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11-11
What We Know is Unlike
Episode 11
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Our arms should be faced at the enemy, not at one another.
<Allerdale's Guard> Forms an AOE shield for allies.

Information

Environmental Condition: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.
Recommended level Elite 2 Level 25
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 10 3 54
Deployable devices Allerdale's Guard ×3

Drops

First clear
3 Stars
Oriron Cluster
3 Stars
LMD

Enemies

Normal Sarkaz Witherer ×18, Seed of Withering ×29
Elite Londinium Mobile Defense Artillery ×3, Steam Tank ×4

Information

Recommended level Elite 2 Level 25
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 10 3 54
Deployable devices Allerdale's Guard ×3

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Oriron Cluster
Very Rare
Oriron Block
Extra
Ester
Diketon
Polyester
Polyketon
Polyester Pack
Aketon
Grindstone
RMA70-12
Crystalline Component
Compound Cutting Fluid
Semi-Synthetic Solvent

Enemies

Normal Sarkaz Witherer ×18, Seed of Withering ×29
Elite Londinium Mobile Defense Artillery ×3, Steam Tank ×4

Information

Environmental Condition: Some enemies will differ, and Seeds of Withering have increased Attack Range.
Recommended level
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 10 3 54
Deployable devices Allerdale's Guard ×3

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Oriron Cluster
Very Rare
Oriron Block
Extra
Ester
Diketon
Polyester
Polyketon
Polyester Pack
Aketon
Grindstone
RMA70-12
Crystalline Component
Compound Cutting Fluid
Semi-Synthetic Solvent

Enemies

Normal Sarkaz Witherer Captain ×18, Seed of Withering ×29
Elite Londinium Precision Mobile Defense Artillery ×3, Steam Tank ×4

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