Arknights Wiki
Geek
Aak, Specialist Operator of Rhodes Island, will support other Operators from the rear.
You have the right to operate outside his support range.
Position Ranged
Tags Support, DPS
Trait Continually loses HP over time
Availability Headhunting; Recruitment
The name of Aak's GEE-X Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Trust bonus
HP 865 1236 1627 2034 +300
ATK 247 413 583 703 +50
DEF 58 90 121 152
RES 10 10 10 10
Rdpl. time 70s 70s 70s 70s
DP cost 11 11 13 13
Blk. cnt. 1 1 1 1
Atk. itvl. 1.3s 1.3s 1.3s 1.3s
Potential
DP cost -1
Redeployment time -4 seconds
Max HP +150
Improves Pharmaceutical Diffusion
DP cost -1
Total Cost
Aak's Token
5
OR
Royal Specialist Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Type-γ Stimpack.
  • Drug Cocktail Administration improved.
  • Range extended.
Level 50
LMD
30K
Specialist Chip
5
Sugar
8
Oriron
5
Elite 2
  • Maximum attributes increased.
  • New skill: Durian-Flavored Stimpack.
  • New talent: Pharmaceutical Diffusion.
  • Drug Cocktail Administration improved.
Elite 1 Level 80
LMD
180K
Specialist Dualchip
4
D32 Steel
4
Polymerized Gel
7

Skills

Rapid Fire
Auto Recovery
Manual Trigger
20-30 sec.
Level Effect Initial SP SP cost Duration
ASPD +30 15 30 20s
ASPD +35 15 30 21s
ASPD +40 15 30 22s
ASPD +50 16 30 23s
ASPD +55 16 30 24s
ASPD +60 16 30 25s
ASPD +70 17 30 26s
ASPD +80 18 30 27s
ASPD +90 19 30 28s
ASPD +100 20 30 30s
Type-γ Stimpack
Auto Recovery
Manual Trigger
30 sec.
Level Effect Initial SP SP cost Duration
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill 20 40 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill 20 39 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill 20 38 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill 21 37 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill 21 36 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill 21 35 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill 22 34 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +60% for the remaining duration of this skill 23 33 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +70% for the remaining duration of this skill 24 32 30s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill 25 30 30s
Durian-Flavored Stimpack
Auto Recovery
Manual Trigger
20 sec.
Level Effect Initial SP SP cost Duration
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill 25 47 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill 25 46 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill 25 45 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill 26 44 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill 26 43 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill 26 42 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill 27 41 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +40% and ASPD by +40 of self and that unit for the remaining duration of this skill 28 39 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +45% and ASPD by +45 of self and that unit for the remaining duration of this skill 29 37 20s
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill 30 35 20s

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Skill Summary - 2
8
Polyester
5
Skill Summary - 2
8
Oriron
4
Sugar
3
Skill Summary - 2
8
Incandescent Alloy
6
Skill Summary - 3
8
Aketon
3
Loxic Kohl
6
Rapid Fire
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
11
Type-γ Stimpack
Skill Summary - 3
8
Oriron Block
4
Incandescent Alloy
4
Durian-Flavored Stimpack
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Rapid Fire
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Type-γ Stimpack
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Durian-Flavored Stimpack
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Rapid Fire
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6
Type-γ Stimpack
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6
Durian-Flavored Stimpack
Skill Summary - 3
15
Bipolar Nanoflake
6
Incandescent Alloy Block
5

Talent(s)

Drug Cocktail Administration
Base Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, Slows the enemy for 1 second, or Stuns the enemy for 0.6 seconds
Elite 1 Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, Slows the enemy for 1.2 second, or Stuns the enemy for 0.8 seconds
Elite 2 Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 second, or Stuns the enemy for 1 second
Pharmaceutical Diffusion
Elite 2 Increases healing effects on this unit by 20%
Elite 2Potential 5 Increases healing effects on this unit by 25%(+5%)

Base skills

Neuroticism Base
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but greatly increases the Morale consumption of Operators assigned to the Control Center
Surgical Precision Elite 2
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60%

Modules

Unofficial English translations provided by SleepyPanda3609.
Original
Aak's Badge
Operator Aak has demonstrated a remarkable aptitude for utilizing unconventional methods in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
GEE-X
Assorted Fruity Medical Box
Stage 1
New trait: When HP is higher than 80%, own SP recovery rate +0.25/s
Attributes increased:
Max. HP +135
ATK +37
Stage 2
Drug Cocktail Administration improved: Each attack will randomly trigger one of the following effects: Restores own HP by 18%, that attack deals 160% damage, Slows the enemy for 1.5 seconds, or Stuns the enemy for 1.1 seconds, with a 20% chance to trigger all four effects at once
Attributes increased:
Max. HP +190
ATK +47
Stage 3
Drug Cocktail Administration improved: Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds, with a 30% chance to trigger all four effects at once
Attributes increased:
Max. HP +240
ATK +57
Description

The rain has left, with nightfall quickly arriving. How many times have I left home with a slam of the door?
Hung is SO unbearable; he insists on arguing with me about the "meaning of medicine", the "righteous way", and the "responsibilities". All of which are just some hypocritical words.
Though the street markets are far from being quiet, these hassles are none of my business. Besides, didn't I managed to survive when I ran away with the that old man before?
"C-catch the thief!"
Hmph, these silly things happens every day. That tourist is laughable though. Bag got stolen by a robber with an arm weakness.
Huh, that robber looks a bit familiar? Isn't that the unlucky guy who came to me to cure a toxin. Came here in the dead of night while carried by his gangmates. That lump looked like an eggplant injected with auxin!
It seems that last time I was to merciful on him, should've let the toxin in his left arm make a fuss for a while.
As I said, medical science can’t stop the damage from the root of the problems, but Hung constantly...
"Whaaaah, grandpa..."
Ugh , I see trouble again. Please don't let them see me.
"Do...doctor? Save my grandpa, he's my only relative..."
Save? How to save? The old man's life is gonna end soon. Perhaps someone can put him in a sandalwood coffin and let him die with dignity, but that person will never be me.
In my memory, it seemed to be a night when the rain had just stopped when it had happened. After being hit by a stray bullet, that old stuff died and pulled me to hide on the same street corner as now. He's hoping that I'll take over and ease his pain, or... solve his pain once and for all.
The old man's final appearance was a bit ridiculous, and it was even more ridiculous that he always regarded himself as a poison doctor.
"Waaaah..."
No way, I have to do something to make this child put away his ugly crying face.
Watermelon flavor, lychee flavor, pineapple flavor, mix it up, squeeze out the air bubbles, hm...perfect, this is definitely the most effective medicine right now.
Okay, old man, don't let your sweet grandson worry too much, take this shot.
"Huh? Grandpa, are you awake? Grandpa? Doctor, why does Grandpa keep laughing...Grandpa, stop laughing, I want to laugh too..."
"Some side effects are inevitable. Also, please stop calling me a doctor. Otherwise, I'll tell you bluntly, even if the old man survives tonight, he-
Forget it, at least he can survive tonight."
......
"The ability to cook cannot prevent hunger from the root cause, so is cooking useless?"
It's strange, why did Hung's nagging words flash into my head? Oh, but I'm really hungry...
Huh? The light in the kitchen is still on... Hung's still up?
"Here, your supper."
"After eating, brush the dishes and put them back in the cupboard. To develop good habits. "
Ugh, he's educating people on his own accord again.

Module MissionsUnlock conditions
  1. During battle, have Aak use Durian-Flavored Stimpack a total of 10 times (excluding Support Units)
  2. Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Aak, and cannot include Sniper Operators as members
  • Complete both of Aak's GEE-X Module Missions.
  • Raise Aak to Elite 2 Level 60.
  • Have at least 100% Trust with Aak.
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K

Changelog