Arknights Wiki

A list of Contracts in Abandoned Plot.

  • Using any Support Contracts will set the Risk to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

C.C. Wild Scales

Day 3

Contract Level Information
Joint Tactics: Assault
Support Friendlies have their ASPD increased by 100
Originium Zone: Activation I
1 Enemies have their HP increased by 30%
Objective: Ambush Tactics I
1 Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Objective: Last Line of Defense
1 Life Point reduced to 1
Environment: High-Value Target II
2 Friendlies have their ATK reduced by 30%
Environment: Flanking Obstruction
2 Friendlies cannot be deployed on the following 8 tiles: C3, C10, C11, D3, D10, E3, E10, and E11
Objective: Covert Action II
2 Only 8 Operators (including the Support Unit) can be included to the squad
Originium Zone: Stimulus III
3 Enemies have their ATK increased by 65%
Objective: Heavy Bombardment III
3 The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier

Day 10

Contract Level Information
Joint Tactics: Skills
Support Friendlies have their skills' SP cost halved
Anti-Armor I
1 Enemies have their DEF increased by 200
Anti-Clustering I
1 Enemies have their ASPD increased by 25
Objective: Last Line of Defense
1 Life Point reduced to 1
Originium Zone: Erosion II
2 Friendlies have their maximum HP reduced by 35%
Environment: Central Obstruction
2 Friendlies cannot be deployed in the following 8 tiles: D3, D4, D5, D6, D7, D8, D9, and D10
Objective: Deep Infiltration II
2 DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Objective: Ambush Tactics III
3 Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards
Objective: Engine Enhancement III
3 Monsters Mk II have their HP, ATK, and speed increased by 100%

C.C. Pine Soot

Day 5

Contract Level Information
Joint Tactics: Armament
Support Friendlies have their ATK doubled
Anti-Armor I
1 Enemies have their DEF increased by 200
Objective: Strategic Dispatch
1 Specialists cannot be used
Objective: Last Line of Defense
1 Life Point reduced to 1
Objective: Ambush Tactics II
2 Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively
Objective: Heavy Bombardment II
2 The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier
Originium Zone: Erosion III
3 Enemies have their maximum HP reduced by 50%
Objective: Deep Infiltration III
3 DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Day 11

Contract Level Information
Joint Tactics: Combat Readiness
Support Friendlies have their maximum HP doubled and DEF increased by 50%
Objective: Ambush Tactics I
1 Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Objective: Urgent Contract
1 Defenders and Guards have their DP cost tripled
Objective: Last Line of Defense
1 Life Point reduced to 1
Originium Zone: Activation II
2 Enemies have their HP increased by 70%
Objective: Covert Action II
2 Only 8 Operators (including the Support Unit) can be included to the squad
Objective: Deep Infiltration II
2 DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Objective: Heavy Bombardment III
3 The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
Environment: High-Value Target III
3 Friendlies have their ATK reduced by 50%

C.C. Dawnseeker

Day 7

Contract Level Information
Joint Tactics: Assault
Support Friendlies have their ASPD increased by 100
Originium Zone: Erosion I
1 Friendlies have their maximum HP reduced by 15%
Environment: High-Value Target I
1 Friendlies have their ATK reduced by 15%
Objective: Last Line of Defense
1 Life Point reduced to 1
Objective: Ambush Tactics II
2 Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively
Objective: Covert Action II
2 Only 8 Operators (including the Support Unit) can be included to the squad
Environment: Central Obstruction
2 Friendlies cannot be deployed in the following 8 tiles: D3, D4, D5, D6, D7, D8, D9, and D10
Originium Zone: Stimulus III
3 Enemies have their ATK increased by 65%
Objective: Engine Enhancement III
3 Monsters Mk II have their HP, ATK, and speed increased by 100%

Day 12

Contract Level Information
Joint Tactics: Armament
Support Friendlies have their ATK doubled
Objective: Ambush Tactics I
1 Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Objective: Deep Infiltration I
1 DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Objective: Last Line of Defense
1 Life Point reduced to 1
Originium Zone: Erosion II
2 Friendlies have their maximum HP reduced by 35%
Environment: High-Value Target II
2 Friendlies have their ATK reduced by 30%
Objective: Strategic Dispatch
2 Casters and Guards cannot be used
Originium Zone: Activation III
3 Enemies have their HP increased by 120%
Objective: Covert Action III
3 Only 6 Operators (including the Support Unit) can be included to the squad

C.C. Deepness

Day 3

Contract Level Information
Joint Tactics: Assault
Support Friendlies have their ASPD increased by 100
Anti-Armor I
1 Enemies have their DEF increased by 200
Anti-Clustering
1 Enemies have their ASPD increased by 25
Objective: Urgent Contract
1 Defenders and Guards have their DP cost tripled
Objective: Engine Enhancement II
2 Monsters Mk II have their HP increased by 80%, and ATK and speed increased by 50%
Objective: Covert Action II
2 Only 8 Operators (including the Support Unit) can be included to the squad
Objective: Deep Infiltration II
2 DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Objective: Heavy Bombardment III
3 The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
Objective: Ambush Tactics III
3 Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards

Training Ground

Contract Level Information
Joint Tactics: Armament
Support Friendlies have their ATK doubled
Anti-Line Formation
1 Enemies have their ASPD increased by 25%
Objective: Ambush Tactics I
1 Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Objective: Last Line of Defense
1 Life Point reduced to 1
Objective: Heavy Bombardment II
2 The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier
Objective: Deep Infiltration II
2 DP generation rate reduced by 50% (to 1 DP every 2 seconds)

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