Operation | Contracts | Guide |
A list of Contracts in Abandoned Plot.
- Using any Support Contracts will set the Risk to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
C.C. Wild Scales
Day 3
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Assault |
Support | Friendlies have their ASPD increased by 100 |
![]() Originium Zone: Activation I |
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Enemies have their HP increased by 30% |
![]() Objective: Ambush Tactics I |
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Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Environment: High-Value Target II |
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Friendlies have their ATK reduced by 30% |
![]() Environment: Flanking Obstruction |
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Friendlies cannot be deployed on the following 8 tiles: C3, C10, C11, D3, D10, E3, E10, and E11 |
![]() Objective: Covert Action II |
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Only 8 Operators (including the Support Unit) can be included to the squad |
![]() Originium Zone: Stimulus III |
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Enemies have their ATK increased by 65% |
![]() Objective: Heavy Bombardment III |
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The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier |
Day 10
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Skills |
Support | Friendlies have their skills' SP cost halved |
![]() Anti-Armor I |
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Enemies have their DEF increased by 200 |
![]() Anti-Clustering I |
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Enemies have their ASPD increased by 25 |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Originium Zone: Erosion II |
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Friendlies have their maximum HP reduced by 35% |
![]() Environment: Central Obstruction |
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Friendlies cannot be deployed in the following 8 tiles: D3, D4, D5, D6, D7, D8, D9, and D10 |
![]() Objective: Deep Infiltration II |
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DP generation rate reduced by 50% (to 1 DP every 2 seconds) |
![]() Objective: Ambush Tactics III |
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Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards |
![]() Objective: Engine Enhancement III |
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Monsters Mk II have their HP, ATK, and speed increased by 100% |
C.C. Pine Soot
Day 5
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Armament |
Support | Friendlies have their ATK doubled |
![]() Anti-Armor I |
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Enemies have their DEF increased by 200 |
![]() Objective: Strategic Dispatch |
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Specialists cannot be used |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Objective: Ambush Tactics II |
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Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively |
![]() Objective: Heavy Bombardment II |
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The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier |
![]() Originium Zone: Erosion III |
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Enemies have their maximum HP reduced by 50% |
![]() Objective: Deep Infiltration III |
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DP generation rate reduced by 75% (to 1 DP every 4 seconds) |
Day 11
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Combat Readiness |
Support | Friendlies have their maximum HP doubled and DEF increased by 50% |
![]() Objective: Ambush Tactics I |
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Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier |
![]() Objective: Urgent Contract |
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Defenders and Guards have their DP cost tripled |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Originium Zone: Activation II |
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Enemies have their HP increased by 70% |
![]() Objective: Covert Action II |
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Only 8 Operators (including the Support Unit) can be included to the squad |
![]() Objective: Deep Infiltration II |
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DP generation rate reduced by 50% (to 1 DP every 2 seconds) |
![]() Objective: Heavy Bombardment III |
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The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier |
![]() Environment: High-Value Target III |
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Friendlies have their ATK reduced by 50% |
C.C. Dawnseeker
Day 7
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Assault |
Support | Friendlies have their ASPD increased by 100 |
![]() Originium Zone: Erosion I |
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Friendlies have their maximum HP reduced by 15% |
![]() Environment: High-Value Target I |
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Friendlies have their ATK reduced by 15% |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Objective: Ambush Tactics II |
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Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively |
![]() Objective: Covert Action II |
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Only 8 Operators (including the Support Unit) can be included to the squad |
![]() Environment: Central Obstruction |
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Friendlies cannot be deployed in the following 8 tiles: D3, D4, D5, D6, D7, D8, D9, and D10 |
![]() Originium Zone: Stimulus III |
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Enemies have their ATK increased by 65% |
![]() Objective: Engine Enhancement III |
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Monsters Mk II have their HP, ATK, and speed increased by 100% |
Day 12
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Armament |
Support | Friendlies have their ATK doubled |
![]() Objective: Ambush Tactics I |
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Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier |
![]() Objective: Deep Infiltration I |
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DP generation rate reduced by 25% (to 1 DP every 1.33 seconds) |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Originium Zone: Erosion II |
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Friendlies have their maximum HP reduced by 35% |
![]() Environment: High-Value Target II |
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Friendlies have their ATK reduced by 30% |
![]() Objective: Strategic Dispatch |
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Casters and Guards cannot be used |
![]() Originium Zone: Activation III |
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Enemies have their HP increased by 120% |
![]() Objective: Covert Action III |
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Only 6 Operators (including the Support Unit) can be included to the squad |
C.C. Deepness
Day 3
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Assault |
Support | Friendlies have their ASPD increased by 100 |
![]() Anti-Armor I |
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Enemies have their DEF increased by 200 |
![]() Anti-Clustering |
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Enemies have their ASPD increased by 25 |
![]() Objective: Urgent Contract |
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Defenders and Guards have their DP cost tripled |
![]() Objective: Engine Enhancement II |
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Monsters Mk II have their HP increased by 80%, and ATK and speed increased by 50% |
![]() Objective: Covert Action II |
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Only 8 Operators (including the Support Unit) can be included to the squad |
![]() Objective: Deep Infiltration II |
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DP generation rate reduced by 50% (to 1 DP every 2 seconds) |
![]() Objective: Heavy Bombardment III |
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The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier |
![]() Objective: Ambush Tactics III |
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Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards |
Training Ground
Contract | Level | Information |
---|---|---|
![]() Joint Tactics: Armament |
Support | Friendlies have their ATK doubled |
![]() Anti-Line Formation |
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Enemies have their ASPD increased by 25% |
![]() Objective: Ambush Tactics I |
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Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier |
![]() Objective: Last Line of Defense |
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Life Point reduced to 1 |
![]() Objective: Heavy Bombardment II |
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The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier |
![]() Objective: Deep Infiltration II |
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DP generation rate reduced by 50% (to 1 DP every 2 seconds) |
Guide[]
