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Sniper.pngDeadeyeLaterano.png
Ambriel icon.png
Ambriel, Sniper Operator of Rhodes Island, has her sights on your back from somewhere you cannot see.
A well-rounded and capable sniper, as long as she doesn't doze off.
Position
Ranged
Tags
DPS
 
Slow
Trait Prioritizes attacking the enemy with lowest DEF within range first
Availability HeadhuntingRecruitment

Range
Base
      
  
  
  
Elite 1
  
 
 
  
Elite 2
  
 
 
  
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 785 1020 1276 1595
ATK.png ATK 437 608 801 977 +75
DEF.png DEF 60 80 100 122
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 18 18 20 20
BLOCK.png Block 1 1 1 1
ASPD.png Interval 2.7s 2.7s 2.7s 2.7s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ASPD +6
Potential 5.png Improves Precise Strike (+3%)
Potential 6.png DP cost -1

Total Cost
Ambriel's Token.png
5
OR
Rare Sniper Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Radar Sweep.
  • Range extended.
Level 45
LMD.png
15K
 
Sniper Chip
3
 
Polyketon.png
1
 
Orirock Cube.png
1
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • New talent: Precise Strike.
  • Portable Radar Equipment available.
Elite 1 Level 60
LMD.png
60K
 
Sniper Chip Pack
5
 
Oriron Cluster.png
16
 
RMA70-12.png
6

Modules

Original module.png Original
Module Badge.png
Ambriel's Badge
Operator Ambriel has demonstrated a remarkable aptitude for defeating enemies from long range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
DEA-X module.png DEA-X
Portable Radar Equipment.png
Portable Radar Equipment
Stage 1
New trait:
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
Attributes increased:
Max HP +65, ATK +55
Stage 2
Precise Strike improved:
Has a 33% chance to Stun target for 2.5 seconds when attacking an enemy outside this unit's normal Attack Range
Attributes increased:
Max HP +80, ATK +68
Stage 3
Precise Strike improved:
Has a 33% chance to Stun target for 3 seconds when attacking an enemy outside this unit's normal Attack Range
Attributes increased:
Max HP +95, ATK +81
Description
Ambriel received a mission today.
A mission it might be, but in reality, it's more like a small request.
Of course, as the request came from Beanstalk, the reward was enough to make anyone's heart waver: an exquisitely-crafted wooden music box bearing a flowering tree. As soon as she saw that music box, Ambriel thought to herself, there's nobody in this world who wouldn't be charmed by it.
"Please help me! While I was transporting the little metal crabs, two of them got lost! They're very important to me, so please, I'm begging you!"
When Ambriel went to the location indicated by Beanstalk and set up her equipment, she couldn't help but to think to herself, she never imagined she'd be out in the wilderness trying to catch metal crabs.
"What the heck even is my job..."
.......
Well, whatever. Catching crabs might even be fun. All the infected wild metal crabs I've seen in the past were ugly and troublesome, but I've never seen Miss Beanstalk's crabs before. Maybe they're cute.
Inexplicable thoughts ran through Ambriel's head.
But the cute little crabs were not today's main agenda.
Ambriel activated the equipment around her – the sooner she finished the mission, the sooner she'd get her hands on that wonderful music box.
She switched on the power, flipped the switch, adjusted the angle, entered the data, and confirmed her target's information...
But there was a problem. The radar appeared to be broken.
Be it the gibberish on the data output display or the smoking battery, everything was telling her the same bad news.
If she had to go back to repair the radar, then she definitely would not be able to complete the mission today, and the music box... She definitely didn't want that...
......
"Ohhhh! I have spare parts here!"
Ambriel's sudden yelp echoed through the wilderness as she excitedly opened a pack of equipment. Her mood was so good she even broke out into a little hum, finishing the repairs in no time at all and returning to her original mental state.
After re-adjusting the equipment, Ambriel would set up the transceiver and begin releasing her Originium Arts––
"Hmm... This reminds me of tracking down those classmates when they were playing hooky. Now, little crabs, where are you......"
......
A few hours later, the pink-haired Sankta returned to Beanstalk with a breeder box, two little metal crabs rolled up into balls inside.
In a box behind her were three fowlbeast eggs of different colors.
Beanstalk got her metal crabs back, and Ambriel received the exquisite music box, so beautiful that one dared not handle it with anything more than the gentlest of touches.
"I can't believe it." Ambriel thought to herself while joyfully looking at the music box. "I can't believe all that equipment ended up being so useful even off the battlefield.~"
"Um, excuse me, were you planning on hatching those?" Beanstalk pointed to the fowlbeast eggs. "If you want to hatch fowlbeast eggs, you'll need an incubator, and you'll have to turn them over frequently..."
"Is it that complicated?!"
"P-Please don't just throw them out though! You can ask Miss Vanilla... She'll be able to teach you!"
Module Missions Unlock conditions
  • Defeat a total of 30 enemies with Ambriel's Skill-Ambriel2.png Radar Sweep (Ambriel cannot be a Support Unit)
  • Clear Main Theme 4-7 with a 3-star rating; a non-Support Ambriel must be deployed during the operation, and Ambriel must defeat at least 6 Infused Originium Slugs
  • Complete all of Ambriel's DEA-X Module Missions first.
  • Raise Ambriel to Elite 2 Level 40.
  • Have at least 100% Trust with Ambriel.
Materials
Stage 1
Module Data Block.png
1
Polyester Pack.png
4
LMD.png
20K
Stage 2
Module Data Block.png
1
Data Patching Strip.png
15
Integrated Device.png
5
LMD.png
25K
Stage 3
Module Data Block.png
1
Data Patching Device.png
5
Orirock Cluster.png
6
LMD.png
30K

Skills

Skill-Ambriel1.png
Snaring Shell
Auto Recovery
Manual Trigger
 
26-36 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Attack Range +1 tiles, and attacks Slow the target for 0.6 seconds 10 35 26s
Rank 2.png Attack Range +1 tiles, and attacks Slow the target for 0.6 seconds 10 34 26s
Rank 3.png Attack Range +1 tiles, and attacks Slow the target for 0.6 seconds 10 33 26s
Rank 4.png Attack Range +1 tiles, and attacks Slow the target for 0.7 seconds 10 32 28s
Rank 5.png Attack Range +1 tiles, and attacks Slow the target for 0.7 seconds 10 31 28s
Rank 6.png Attack Range +1 tiles, and attacks Slow the target for 0.7 seconds 10 30 28s
Rank 7.png Attack Range +1 tiles, and attacks Slow the target for 0.8 seconds 10 29 30s
Rank 8.png Attack Range +1 tiles, and attacks Slow the target for 0.8 seconds 10 28 32s
Rank 9.png Attack Range +1 tiles, and attacks Slow the target for 1 seconds 10 27 34s
Rank 10.png Attack Range +1 tiles, and attacks Slow the target for 1.2 seconds 10 25 36s
Skill-Ambriel2.png
Radar Sweep
Auto Recovery
Manual Trigger
 
26-40 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 26s
Rank 2.png ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 27s
Rank 3.png ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 28s
Rank 4.png ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 30s
Rank 5.png ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 31s
Rank 6.png ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 32s
Rank 7.png ATK +60%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 34s
Rank 8.png ATK +70%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 36s
Rank 9.png ATK +80%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 38s
Rank 10.png ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. 10 25 40s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
2
Rank 3.png
Skill Summary - 1.png
2
Oriron.png
3
Rank 4.png
Skill Summary - 2.png
3
Polyketon.png
2
Rank 5.png
Skill Summary - 2.png
3
Device.png
2
Rank 6.png
Skill Summary - 2.png
3
Coagulating Gel.png
2
Rank 7.png
Skill Summary - 3.png
4
Incandescent Alloy.png
3
Rank 8.png
Snaring Shell
Skill Summary - 3.png
2
Manganese Trihydrate.png
1
Integrated Device.png
3
Radar Sweep
Skill Summary - 3.png
2
Grindstone Pentahydrate.png
1
Loxic Kohl.png
4
Rank 9.png
Snaring Shell
Skill Summary - 3.png
4
Incandescent Alloy Block.png
2
RMA70-24.png
2
Radar Sweep
Skill Summary - 3.png
4
Polymerized Gel.png
2
Orirock Concentration.png
3
Rank 10.png
Snaring Shell
Skill Summary - 3.png
6
Polymerization Preparation.png
2
White Horse Kohl.png
2
Radar Sweep
Skill Summary - 3.png
6
D32 Steel.png
2
Oriron Block.png
2

Talent(s)

Precise Strike
Elite 2 Has a 25% chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range

Base skills

Skill-Dorm16.png Laziness Base Dormitory.png
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-TP11.png Order Distribution β Elite 1 Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%

Changelog

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