★★★★★ Amiya ![]() ![]() ![]() |
![]() Amiya, leader of Rhodes Island, will fight alongside you. Keep fighting, Doctor. | |
Position | Melee
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Tags | DPS Support
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Trait | Deals Arts Damage | |
Availability | Clear JT8-2 with an Elite 2 Amiya in the squad |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Range | ||
Base ■□
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Elite 1 ■□
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Elite 2 ■□
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Attributes | ![]() |
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1199 | 1578 | 1998 | 2629 | |
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282 | 409 | 532 | 657 | +45 |
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170 | 243 | 312 | 376 | +45 |
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15 | 15 | 15 | 20 | |
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70s | 70s | 70s | 70s | |
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19 | 19 | 21 | 21 | |
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1 | 1 | 1 | 1 | |
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1.25s | 1.25s | 1.25s | 1.25s |
Potential | |
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Max HP +200 |
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DP cost -1 |
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ATK +28 |
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DP cost -1 |
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DEF +22 |
The Guard version of Amiya starts with maxed potential due to the way she is unlocked. |
Promotion |
The Guard version of Amiya starts at Elite 2 due to the way she is unlocked. |
Skills
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Ying Xiao - Fleeting Night |
Auto Recovery Manual Trigger 25-30 sec.
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Level | Effect | ![]() |
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ATK +20%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 45 | 25s |
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ATK +25%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 44 | 25s |
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ATK +30%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 43 | 25s |
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ATK +35%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 42 | 26s |
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ATK +40%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 41 | 26s |
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ATK +45%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 40 | 26s |
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ATK +50%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 39 | 27s |
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ATK +60%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 38 | 28s |
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ATK +70%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 37 | 29s |
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ATK +80%, gains 60% Arts Dodge, and attacks turn into double strikes | 10 | 35 | 30s |
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Ying Xiao - Shadowless | □□□
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Auto Recovery Manual Trigger 25-35 sec.
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Level | Effect | ![]() |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 120% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 25s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 125% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 26s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 130% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 27s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 140% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 28s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 145% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 29s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 150% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 30s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 160% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +25% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 31s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 180% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +30% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 32s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 200% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +35% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 33s |
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Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | 0 | 20 | 35s |
Skill upgrades | |
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Talent(s)
Wrathful Cerulean Flame |
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All allied units on the battlefield gain +4% ATK and DEF, doubled when this unit's skill is active |
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All allied units on the battlefield gain +7% ATK and DEF, doubled when this unit's skill is active |
Base skills
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Agreement | ![]() |
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When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) |
Changelog
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