Enemy | Trivia |
The Anti-Armor Infantry is a normal enemy in Arknights. They first appear in A Walk in the Dust.
Description
- A mercenary specializing in anti-armor combat. Carries a single-use grenade launcher which is discarded after firing along with other non-essential equipment, after which they charge at high speed towards the enemy.
- Can fire a super long ranged grenade, dealing AoE Physical damage; After firing, significantly increases Movement Speed and can only perform melee attacks
Overview[]
“ | A mercenary specializing in anti-armor combat. After firing a single-use super long-ranged grenade, charges at high speed. | ” |
—Tooltip |
A mercenary tankbuster carrying a single-shot rocket-propelled grenade (RPG) launcher, Anti-Armor Infantry have rather average stats at first glance, but the main issue is their RPG launcher which has a long range and deals double damage to the target and friendly units in the surrounding tiles. As mentioned before however, the RPG launcher will become useless once fired and the Infantry promptly discards it (which takes 1.14 seconds to complete), resorting to use melee attacks when blocked from then on but have their speed tripled – much faster than Breakers and most flying enemies, allowing them to catch players off-guard if not dealt with quickly.
Appearances[]
Stats[]
Attribute | Level 0 |
---|---|
HP | 3200 D |
ATK | 500 B |
DEF | 50 E |
RES | 40 B+ |
Elemental Resistance | 0 E |
Attack interval | 2.6 sec. B |
Movement speed | 0.9 tiles/sec. B+ |
Attack range | 3.5 tiles |
Weight | 2 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
---|---|---|---|---|
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Contingency Contract buffs[]
Contract | Effects |
---|---|
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Increases the damage dealt by the RPG attack by 500% (to 6×) |
See also[]
- Bombtail – flying counterpart that are harmless after releasing the bomb