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Sniper.pngMarksmanTeam Rainbow.png
Ash icon.png
Ash, a member of Team Rainbow, always has grenades loaded and ready.
Acts an individual, but thinks for the entire squad.
Position
Ranged
Tags
DPS
Trait Attacks aerial enemies first
Availability Headhunting (Collaboration limited)

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 718 1026 1351 1689
ATK.png ATK 181 302 432 534 +90
DEF.png DEF 60 100 143 169
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 12 12 14 14
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1s 1s 1s 1s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +27
Potential 5.png Improves Breaching Specialist
Potential 6.png DP cost -1
Total Cost
Ash's Token.png
5
OR
Royal Sniper Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Assault Tactics.
  • New talent: Auxiliary Equipment.
  • Range extended.
Level 50
LMD.png
30K
 
Sniper Chip
5
 
Orirock Cube.png
11
 
Oriron.png
5
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • New skill: Breaching Rounds.
  • New talent: Breaching Specialist.
  • Auxiliary Equipment improved.
Elite 1 Level 80
LMD.png
180K
 
Sniper Dualchip
4
 
D32 Steel.png
4
 
Polymerized Gel.png
6

Skills

Skill-Ash1.png
Supporting Fire
Auto Recovery
Auto Trigger
 
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1.png ATK +5%, attacks hit 2 times in a row
Unlimited duration
0 55
Rank 2.png ATK +6%, attacks hit 2 times in a row
Unlimited duration
0 54
Rank 3.png ATK +7%, attacks hit 2 times in a row
Unlimited duration
0 53
Rank 4.png ATK +8%, attacks hit 2 times in a row
Unlimited duration
0 52
Rank 5.png ATK +9%, attacks hit 2 times in a row
Unlimited duration
0 51
Rank 6.png ATK +10%, attacks hit 2 times in a row
Unlimited duration
0 50
Rank 7.png ATK +11%, attacks hit 2 times in a row
Unlimited duration
0 49
Rank 8.png ATK +12%, attacks hit 2 times in a row
Unlimited duration
0 48
Rank 9.png ATK +13%, attacks hit 2 times in a row
Unlimited duration
0 47
Rank 10.png ATK +15%, attacks hit 2 times in a row
Unlimited duration
0 45
Skill-Ash2.png
Assault Tactics
Auto Recovery
Manual Trigger
 
Toggleable
Level Effect Initial SP SP cost Duration
Rank 1.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 2.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 3.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 4.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 5.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 6.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 7.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 29
Rank 8.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 28
Rank 9.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 27
Rank 10.png Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 25
Skill-Ash3.png
Breaching Rounds
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1.png Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 2.png Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 3.png Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 4.png Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 5.png Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 6.png Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 7.png Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 8.png Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 9.png Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 10.png Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Skill upgrades
Rank 2.png
Skill Summary - 1.png
5
Rank 3.png
Skill Summary - 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary - 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary - 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary - 2.png
8
Crystalline Component.png
6
Rank 7.png
Skill Summary - 3.png
8
Orirock Cluster.png
5
Integrated Device.png
4
Rank 8.png
Supporting Fire
Skill Summary - 3.png
8
Oriron Block.png
4
Incandescent Alloy.png
4
Assault Tactics
Skill Summary - 3.png
8
Keton Colloid.png
4
Coagulating Gel.png
4
Breaching Rounds
Skill Summary - 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
Rank 9.png
Supporting Fire
Skill Summary - 3.png
12
Manganese Trihydrate.png
4
Optimized Device.png
3
Assault Tactics
Skill Summary - 3.png
12
Grindstone Pentahydrate.png
4
White Horse Kohl.png
9
Breaching Rounds
Skill Summary - 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Rank 10.png
Supporting Fire
Skill Summary - 3.png
15
D32 Steel.png
6
Grindstone Pentahydrate.png
6
Assault Tactics
Skill Summary - 3.png
15
Crystalline Electronic Unit.png
6
Optimized Device.png
4
Breaching Rounds
Skill Summary - 3.png
15
Bipolar Nanoflake.png
6
Keton Colloid.png
5

Talent(s)

Auxiliary Equipment
Elite 1 After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds
Elite 2 After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds
Breaching Specialist
Elite 2 During the first deployment, DP Cost -3 and gain 17 SP after deployment
Elite 2Potential 5 During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment

Base skills

Skill-CC14.png Team Rainbow Base Control Center.png
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-CC15.png Intelligence Reserve Elite 2 Control Center.png
When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve +1

Changelog

References

  1. See Trivia
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