Arknights Wiki
SniperMarksmanTeam Rainbow
Ash, a member of Team Rainbow, always has grenades loaded and ready.
Acts an individual, but thinks for the entire squad.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting (Collaboration limited)

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 718 1026 1351 1689
ATK ATK 181 302 432 534 +90
DEF DEF 60 100 143 169
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 12 12 14 14
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1s 1s 1s 1s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +27
Potential 5 Improves Breaching Specialist
Potential 6 DP cost -1
Total Cost
Ash's Token
5
OR
Royal Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Assault Tactics.
  • New talent: Auxiliary Equipment.
  • Range extended.
Level 50
LMD
30K
Sniper Chip
5
Orirock Cube
11
Oriron
5
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: Breaching Rounds.
  • New talent: Breaching Specialist.
  • Auxiliary Equipment improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Sniper Dualchip
4
D32 Steel
4
Polymerized Gel
6

Skills[]

Skill-Ash1 Supporting Fire
Auto Recovery
Auto Trigger
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1
ATK +5%, attacks hit 2 times in a row
Unlimited duration
0 55
Rank 2
ATK +6%, attacks hit 2 times in a row
Unlimited duration
0 54
Rank 3
ATK +7%, attacks hit 2 times in a row
Unlimited duration
0 53
Rank 4
ATK +8%, attacks hit 2 times in a row
Unlimited duration
0 52
Rank 5
ATK +9%, attacks hit 2 times in a row
Unlimited duration
0 51
Rank 6
ATK +10%, attacks hit 2 times in a row
Unlimited duration
0 50
Rank 7
ATK +11%, attacks hit 2 times in a row
Unlimited duration
0 49
Rank 8
ATK +12%, attacks hit 2 times in a row
Unlimited duration
0 48
Rank 9
ATK +13%, attacks hit 2 times in a row
Unlimited duration
0 47
Rank 10
ATK +15%, attacks hit 2 times in a row
Unlimited duration
0 45
Skill-Ash2 Assault Tactics
Auto Recovery
Manual Trigger
Toggleable
Level Effect Initial SP SP cost Duration
Rank 1
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 2
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 3
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 4
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 5
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 6
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 7
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 29
Rank 8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 28
Rank 9
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 27
Rank 10
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 25
Skill-Ash3 Breaching Rounds
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 2
Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 3
Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 4
Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 5
Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 6
Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 7
Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 8
Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 9
Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 10
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment 0 25

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Rank 4
Skill Summary - 2
8
Polyester
5
Rank 5
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6
Skill Summary - 2
8
Crystalline Component
6
Rank 7
Skill Summary - 3
8
Orirock Cluster
5
Integrated Device
4
Rank 8
Supporting Fire
Skill Summary - 3
8
Oriron Block
4
Incandescent Alloy
4
Assault Tactics
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Breaching Rounds
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Rank 9
Supporting Fire
Skill Summary - 3
12
Manganese Trihydrate
4
Optimized Device
5
Assault Tactics
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Breaching Rounds
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Rank 10
Supporting Fire
Skill Summary - 3
15
D32 Steel
6
Grindstone Pentahydrate
6
Assault Tactics
Skill Summary - 3
15
Crystalline Electronic Unit
6
Optimized Device
4
Breaching Rounds
Skill Summary - 3
15
Bipolar Nanoflake
6
Keton Colloid
5

Talent(s)[]

Auxiliary Equipment
Elite 1 After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds
Elite 2 After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds
Breaching Specialist
Elite 2 During the first deployment, DP Cost -3 and gain 17 SP after deployment
Elite 2Potential 5 During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment

Base skills[]

Skill-CC14 Team Rainbow Base Control Center
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-CC15 Intelligence Reserve Elite 2 Control Center
When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve +1

Modules[]

Original module Original
Module Badge
Marksman Sniper
Ash's Badge
Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.
MAR-X module MAR-X
Modified Breaching Grenade
Modified Breaching Grenade
Stage 1
New trait: Attacks aerial enemies first. Increases ATK to 110% when attacking aerial targets
Attributes increased:
Max. HP +90
ATK +14
DEF +12
Stage 2
Auxiliary Equipment improved: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5s, this unit deals +7% Physical Damage to enemies stunned by the Stun Grenade for 5 seconds
Attributes increased:
Max. HP +140
ATK +19
DEF +16
Stage 3
Auxiliary Equipment improved: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6s, this unit deals +10% Physical Damage to enemies stunned by the Stun Grenade for 6s
Attributes increased:
Max. HP +170
ATK +22
DEF +19
Description

"So that country also has a president?"
"Yes, I heard that their ruler is called this."
"Wait, wait a minute."
"You just said that Victoria has a king,
Leitanien has a queen, and Ursus has an emperor."
"But the leader of the Columbians is the president?"
"Yes...so, what's the problem?"
In front of the Thumbtack, the strange mercenary fell into deep thought.
Ever since the mercenary team named "Rainbow Squad" came to Rhodes Island, the female operator codenamed "Ash" has been asking all kinds of strange questions.
"Then, let me ask another question."
"You say."
"Do they have a city called New York?"
"Oh, you said Yorkshire? That's Victoria's city."
"That means Victoria has Yorkshire, but Columbia doesn't have New York?"
"Yeah."
The female operator fell silent again. She muttered something like "This is too weird".
Thumbtack remembered that last week in the cafeteria, Ash was surprised to see blue tomatoes and square potatoes.
Most operators found it hard to understand.
What kind of country do they come from?
"Speaking of which..."
Thumbtack decided to change the subject. "On this week's off, the people in the engineering department will play a football match on the deck. Miss Ash, do you want to watch?"
"What kind of sport is football?"
"Have you ever seen a football match? It's the one where each team sends eleven players to the field and kicks the ball into the other team's goal."
"Oh! That, I know that."
Instantly, Ash expression eased a lot.
Is this something reassuring?
Thumbtack was still confused.

Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Ash (Excluding Support Units)
  2. Clear Intermezzi SV-8 with a 3-star rating; You must deploy your own Ash, and have Ash defeat at least 2 Pocket Sea Crawlers
  • Complete both of Ash's MAR-X Module Missions.
  • Raise Ash to Elite 2 Level 60.
  • Have at least 100% Trust with Ash.
Materials
Stage 1
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Nucleic Crystal Sinter
4
LMD
120K
MAR-Y module MAR-Y
Tactical Breaching Round Pack
Tactical Breaching Round Pack
Stage 1
New trait: When there are ground enemies within range, ASPD +8
Attributes increased:
Max. HP +100
ATK +25
Stage 2
Breaching Specialist improved: During the first deployment, DP Cost -4 and gain 17 SP on deployment
Attributes increased:
Max. HP +160
ATK +33
Stage 3
Breaching Specialist improved: During the first deployment, DP Cost -5 and gain 17 SP on deployment
Attributes increased:
Max. HP +200
ATK +40
Description

Jacob Roland never thought much about it.
What it meant to be a Kazimierz competition knight of little renown.
To be able to find a job in Columbia.
Just how weird this job was.
Ironforge City, Southern District, in a small meeting room inside the Maylander Security and Defense Company’s office building.
He carefully wipes down his small shield and accompanying weapon.
Quietly awaiting the arrival of his "superior."
Jacob takes stock of the meeting room.
Five unique "professionals" sit around him.
The Sargonian to his side is showing off his muscles.
This brawny man, over two meters tall, boasts that he could smash through the walls with brute strength alone.
The Bolívarian soldier talking to him is assembling a crossbow, the head of each bolt conspicuously marked with different colors.
The Leithanian caster leaning against the wall fiddles with an Arts Unit, the device occasionally emitting electric noises.
Closest to the window are two tight-lipped Victorian soldiers.
One of them holds a sledgehammer with a head larger than his own.

Each of them looks like they've been through a hundred battles, endured countless trials and tribulations.
But what about himself? The toughest battle he ever endured... was just a match in a Kazimierz arena.
Is he really qualified for this job?
Why would a Columbian recruit a group of warriors from all across the world?
Just as these thoughts run through his mind, someone pushes open the door.
A tall, red-haired lady wearing sunglasses walks in.
She has a small gun hanging from her waist, but she is not a Sankta.
She walks up to the podium, clearly in no hurry.

"Welcome to my squad."
"You can call me Ash."

Module MissionsUnlock conditions
  1. Defeat a total of 10 elite enemies with Ash (excluding Support Units)
  2. Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Ash, and have Ash defeat W
  • Complete both of Ash's MAR-Y Module Missions.
  • Raise Ash to Elite 2 Level 60.
  • Have at least 100% Trust with Ash.
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K

Changelog[]

References[]

  1. See biography on the official Ubisoft page