- Main article: Ash (Rainbow Six Wiki)
★★★★★★
Ash |
Ash, a member of Team Rainbow, always has grenades loaded and ready. Acts an individual, but thinks for the entire squad. | |
| Position | Ranged | |
| Tags | DPS | |
| Trait | Attacks aerial enemies first | |
| Availability | Headhunting (Collaboration limited) | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
| Range | ||
| Base □□□
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Elite 1 □□□□
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Elite 2 □□□□
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| Attributes | |||||
|---|---|---|---|---|---|
| 718 | 1026 | 1351 | 1689 | ||
| 181 | 302 | 432 | 534 | +90 | |
| 60 | 100 | 143 | 169 | ||
| 0 | 0 | 0 | 0 | ||
| 70s | 70s | 70s | 70s | ||
| 12 | 12 | 14 | 14 | ||
| 1 | 1 | 1 | 1 | ||
| 1s | 1s | 1s | 1s |
| Potential | ||||
|---|---|---|---|---|
| DP cost -1 | ||||
| Redeployment time -4 seconds | ||||
| ATK +27 | ||||
| Improves Breaching Specialist | ||||
| DP cost -1 | ||||
Total Cost
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| Promotion |
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Skills[]
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Supporting Fire Auto Recovery Auto Trigger Unlimited |
| Level | Effect | |||
|---|---|---|---|---|
| ATK +5%, attacks hit 2 times in a row Unlimited duration |
0 | 55 | ∞ | |
| ATK +6%, attacks hit 2 times in a row Unlimited duration |
0 | 54 | ∞ | |
| ATK +7%, attacks hit 2 times in a row Unlimited duration |
0 | 53 | ∞ | |
| ATK +8%, attacks hit 2 times in a row Unlimited duration |
0 | 52 | ∞ | |
| ATK +9%, attacks hit 2 times in a row Unlimited duration |
0 | 51 | ∞ | |
| ATK +10%, attacks hit 2 times in a row Unlimited duration |
0 | 50 | ∞ | |
| ATK +11%, attacks hit 2 times in a row Unlimited duration |
0 | 49 | ∞ | |
| ATK +12%, attacks hit 2 times in a row Unlimited duration |
0 | 48 | ∞ | |
| ATK +13%, attacks hit 2 times in a row Unlimited duration |
0 | 47 | ∞ | |
| ATK +15%, attacks hit 2 times in a row Unlimited duration |
0 | 45 | ∞ |
|
Assault Tactics Auto Recovery Manual Trigger Toggleable |
| Level | Effect | |||
|---|---|---|---|---|
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 29 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 28 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 27 | – | |
| Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 25 | – |
|
Breaching Rounds Auto Recovery Manual Trigger |
■□□□□ |
| Level | Effect | |||
|---|---|---|---|---|
| Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – | |
| Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
Skill upgrades
Talent(s)[]
| Auxiliary Equipment |
|---|
| After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds | |
| After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds |
| Breaching Specialist |
|---|
| During the first deployment, DP Cost -3 and gain 17 SP after deployment | |
| During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment |
Base skills[]
| When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour |
| When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve +1 |
Modules[]
![]() ![]() Ash's Badge
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Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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![]() Modified Breaching Grenade
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New trait: Attacks aerial enemies first. Increases ATK to 110% when attacking aerial targets Attributes increased: Max. HP +90ATK +14 DEF +12 | |
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Auxiliary Equipment improved: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5s, this unit deals +7% Physical Damage to enemies stunned by the Stun Grenade for 5 seconds Attributes increased: Max. HP +140ATK +19 DEF +16 | ||
Auxiliary Equipment improved: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6s, this unit deals +10% Physical Damage to enemies stunned by the Stun Grenade for 6s Attributes increased: Max. HP +170ATK +22 DEF +19 |
| Description |
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"So that country also has a president?" |
| Module Missions | Unlock conditions |
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| Materials | |||||
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![]() Tactical Breaching Round Pack
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New trait: When there are ground enemies within range, ASPD +8 Attributes increased: Max. HP +100ATK +25 | |
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Breaching Specialist improved: During the first deployment, DP Cost -4 and gain 17 SP on deployment Attributes increased: Max. HP +160ATK +33 | ||
Breaching Specialist improved: During the first deployment, DP Cost -5 and gain 17 SP on deployment Attributes increased: Max. HP +200ATK +40 |
| Description |
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Jacob Roland never thought much about it. Each of them looks like they've been through a hundred battles, endured countless trials and tribulations. "Welcome to my squad." |
| Module Missions | Unlock conditions |
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| Materials | |||||
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Changelog[]
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References[]
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