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Astesia Urbica is the older twin sister of Astgenne Urbica, born from a family of Gaulish Liberi astrologers who emigrated to Columbia after being denounced in their homeland, unwittingly sparing themselves from the aftermath of the Battle of the Four Emperors, and follows her parents' footsteps by becoming an astrologer herself and joining a Columbian occult group partnered with Rhine Lab.

Astesia keeps in touch with Astgenne who has since worked for R.L. after her departure from the Urbica household and accidentally contracted Oripathy while taking care of Astgenne after she was caught in an Originium leak accident. This prompted both to went into Rhodes Island for treatment; Astgenne returns to R.L. after her condition stabilizes enough, but she recommends Astesia to lend her service to R.I., making use of her Arts swordplay on the battlefield and sharing her extensive knowledge of astronomy to R.I.'s researchers.

Gameplay[]

Astesia is a 5★ Arts Fighter Guard who specializes in DPS and, unusually, Defense. As an Arts Fighter Guard, Astesia's attacks do Arts damage instead of Physical, thus allowing her to easily dispatch enemies with high DEF but little/no RES. Astesia has above-average HP and ATK, average DEF and DP cost, and innate RES (10 initial, 15 at Elite 2).

Astesia's skills improve her defensive capabilities to allow her to inflict as much melee Arts damage to high-DEF enemies as possible:

  • The first skill, Astral Protection, buffs Astesia's ATK and DEF while active. Astral Protection is a straightforward skill and should be used when sustained DPS is needed as well as to protect Astesia from hard-hitting enemies due to the good uptime.
  • The second skill, Astral Sword, buffs Astesia's ATK and DEF more than Astral Protection as well as increasing her block count by one and makes her attacks hit multiple enemies in range equal to her block count while active. Astral Sword is superior to Astral Protection in most aspects except uptime, which is lower (though still good nonetheless), turning Astesia into an Arts Centurion Guard who can take on multiple high-DEF, low-RES enemies.

Astesia's talent, Celestial Globe, slightly buffs her ASPD every 20 seconds starting from when she is deployed, which stacks up to five times, rewarding her survivability with better DPS and synergizes well with her skills to make her last longer on the field.

Astesia's base skill, Clue Search α (Astrology at Elite 2), increases the clue search rate by 10% (25% for Astrology) while she is assigned to the Reception Room. Astrology is notably the highest Reception Room buff, tied with Ch'en's Police Superintendent, Projekt Red's Tracker, and Gitano's Divination.

Overall, Astesia is a versatile Arts Fighter Guard who are good on both the offensive and the defensive, and can take on just about every high-DEF, low-RES enemies with minimal issue. She is truly a lodestar who shall guide Doctors with her horoscope and martial prowess.

Pros Cons
  • Deals Arts damage in melee
  • Decent ATK and DEF
  • Astral Protection and Astral Sword buffs ATK and DEF, improving both DPS and defense, and has good uptime
  • Astral Sword increases block count and makes attacks hit multiple enemies equal to block count
  • Celestial Globe periodically buffs ASPD every 20 seconds
  • Above-average DP cost
  • Average HP
  • Can only block one enemy (unless with Astral Sword)
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