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BLOCK

Block represents how many enemies that can be blocked by the unit. Melee Operators (as well as ranged ones in certain situations) and certain deployable and static devices can block enemies once they are on the same tile as each other, halting the enemy's advance as they are forced to stop and attack the blocking unit. However, if the amount of enemies on the same tile as the friendly exceeds their block count, the additional enemies will move past the friendly.

Blocked enemies are treated as being within the blocking unit's range, regardless of whether that is the case or not. If the enemy is invulnerable while being blocked (e.g. when put to Sleep or are transitioning into the next phase for most bosses) they will use the usual hitbox mechanic to determine whether or not they are within the range of the blocking unit, which can be detrimental for units that can attack sleeping enemies if the victims are being blocked while behind them.

Unblockable[]

The following enemies cannot be blocked:

Normal
Elite
Boss

Multiple block[]

The following enemies are counted as more than one unit when blocked, thus they can only be blocked by units whose block count are equal to or higher than how much block count the enemy takes up.

2 units[]

Elite
Boss
  • The Endspeaker is counted as two enemies when blocked from its second phase.
  • Nethersea/Nourished/Regressed Brandguider is normally counted as one enemy when blocked, but will be counted as two enemies when its HP falls below 50%.

3 units[]

Elite
Boss
  • The Endspeaker is counted as three enemies when blocked once its HP falls below 40% from its second phase if it has Consumed the Remains of a Regressed Brandguider in the previous phase.

4 units[]

Elite

Interactions[]

Friendlies[]

  • Stunned friendly units cannot block enemies at all, even if their block count is somehow increased by external sources. This quirk also applies to the following:
  • When not blocking enemies:
  • Instructor Guards deal 1.2× damage when attacking enemies that they are not blocking, which is increased to 1.3× with their respective INS-X Operator Modules.
  • Artilleryman Snipers and Dreadnought Guards with their respective ART-X and DRE-X Modules, respectively, deal 1.1×/1.15× damage when attacking enemies that are being blocked, even if they are not blocked by the Artilleryman/Dreadnought themselves.
  • Duelist Defenders can only generate/receive SP when blocking enemies.
    • With their respective HES-X Module, the Duelist generates SP at a much slower rate (0.2/sec.) when not blocking enemies instead.
    • With their respective HES-Y Module, the Duelist can receive SP when not blocking enemies.
Operator Skill/talent Interaction
Sharp Nails Enemies attacked by Aosta will bleed for 3 seconds so long as they are not being blocked, during which they take Arts damage equal to a portion of Aosta's ATK every second. The bleed damage is doubled while Skill-Aosta1 Shadow Nails is active.
  • E1: 12%
  • E2: 18%
  • P5: +2%
Skill-Ayerscarpe2
Activate Phase Blades
Enemies blocked by friendly units in the surrounding tiles to Ayerscarpe will be struck by a melee attack that deals Arts damage equal to a portion of Ayerscarpe's ATK whenever he attacks.
  • L1: 70%
  • L2: 80%
  • L3: 90%
  • L4: 100%
  • L5: 110%
  • L6: 120%
  • L7: 130%
  • M1: 140%
  • M2: 150%
  • M3: 170%
Protean Increases ATK when blocking enemies or ASPD otherwise.
  • E1: 6%/6
  • E2: 12%/12
  • P5: +2%/+2
Skill-Ceobe1
"Really Cold Axe"
The attack with "Really Cold Axe" target enemies who are not being blocked over the others.
Skill-Fartooth2
Ally Support
Fartooth can attack blocked enemies outside her attack range.
Featherweight Increases the damage dealt when Flint attacks enemies she aren't blocking.
  • E1: 20%
  • E2: 40%
  • P5: +5%
Battleaxe Each enemy blocked by Gavial the Invincible further increases the ATK and DEF buff, which can stack without a limit.
  • E1: 3%
  • E2: 4%
  • P3: +1%
Skill-Harmonie2
A Disastrous Drowning
Harmonie will only attack blocked enemies.
Unexpected Arrive Increases the damage dealt when attacking blocked enemies.
  • E1: 12%
  • E2: 17%
  • MSC-X Stage 2: 20%
  • MSC-X Stage 3: 22%
  • P5: +3%
Skill-Rosmontis3
"As You Wish"
Rosmontis will only attack blocked enemies.
Rosmontis's Tactical Equipment Enemies blocked by the Tactical Equipments have their DEF reduced by 160.
Vulnerability Deconstruction Amplifies the Physical damage taken by blocked enemies when Sesa is deployed.
  • E1: 7%
  • E2: 15%
  • P5: +2%
Arts Sniper Amplifies the Arts damage taken by blocked enemies when Skyfire is deployed.
  • E1: 7%
  • E2: 15%
  • P5: +3%

Enemies[]

Enemy Interaction
Will "blink" past the friendly unit blocking her when blocked (15 seconds cooldown).
Will use a melee attack when blocked or a ranged attack otherwise, which have different properties depending on the enemy in question:
  • Gravestone, R-11(a) Assault Power Armors, (Advanced) Sarkaz Wither Tanks, Skullshatterer, and (Elite) Imperial Strikers deal less damage with their ranged attack and full damage with their melee attack.
  • The Endspeaker's melee and ranged attacks (only from the third phase) deal full damage.
  • Nethersea/Nourished/Regressed Reefbreakers' melee attack deals 2× ATK.
  • The Big Ugly Thing's melee attack (only in the first phase) deals 3× (3.5× Level 1) ATK.
  • Talulah's melee attack deals True damage.
  • The Pursuer's melee attack (only in the second phase) deals 2.5× ATK.
Their attacks reduce the target's block count by 1 for 5 (Agent)/10 (Agent Leader) seconds.
Will erupt every 10 seconds when blocked, dealing 1000/1800 (Level 1) Arts damage to friendly units in a radius of 1.4 tiles around Pompeii.
When blocked, the Brave/Champion and the blocker have their DEF reduced by 70%, with the former can only be damaged by the latter and receiving Negative Taunt.
Their ability to deal Arts damage every second will be disabled when blocked.
Can only be blocked by friendly units whose Hui/Ming attribute matches them.
Will dash past the friendly unit blocking her when blocked and deals Physical damage equal to 150% of her ATK to friendlies she dashed through (immediately used when blocked the first time, 30 seconds cooldown).
Will dash past the friendly unit blocking him when blocked and spawns an Ominous Apparition on his previous position (10/15 seconds cooldown).
Their attacks deal 2.5× damage against the friendly unit blocking them.
Will use a melee attack that has an AoE of 0.8 tiles (1.2 tiles in the second phase) and Stuns the target(s) for 6 seconds when blocked.
Will dash past the friendly unit blocking him when blocked (40 seconds cooldown).
Takes 50% (75% for Alloy Surfing Instructors) less Physical and Arts damage unless while blocked.
Will devour the blocking friendly unit when blocked for the first time, instantly knocking out/destroying the blocker and increases the Devourer/Maw's DEF by 700 but reduces their speed by 30%; if the devoured friendly was an Operator, they cannot be redeployed until the Devourer/Maw is defeated.
  • Reborn Creations increase the block count of friendly units blocking them by 1, which can be increased to +6 this way. Since the Creations are still counted when blocked, this essentially means that up to 6 Reborn Creations are excluded from the friendly unit's block count.

Other[]

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