Attributes | ||||
---|---|---|---|---|
HP | ATK | DEF | RES | Attack interval |
Cost | Redepl. time | Block | Speed | Weight |

Block represents how many enemies that can be blocked by the unit. Melee Operators (as well as ranged ones in certain situations) and certain deployable and static devices can block enemies once they are on the same tile as each other, halting the enemy's advance as they are forced to stop and attack the blocking unit. However, if the amount of enemies on the same tile as the friendly exceeds their block count, the additional enemies will move past the friendly.
Blocked enemies are treated as being within the blocking unit's range, regardless of whether that is the case or not. If the enemy is invulnerable while being blocked (e.g. when put to Sleep or are transitioning into the next phase for most bosses) they will use the usual hitbox mechanic to determine whether or not they are within the range of the blocking unit, which can be detrimental for units that can attack sleeping enemies if the victims are being blocked while behind them.
Unblockable[]
The following enemies cannot be blocked:
Normal | |
---|---|
Elite | |
Boss |
- The Big Ugly Thing is unblockable as the High Priest.
- The Endspeaker is unblockable on its first phase.
- The Materialist Antagonizer is unblockable as Stitch Canvas.
- Nethersea/Nourished/Regressed Predators are unblockable while over Nethersea Brands.
- Redmark Infiltrators/Redmark Elite Infiltrators are unblockable while their Holographic Mirage/Holographic Mirage MK2 is active.
Multiple block[]
The following enemies are counted as more than one unit when blocked, thus they can only be blocked by units whose block count are equal to or higher than how much block count the enemy takes up.
2 units[]
Elite | |
---|---|
Boss |
- The Endspeaker is counted as two enemies when blocked from its second phase.
- Nethersea/Nourished/Regressed Brandguider is normally counted as one enemy when blocked, but will be counted as two enemies when its HP falls below 50%.
3 units[]
Elite | |
---|---|
Boss |
- The Endspeaker is counted as three enemies when blocked once its HP falls below 40% from its second phase if it has Consumed the Remains of a Regressed Brandguider in the previous phase.
4 units[]
Elite |
---|
Interactions[]
Friendlies[]
- Stunned friendly units cannot block enemies at all, even if their block count is somehow increased by external sources. This quirk also applies to the following:
- Standard Bearer Vanguards while their skill is active
- Liberator Guards while their skill is inactive
- Flint while
Display of Might is active
- Kafka while her skill is active due to Misdirection
- Dollkeeper Specialists' Substitute
- Ashlock while
Focused Bombardment is active
- When not blocking enemies:
- Lord Guards use a ranged attack which deals 0.8× damage.
- Fortress Defenders use a ranged AoE attack.
- Instructor Guards deal 1.2× damage when attacking enemies that they are not blocking, which is increased to 1.3× with their respective INS-X Operator Modules.
- Artilleryman Snipers and Dreadnought Guards with their respective ART-X and DRE-X Modules, respectively, deal 1.1×/1.15× damage when attacking enemies that are being blocked, even if they are not blocked by the Artilleryman/Dreadnought themselves.
- Duelist Defenders can only generate/receive SP when blocking enemies.
- With their respective HES-X Module, the Duelist generates SP at a much slower rate (0.2/sec.) when not blocking enemies instead.
- With their respective HES-Y Module, the Duelist can receive SP when not blocking enemies.
Operator | Skill/talent | Interaction |
---|---|---|
Sharp Nails | Enemies attacked by Aosta will bleed for 3 seconds so long as they are not being blocked, during which they take Arts damage equal to a portion of Aosta's ATK every second. The bleed damage is doubled while ![]()
| |
![]() Activate Phase Blades |
Enemies blocked by friendly units in the surrounding tiles to Ayerscarpe will be struck by a melee attack that deals Arts damage equal to a portion of Ayerscarpe's ATK whenever he attacks.
| |
Protean | Increases ATK when blocking enemies or ASPD otherwise.
| |
![]() "Really Cold Axe" |
The attack with "Really Cold Axe" target enemies who are not being blocked over the others. | |
![]() Ally Support |
Fartooth can attack blocked enemies outside her attack range. | |
Featherweight | Increases the damage dealt when Flint attacks enemies she aren't blocking.
| |
Battleaxe | Each enemy blocked by Gavial the Invincible further increases the ATK and DEF buff, which can stack without a limit.
| |
![]() A Disastrous Drowning |
Harmonie will only attack blocked enemies. | |
Unexpected Arrive | Increases the damage dealt when attacking blocked enemies.
| |
![]() "As You Wish" |
Rosmontis will only attack blocked enemies. | |
Rosmontis's Tactical Equipment | Enemies blocked by the Tactical Equipments have their DEF reduced by 160. | |
Vulnerability Deconstruction | Amplifies the Physical damage taken by blocked enemies when Sesa is deployed.
| |
Arts Sniper | Amplifies the Arts damage taken by blocked enemies when Skyfire is deployed.
|
Enemies[]
Enemy | Interaction |
---|---|
Will "blink" past the friendly unit blocking her when blocked (15 seconds cooldown). | |
Will use a melee attack when blocked or a ranged attack otherwise, which have different properties depending on the enemy in question:
| |
Their attacks reduce the target's block count by 1 for 5 (Agent)/10 (Agent Leader) seconds. | |
Will erupt every 10 seconds when blocked, dealing 1000/1800 (Level 1) Arts damage to friendly units in a radius of 1.4 tiles around Pompeii. | |
When blocked, the Brave/Champion and the blocker have their DEF reduced by 70%, with the former can only be damaged by the latter and receiving Negative Taunt. | |
Their ability to deal Arts damage every second will be disabled when blocked. | |
Can only be blocked by friendly units whose Hui/Ming attribute matches them. | |
Will dash past the friendly unit blocking her when blocked and deals Physical damage equal to 150% of her ATK to friendlies she dashed through (immediately used when blocked the first time, 30 seconds cooldown). | |
Will dash past the friendly unit blocking him when blocked and spawns an Ominous Apparition on his previous position (10/15 seconds cooldown). | |
Their attacks deal 2.5× damage against the friendly unit blocking them. | |
Will use a melee attack that has an AoE of 0.8 tiles (1.2 tiles in the second phase) and Stuns the target(s) for 6 seconds when blocked. | |
Will dash past the friendly unit blocking him when blocked (40 seconds cooldown). | |
Takes 50% (75% for Alloy Surfing Instructors) less Physical and Arts damage unless while blocked. | |
Will devour the blocking friendly unit when blocked for the first time, instantly knocking out/destroying the blocker and increases the Devourer/Maw's DEF by 700 but reduces their speed by 30%; if the devoured friendly was an Operator, they cannot be redeployed until the Devourer/Maw is defeated. |
- Reborn Creations increase the block count of friendly units blocking them by 1, which can be increased to +6 this way. Since the Creations are still counted when blocked, this essentially means that up to 6 Reborn Creations are excluded from the friendly unit's block count.
Other[]
- The Londinium Secondary Defense Artillery will target the friendly unit with the highest block.