★★★★★ Aurora ![]() ![]() ![]() |
![]() Defender Operator Aurora will always be with you when you need it. The heavier the wind and the snow, the warmer her hands will become. | |
Position | Melee
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Tags | DPS Defense
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Trait | Only restores SP when blocking enemies | |
Availability | [CN] Headhunting |
Operator | File | Overview | Gallery | Trivia |
The names/descriptions of Aurora's skill(s)/talent(s)/base skills/Operator Modules are temporary community-provided translations which may not represent the final localization, to be updated when the Operator is announced/released in the Global server of Arknights. |
Range | ||
Base ■□
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Elite 1 ■□
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Elite 2 ■□
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Attributes | ![]() |
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Trust |
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1696 | 2356 | 3100 | 4027 | |
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413 | 582 | 747 | 901 | +55 |
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257 | 378 | 512 | 640 | +55 |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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28 | 28 | 30 | 32 | |
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1 | 1 | 1 | 1 | |
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1.6s | 1.6s | 1.6s | 1.6s |
Potential | ||||
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DP cost -1 | |||
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Redeployment cooldown -4 | |||
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DEF +27 | |||
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Improves Cold Rest (+0.5%) | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Modules
This section still uses the original Chinese texts. You can help out the Arknights Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
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![]() Aurora's Badge
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干员极光擅长在抵挡伤害的同时迎战敌人 根据外勤部门决议 在外勤任务中划分为重装干员,行使决战者职责 特别颁发此证章 以兹证明 |
HES-X
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![]() Shield Photography Module
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Trait update | Slowly recovers SP, only recovers SP normally when blocking enemies | |
Attribute changes |
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Description
麦麦,照片我收到了,谢谢你。极光很美,很......震撼,抱歉我找不到更好的词汇了。我还看了你传回罗德岛的其他资料,那朵黄色的小花,我没有想到极北的冰漠上居然能生长出那么美的花!真不可思议。 |
Module Missions | |
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Unlock | ||||
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Conditions
| Materials
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Skills
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Homeland Guardian |
Auto Recovery Manual Trigger 30 sec.
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Level | Effect | Init. SP | SP cost | Duration |
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Block +2, DEF +60%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 28 | 30s |
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Block +2, DEF +80%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 28 | 30s |
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Block +2, DEF +100%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 26 | 30s |
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Block +2, DEF +120%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 26 | 30s |
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Block +2, DEF +140%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 24 | 30s |
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Block +2, DEF +160%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 24 | 30s |
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Block +2, DEF +180%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 22 | 30s |
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Block +2, DEF +190%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 22 | 30s |
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Block +2, DEF +200%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 20 | 30s |
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Block +2, DEF +210%, and gains Status Resistance This unit is Stunned for 5 seconds after this skill ends |
10 | 20 | 30s |
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Artificial Snowfall |
Auto Recovery Manual Trigger Toggleable
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Level | Effect | Init. SP | SP cost | Duration |
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Attack Interval is slightly increased, ATK +30%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +200% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
8 | 26 | – |
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Attack Interval is slightly increased, ATK +35%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +200% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
8 | 26 | – |
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Attack Interval is slightly increased, ATK +40%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +200% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
8 | 24 | – |
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Attack Interval is slightly increased, ATK +45%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +250% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
9 | 24 | – |
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Attack Interval is slightly increased, ATK +50%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +250% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
9 | 22 | – |
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Attack Interval is slightly increased, ATK +55%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +250% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
9 | 22 | – |
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Attack Interval is slightly increased, ATK +60%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +300% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
10 | 20 | – |
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Attack Interval is slightly increased, ATK +65%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +310% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
11 | 20 | – |
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Attack Interval is slightly increased, ATK +70%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +320% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
12 | 20 | – |
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Attack Interval is slightly increased, ATK +75%, and each attack inflicts Cold to the target for 2.5 seconds. If the target is Frozen, increase ATK to +330% instead Skill activation grants 9 attacks and the skill ends when all attacks are used (Can manually deactivate skill) |
13 | 20 | – |
Skill upgrades | |
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Talent(s)
| Base skills
Replaces Defender Expert α
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Changelog
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