★★★★★★ Bagpipe ![]() ![]() ![]() |
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Position | Melee
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Tags | DP-Recovery DPS
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Trait | Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated | |
Availability | Headhunting; [CN] Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The names of Bagpipe's Operator Modules are temporary community-provided translations which may not represent the final localization, to be updated when the Modules are released in the Global server of Arknights. |
Range | ||
Base ■□
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Elite 1 ■□
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Elite 2 ■□
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Attributes | ![]() |
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Trust |
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975 | 1355 | 1738 | 2484 | |
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250 | 369 | 492 | 586 | +85 |
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173 | 241 | 313 | 382 | |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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11 | 11 | 13 | 13 | |
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1 | 1 | 1 | 1 | |
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1s | 1s | 1s | 1s |
Potential | ||||
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DP cost -1 | |||
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Improves Precise Reloading (+3%) | |||
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ATK +25 | |||
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Improves Martial Tradition (+2) | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Modules
This section still uses the original Chinese texts. You can help out the Arknights Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
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![]() Bagpipe's Badge
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干员风笛擅长抢先切入战局争取部署空间 根据外勤部门决议 在外勤任务中划分为先锋干员,行使冲锋手职责 特别颁发此证章 以兹证明 |
CHG-X
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![]() Piledriver Spear Cylinder
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Trait update | Obtains 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated | |
Attribute changes |
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Description
每一位维多利亚皇家近卫学校毕业生,在正式毕业之前,都需要通过最后一次大考。 而风笛接到的考试内容是,潜入开夏郡南部物流仓库,解救一名被当地匪徒绑架的平民。 临行之前,风笛被叫去了教官办公室。 “不要惊动当地驻军和警察。” “不要牵涉无关事务。” “不要受伤。” 老师对她提了三点要求。 “这些是命令吗,斯利姆老师?” “唉。”老师看着她,叹了口气,“你把这些当成我对你的嘱托吧。” 风笛认真地在小本子上记下了这三条嘱托,并且给最上面一行早就写下的“救人”两个字加了条重重的下划线。 任务的前半截进行得挺顺利。 风笛潜入了目标地点,趴在集装箱下面,等了整整十个小时,终于等到了匪徒出现。 “那个人呢?” “我把她单独关在红色那辆车里了。要怎么处理?” “怎么处理?你说怎么处理?给我弄干净。” 红色的车。风笛的耳朵立刻捕捉到了关键词,并且很快锁定了目标。 她轻松击倒了两名守在车里的匪徒,找到了被打了麻醉剂不省人事的平民,又听到了另一群匪徒的对话。 “那些人都还安分吗?” “打了药,很安分。” “身份都处理好了?” “有男爵打点,警局手脚很快。” “有其他居民发现吗?” “发现什么?都是刚从萨尔贡来的,还都犯了法,他们的家人哪敢来找人?” “行,晚上就送出境吧。哥伦比亚好几个实验室催得紧。” 风笛犹豫了两秒,打开笔记本看了看,目光在第一行字上停留了三秒,合上本子。 耳畔传来大货车发动的声音,她左右张望了下,在周围停着的车辆里找了一辆体形最大的,背着任务对象就跳进了驾驶室。 点火,踩油门,一气呵成。 刚开出没多远的大货车撞上了突然出现在仓库门口的集装箱起重机。那辆起重机开得太猛,顺带撞烂了仓库的半面墙。 几分钟后,被惊动的警察赶了过来,带走了晕头转向的十二名匪徒,以及左手食指擦破了点皮的风笛。 回校之后,风笛去找老师。 “对不起,那三条要求,我一条都没做到。” 老师沉默半晌,随后拿给她一封推荐信。 “欸欸?风暴突击队?斯利姆老师,我真的可以吗?” “推荐信早就写好了。” “谢谢老师!” “不过......你知道被你带着撞车的那个人是谁吗?” “那不是任务目标吗?” “那是假扮晕倒平民的风暴突击队战士。她和她的队友本来负责干掉那十多名悍匪。对了,因为你,他们的任务提前完成了。” “那我的任务目标呢?” “在那辆被撞的车里。放心,他们都没受什么伤,现在平安回家了。” “那那那......我还是完成了任务?” “是的。”老师拍了拍她的肩膀,又一次叹了口气,“你合格了。等正式报到以后,你就能拿到真正的破城弹。” 风笛瞪大了眼睛。当老师以为她会和其他学生一样,欢呼着庆祝自己成功毕业时,她带着明显更加兴奋的表情握紧了拳头。 “我说呢,那个‘平民’居然有两米多高!她也太酷了吧!我我我真的能和像她一样的战士做战友吗?我......欸,是不是还要想个代号?你说他们都是什么代号?乐器?我......那我都不用换代号哎!老师老师,你说我去报到时带点什么比较好,不知道他们会不会喜欢碎肉布丁?还有还有......” 丽塔,你最好别怪我。 老师无奈地心想,她真的是个好学生,将来......将来也一定是一名好士兵。 |
Module Missions | |
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Conditions
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Skills
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Swift Strike γ |
Auto Recovery Manual Trigger 35 sec.
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Level | Effect | Init. SP | SP cost | Duration |
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ATK +20%; ASPD +20 | 0 | 45 | 35s |
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ATK +22%; ASPD +20 | 0 | 44 | 35s |
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ATK +24%; ASPD +20 | 0 | 43 | 35s |
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ATK +27%; ASPD +25 | 5 | 42 | 35s |
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ATK +29%; ASPD +25 | 5 | 41 | 35s |
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ATK +31%; ASPD +25 | 5 | 40 | 35s |
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ATK +34%; ASPD +35 | 10 | 39 | 35s |
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ATK +37%; ASPD +35 | 10 | 38 | 35s |
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ATK +40%; ASPD +35 | 10 | 37 | 35s |
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ATK +45%; ASPD +45 | 15 | 35 | 35s |
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High-Impact Assault |
Auto Recovery Auto Trigger
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Level | Effect | Init. SP | SP cost | Duration |
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Increases the ATK of the next attack to 130%, and strikes an additional time Can store up to 1 charges |
0 | 7 | – |
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Increases the ATK of the next attack to 135%, and strikes an additional time Can store up to 1 charges |
0 | 7 | – |
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Increases the ATK of the next attack to 140%, and strikes an additional time Can store up to 1 charges |
0 | 7 | – |
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Increases the ATK of the next attack to 145%, and strikes an additional time Can store up to 1 charges |
0 | 6 | – |
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Increases the ATK of the next attack to 150%, and strikes an additional time Can store up to 1 charges |
0 | 6 | – |
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Increases the ATK of the next attack to 155%, and strikes an additional time Can store up to 1 charges |
0 | 6 | – |
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Increases the ATK of the next attack to 160%, and strikes an additional time Can store up to 2 charges |
0 | 5 | – |
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Increases the ATK of the next attack to 170%, and strikes an additional time Can store up to 2 charges |
0 | 5 | – |
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Increases the ATK of the next attack to 180%, and strikes an additional time Can store up to 3 charges |
0 | 5 | – |
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Increases the ATK of the next attack to 200%, and strikes an additional time Can store up to 3 charges |
0 | 4 | – |
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Locked Breech Burst |
Auto Recovery Manual Trigger 20 sec.
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Level | Effect | Init. SP | SP cost | Duration |
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ATK Interval increases, Block +1, ATK and DEF +30%, and attacks hit 3 times in a row | 9 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +40%, and attacks hit 3 times in a row | 10 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +50%, and attacks hit 3 times in a row | 11 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row | 12 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +70%, and attacks hit 3 times in a row | 13 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +80%, and attacks hit 3 times in a row | 14 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row | 15 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +100%, and attacks hit 3 times in a row | 18 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +110%, and attacks hit 3 times in a row | 21 | 40 | 20s |
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ATK Interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row | 25 | 40 | 20s |
Skill upgrades | |
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Talent(s)
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Changelog
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References
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