Arknights Wiki
Charger
Bagpipe, former Victorian soldier, has come in search of the truth.
Meticulous when it comes to fighting and farming, utterly clueless when it comes to electronics and trends.
Position Melee
Tags DP-Recovery, DPS
Trait Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Availability Headhunting; Recruitment

Stats

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Trust bonus
HP 975 1355 1738 2484
ATK 250 369 492 586 +85
DEF 173 241 313 382
RES 0 0 0 0
Rdpl. time 70s 70s 70s 70s
DP cost 11 11 13 13
Blk. cnt. 1 1 1 1
Atk. itvl. 1s 1s 1s 1s
Potential
DP cost -1
Improves Precise Reloading
ATK +25
Improves Martial Tradition
DP cost -1
Total Cost
Bagpipe's Token
5
OR
Royal Vanguard Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: High-Impact Assault.
  • New talent: Precise Reloading.
Level 50
LMD
30K
Vanguard Chip
5
Polyester
10
Polyketon
3
Elite 2
  • Maximum attributes increased.
  • New skill: Locked Breech Burst.
  • New talent: Martial Tradition.
  • Precise Reloading improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Vanguard Dualchip
4
Polymerization Preparation
4
Orirock Concentration
9

Skills

Swift Strike γ
Auto Recovery
Manual Trigger
35 sec.
Level Effect Initial SP SP cost Duration
ATK +20%; ASPD +20 0 45 35s
ATK +22%; ASPD +20 0 44 35s
ATK +24%; ASPD +20 0 43 35s
ATK +27%; ASPD +25 5 42 35s
ATK +29%; ASPD +25 5 41 35s
ATK +31%; ASPD +25 5 40 35s
ATK +34%; ASPD +35 10 39 35s
ATK +37%; ASPD +35 10 38 35s
ATK +40%; ASPD +35 10 37 35s
ATK +45%; ASPD +45 15 35 35s
High-Impact Assault
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Increases the ATK of the next attack to 130%, and strikes an additional time
Can store up to 1 charges
0 7
Increases the ATK of the next attack to 135%, and strikes an additional time
Can store up to 1 charges
0 7
Increases the ATK of the next attack to 140%, and strikes an additional time
Can store up to 1 charges
0 7
Increases the ATK of the next attack to 145%, and strikes an additional time
Can store up to 1 charges
0 6
Increases the ATK of the next attack to 150%, and strikes an additional time
Can store up to 1 charges
0 6
Increases the ATK of the next attack to 155%, and strikes an additional time
Can store up to 1 charges
0 6
Increases the ATK of the next attack to 160%, and strikes an additional time
Can store up to 2 charges
0 5
Increases the ATK of the next attack to 170%, and strikes an additional time
Can store up to 2 charges
0 5
Increases the ATK of the next attack to 180%, and strikes an additional time
Can store up to 3 charges
0 5
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
0 4
Locked Breech Burst
Auto Recovery
Manual Trigger
20 sec.
Level Effect Initial SP SP cost Duration
ATK Interval increases, Block +1, ATK and DEF +30%, and attacks hit 3 times in a row 9 40 20s
ATK Interval increases, Block +1, ATK and DEF +40%, and attacks hit 3 times in a row 10 40 20s
ATK Interval increases, Block +1, ATK and DEF +50%, and attacks hit 3 times in a row 11 40 20s
ATK Interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row 12 40 20s
ATK Interval increases, Block +1, ATK and DEF +70%, and attacks hit 3 times in a row 13 40 20s
ATK Interval increases, Block +1, ATK and DEF +80%, and attacks hit 3 times in a row 14 40 20s
ATK Interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row 15 40 20s
ATK Interval increases, Block +1, ATK and DEF +100%, and attacks hit 3 times in a row 18 40 20s
ATK Interval increases, Block +1, ATK and DEF +110%, and attacks hit 3 times in a row 21 40 20s
ATK Interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row 25 40 20s

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Skill Summary - 2
8
Oriron
4
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Skill Summary - 2
8
Oriron Cluster
6
Skill Summary - 3
8
Loxic Kohl
5
Aketon
4
Swift Strike γ
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
High-Impact Assault
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Locked Breech Burst
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Swift Strike γ
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
High-Impact Assault
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Locked Breech Burst
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Swift Strike γ
Skill Summary - 3
15
Bipolar Nanoflake
6
Keton Colloid
5
High-Impact Assault
Skill Summary - 3
15
D32 Steel
6
White Horse Kohl
7
Locked Breech Burst
Skill Summary - 3
15
Bipolar Nanoflake
6
Oriron Block
4

Talent(s)

Precise Reloading
Elite 1 When attacking, has a 25% chance to increase ATK to 110% and strike an additional target
Elite 1Potential 3 When attacking, has a 28%(+3%) chance to increase ATK to 110% and strike an additional target
Elite 2 When attacking, has a 25% chance to increase ATK to 130% and strike an additional target
Elite 2Potential 3 When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Military Tradition
Elite 2 When this unit is in the squad, all Vanguards gain +6 Initial SP
Elite 2Potential 5 When this unit is in the squad, all Vanguards gain +8(+2) Initial SP

Base skills

Madrigal Base
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Well-Trained Elite 2
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80%

Modules

Original
Bagpipe's Badge
Operator Bagpipe has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CHG-X
Piledriver Spear Magazine
Stage 1
Trait improved: Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Attributes increased:
Max. HP +150
ATK +50
Stage 2
Military Tradition improved: When this unit is in the squad, all Vanguard Operators gain +6 Initial SP. When deployed, Bagpipe gains 2 additional SP
Attributes increased:
Max. HP +165
ATK +64
Stage 3
Military Tradition improved: When this unit is in the squad, all Vanguard Operators gain +6 Initial SP. When deployed, Bagpipe gains 4 additional SP
Attributes increased:
Max. HP +180
ATK +73
Description

Every graduate of the Victorian Royal Guard Academy must go through one final, major examination before their formal ceremony.
And these were the exam details Bagpipe received: infiltrate a logistics warehouse in south Castshire County, and rescue a civilian abducted by local bandits.
Before departing, Bagpipe was called to the staff office.
"Do not alarm the local barracks or the police."
"Do not bring unrelated affairs in this."
"Do not sustain injury."
These were the three requirements her teacher relayed to her.
"Are these orders, Mr. Slim?"
"Ugh," he sighed, looking her up and down. "Take this as a request from me to you."
Earnest, Bagpipe jotted these three requests down in her pocket notebook, and at the top, she gave the "rescue!" she'd already written before a mighty underline.
The first half of the mission went without a hitch.
She infiltrated the target location, laid under a container, waited a full ten hours, and finally the bandits showed.
"How about her?"
"Shut her by herself in the red car. How do we handle her?"
"How? How do we handle her? YOU do me a clean bloody job is how."
The red car. Bagpipe's ears immediately caught the key words, and she locked onto the target without any wasted time.
Lights out for the two bandits posted in the car, and she found the civilian, anaesthetized and unconscious, as well as catching another group's conversation.
"They all staying put?"
"Drugged them good. Not going nowhere."
"IDs in order?"
"Baron helped sweeten the police. They move fast."
"Any other locals noticed?"
"Noticed? They just came from Sargon, plus they're all criminal. You think their families'll want to come looking for them?"
"Alright, then we're off tonight. Got a dozen labs in Columbia poking us in the arse to get this done."
Two seconds Bagpipe hesitated, then she opened her notebook to look. Three seconds her eyes lingered on the first line, and then she shut it.
The sound of a freight lorry's ignition reaching her ears, she glanced left and right, then found the largest parked vehicle around, and with the mission objective on her back, hopped into the driver's cab.
Engine on, accelerator down, nice and easy.
The freight lorry didn't get very far at all, before running straight into a container crane that showed up at the entrance out of nowhere. Driven like it was possessed, it smashed half the warehouse wall while it was at it.
A few minutes later, the alarmed police scurried over, and led away twelve bandits all seeing stars, as well as Bagpipe, who'd lost a bit of skin off her left index finger.
Once back at school, Bagpipe sought out the teacher.
"I'm sorry about those three requests. I couldn't even manage one of them."
For a long while, the teacher was silent, before picking up a recommendation letter to hand her.
"Ehhh? Storm Company? Could I really, Mr. Slim?"
"I had the letter ready long ago."
"Oh, thank you, sir!"
"That said... do you know who the person you got into a car crash was?"
"The mission target, right? No?"
"A soldier from the Storm Company acting as an unconscious civilian. She and her squadmates were tasked with taking out those twelve bandits in the first place. By the way, thanks to you, their mission's already done."
"So where was my target, then?"
"In the car accident. Don't worry, none of them came to harm, and they're all home safe and sound now."
"Then, umm, then... I completed my mission after all?"
"You did." The teacher patted her on the shoulder, let out another sigh, and spoke. "You pass. After you officially report in for duty, you'll be allowed real Fortcracker shells."
Bagpipe's eyes went wide. Realizing her teacher meant she could be like all the other students, cheering and celebrating their own happy graduation, she pumped her fists, the excitement growing vast in her face.
"I was thinkin', odd that 'civilian' was over two meters! And she was just too cool! Can-can-can I really be squadmates with soldiers just like her? I... oh, do I need to think of a codename too? What did you say they all use? Instruments? I... hold on, I don't even need to switch codenames then! Sir, sir, is there anythin' you think I should probably bring when I report in? I dunno, d'you think they might not like mince puddin'? Oh, and, and..."
Don't fault me for this, Rita, trust me.
Your teacher can't help knowing she's a true good student, and she'll be... she'll be a fine soldier too, for sure.

Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with Bagpipe (excluding Support Units)
  2. Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Bagpipe, and have Bagpipe defeat at least 4 Arts Guards
  • Complete both of Bagpipe's CHG-X Module Missions.
  • Raise Bagpipe to Elite 2 Level 60.
  • Have at least 100% Trust with Bagpipe.
Materials
Stage 1
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K

Changelog