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The Big Sad Lock is a boss enemy in the Integrated Strategies game mode of Arknights, acting as one of the four possible final bosses of Phantom & Crimson Solitaire.

Description

One of the works of the troupe's host, it isn't very well received amongst the troupe. They do not recognize the stiff manipulation of a puppet as a kind of art, and its rough approach to things is constantly criticized by other members.

Drains 30 Objective HP when a long time has passed in the battle; Attacks two targets at once; Has high endurance and powerful recovery abilities, and enemies continuously appear when on the field; Periodically casts a shield to protect itself. It does not attack when the shield is present, however all enemies' Movement Speed will increase and additional enemies will appear; After receiving a certain number of hits, deals Arts damage to all allied units.

Overview[]

One of the works of the troupe's host. Has high endurance and powerful recovery abilities. When its shield is present, additional enemies will appear continuously.
—Tooltip

The Big Sad Lock occupies an area of 3×3 tiles; its large size means that it will remain stationary throughout the operation, never moving towards a Protection Objective. In addition to boasting monumentally high HP (which is twice as much as a Hexed Colossus) alongside high defenses and good ATK to offset its immobile nature, the Lock has a number of abilities to further accentuate its already glaring stats.

  • The Lock is the only enemy that is included in the enemy counter; all other enemies are excluded and will continue to spawn at ever-increasing numbers as long as the Lock is present. For what enemies are spawned and the intervals, see the enemy notes of All I Ask of You.
    • Because of this, the operation will only be cleared when the Lock and any other remaining enemies are defeated.
  • The Lock regenerates 0.25% of its maximum HP every second, which can be disabled by obtaining the Blank Suicide Note Blank Suicide Note.
  • The Lock's attacks have a global range and can hit two targets simultaneously.
  • Every time the Lock takes 20 instances of damage, it will release a shockwave that deals Arts damage equal to 100% of its ATK to all friendly units.
  • Generates a barrier 60 seconds from when the Lock spawns, which absorbs all damage equal to 15% of the Lock's maximum HP; the Lock will restore the barrier to full strength every 45 seconds after generating the barrier for the first time, but only if the barrier is not present. While the barrier is present, the Lock cannot attack but all enemies will have their speed doubled and additional enemies will spawn when the Lock generates the barrier for the first time and every 20 seconds afterwards.
  • Should 8 minutes have passed from when the Lock spawns and it is not defeated by then, it will self-destruct, dealing Physical damage equal to 200% of its ATK to all friendlies and causing the player to lose 30 Life Points, the latter of which will cause the player to instantly fail the run unless they have at least 31 Life Points when this happens!

Appearances[]

Integrated Strategies All I Ask of You

Stats[]

AttributeLevel 0
HP300000
S+
ATK800
B+
DEF700
B
RES60
A+
Elemental Resistance0
E
Attack interval4 sec.
C
Movement speed1 tiles/sec.
A
Attack rangeGlobal
WeightImmovable
Life Point penaltyN/A
Size3×3 tiles
Additional information
Cannot be blocked

Susceptibilities

Silence Stun Sleep Freeze Levitate
Cross Cross Cross Cross Cross
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