Arknights Wiki
★★★★★
Blacknight
VanguardTacticianRim Billiton
Bounty hunter Blacknight, ready for your jobs at any time.
Whether city or barrens, they're her battlefields to freely traverse.
Position Ranged
Tags DP-Recovery, Crowd-Control
Trait This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Availability Headhunting

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 726 1038 1332 1625
ATK ATK 187 275 362 442 +60
DEF DEF 46 78 112 133
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 12 12 14 14
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1s 1s 1s 1s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ASPD +8
Potential 5 Redeployment time -6 seconds
Potential 6 DP cost -1
Total Cost
Blacknight's Token
5
OR
Epic Vanguard Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Peaceful Slumber.
  • Nightwalker improved.
  • Range extended.
Level 50
LMD
20K
Specialist Chip
4
Oriron
4
Device
2
Elite 2 Elite 2
  • Maximum attributes increased.
  • Nightwalker improved.
Elite 1 Level 70
LMD
120K
Specialist Dualchip
3
Incandescent Alloy Block
8
Loxic Kohl
15

Skills[]

Skill-Blacknight1 Drowsy
Auto Recovery
Manual Trigger
10 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds 10 34 10s
Rank 2
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds 10 33 10s
Rank 3
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds 10 32 10s
Rank 4
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds 12 31 10s
Rank 5
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds 12 30 10s
Rank 6
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds 12 29 10s
Rank 7
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds 14 28 10s
Rank 8
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds 15 27 10s
Rank 9
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds 16 26 10s
Rank 10
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds 17 25 10s
Skill-Blacknight2 Peaceful Slumber
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 120% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 2
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 125% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 3
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 130% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 4
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 135% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 5
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 140% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 6
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 145% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 7
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 150% damage against Sleeping enemies
Can store 2 charges
10 17
Rank 8
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 170% damage against Sleeping enemies
Can store 2 charges
10 17
Rank 9
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 190% damage against Sleeping enemies
Can store 2 charges
10 16
Rank 10
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deals 200% damage against Sleeping enemies
Can store 2 charges
10 16

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Damaged Device
4
Rank 4
Skill Summary - 2
6
Orirock Cube
4
Rank 5
Skill Summary - 2
6
Sugar
5
Rank 6
Skill Summary - 2
6
Loxic Kohl
4
Rank 7
Skill Summary - 3
6
Manganese Ore
2
Compound Cutting Fluid
3
Rank 8
Drowsy
Skill Summary - 3
5
Keton Colloid
3
Coagulating Gel
2
Peaceful Slumber
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Rank 9
Drowsy
Skill Summary - 3
6
Refined Solvent
3
Polymerized Gel
6
Peaceful Slumber
Skill Summary - 3
6
Orirock Concentration
2
Grindstone Pentahydrate
7
Rank 10
Drowsy
Skill Summary - 3
10
D32 Steel
4
Keton Colloid
4
Peaceful Slumber
Skill Summary - 3
10
Crystalline Electronic Unit
4
Grindstone Pentahydrate
3

Talent(s)[]

Nightwalker
Base Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated
Elite 1 Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated
Elite 2 Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated

Base skills[]

Skill-TR28 Vanguard Expert α Base Training Room
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%
Skill-TR46 Tactics Studies Elite 2 Training Room
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +45%
Replaces Vanguard Expert α

Changelog[]