★★★★★
Blacknight |
Bounty hunter Blacknight, ready for your jobs at any time. Whether city or barrens, they're her battlefields to freely traverse. | |
| Position | Ranged | |
| Tags | DP-Recovery, Crowd-Control | |
| Trait | This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements | |
| Availability | Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
| Range | ||
| Base □□□
■□□□
□□□ |
Elite 1 □□□□
■□□□
□□□□ |
Elite 2 □□□□
■□□□
□□□□ |
| Attributes | |||||
|---|---|---|---|---|---|
| 726 | 1038 | 1332 | 1625 | ||
| 187 | 275 | 362 | 442 | +60 | |
| 46 | 78 | 112 | 133 | ||
| 0 | 0 | 0 | 0 | ||
| 70s | 70s | 70s | 70s | ||
| 12 | 12 | 14 | 14 | ||
| 1 | 1 | 1 | 1 | ||
| 1s | 1s | 1s | 1s |
| Potential | ||||
|---|---|---|---|---|
| DP cost -1 | ||||
| Redeployment time -4 seconds | ||||
| ASPD +8 | ||||
| Redeployment time -6 seconds | ||||
| DP cost -1 | ||||
Total Cost
|
||||
| Promotion |
|---|
Skills[]
|
Drowsy Auto Recovery Manual Trigger 10 sec. |
| Level | Effect | |||
|---|---|---|---|---|
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds | 10 | 34 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds | 10 | 33 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds | 10 | 32 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds | 12 | 31 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds | 12 | 30 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds | 12 | 29 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds | 14 | 28 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds | 15 | 27 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds | 16 | 26 | 10s | |
| Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds | 17 | 25 | 10s |
|
Peaceful Slumber Auto Recovery Manual Trigger |
| Level | Effect | |||
|---|---|---|---|---|
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 120% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 125% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 130% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 135% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 140% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 145% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 150% damage against Sleeping enemies Can store 2 charges |
10 | 17 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 170% damage against Sleeping enemies Can store 2 charges |
10 | 17 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 190% damage against Sleeping enemies Can store 2 charges |
10 | 16 | – | |
| Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deals 200% damage against Sleeping enemies Can store 2 charges |
10 | 16 | – |
Skill upgrades
Talent(s)[]
| Nightwalker |
|---|
| Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated | |
| Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated | |
| Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated |
Base skills[]
| When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% |
| When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +45% |
Replaces Vanguard Expert α
Changelog[]
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