This article explains the mechanics of buffs (i.e. positive effects) in Arknights.
Attributes[]
There are two types of attribute buffs: ratio and multiplier.
Ratio[]
Ratio buffs increase the corresponding attribute by a set percentage of the original value which stacks additively with each other, which can be distinguished by the skill/talent description that states "{attribute} +{percentage}%."
Multiplier[]
Multipliers increase the value of the corresponding attribute (that is, after all ratio buff(s) are applied) by a set percentage which, as its name suggests, stacks multiplicatively with each other, calculated by the following formula:
Where:
- a represents the final multiplier.
- x represents the value of each multiplier.
- n represents the multiplier's count (1st, 2nd, etc.).
Multipliers can be distinguished by the skill/talent description which states "Increase {attribute} to {amount}%" or "Increase {attribute} by {amount}% of {attribute}." Note that only effects without a duration are counted as multipliers (and changes the stats in the info panel.) Please notice that Inspiration is not multiplied by a Ratio buff, but by a Multiplier buff instead.
Some effects, usually the ones that decrease DEF, are a Multiplier instead of a Ratio buff, contrary to its "-" symbol. For instance, SilverAsh's Truesilver Slash reduces his DEF by 70%; the DEF reduction is a Multiplier, which basically means that any increments to his DEF will be accordingly reduced.
Since Multipliers do not change the basic stats, "Left-hand" Tytus Topola will ignore any Multiplier when choosing the target to decrease ATK.
Amplifications/reductions[]
Amplification and reduction buffs of damage/healing stack multiplicatively with each other, calculated by the following formula:
Where:
- a represents the final amplification/reduction.
- x represents the value of each amplification/reduction.
- n represents the amplification/reduction count (1st, 2nd, etc.).
Damage reduction[]
Damage reductions, as its name suggests, decreases the corresponding type of damage taken by a set percentage. Unless noted otherwise, the reduction applies to all three types of damage (Physical, Arts, and Pure).
Operator | Skill/talent | Applied to | Value |
---|---|---|---|
Bena's Protractor | Bena's Substitute | Physical/Arts
| |
![]() Counter Technique |
Self from the next Physical damage taken once charged | Physical
| |
Waves of Ægir | Abyssal Hunters Operators (including Gladiia herself) | Physical/Arts
| |
Brotherhood | Self | 30% from Sarkaz enemies | |
The friendly unit behind the Prototype | 20% Physical | ||
Texas Swordsmanship | Self until defeating an enemy for the first time in each deployment | 25% (+30% P5) |
Sanctuary[]
- Main article: Sanctuary
Healing amplification[]
Healing amplifications, as its name suggests, increases healing effects by a set percentage.
Operator | Skill/talent | Applied to | Value |
---|---|---|---|
Medical Background | Healing received by self, increased while having <50% HP | 20%/40% (+5% P5) | |
Healing Boost | Nearl's own healing |
| |
Pegasus' Halo | Healing received by friendly units while Nearl is deployed |
| |
Minimally Invasive Surgery | Healing received by friendly units with a DP cost of at most 10 |
|
Other buffs[]
Buff | Information |
---|---|
Barrier | (Friendlies only) Absorbs incoming damage. |
Camouflage | (Friendlies only) Cannot be attacked/targeted by enemies when not blocking them, but can still be affected by certain splash damages. |
Invisible | Cannot be attacked/targeted and unaffected by splash damage when not being blocked (enemies) or are blocking an enemy (friendlies). |
Shield | (Friendlies only) Negates one instance of damage. A Physical-only variant, Physical Shield, also exists. |
Status Resistance | Halves the duration of Negative Statuses. |