Theme | Nodes | Collectibles | Endings | OST | Trivia |
Integrated Strategies #1: Ceobe's Fungimist, often simply known as Integrated Strategies 1 (IS1) or Fungimist, is the first theme of the namesake roguelike game mode in Arknights.
All Collectibles and Squads as well as the Treacherous Road difficulty are available for all players in the third week.
Unlike future I.S. themes, Ceobe's Fungimist is never made permanently available, but some elements of the theme are accessible in Mizuki & Caerula Arbor.
Intro[]
- Main article: Ceobe's Fungimist/Intro
Synopsis[]
- Main article: Ceobe's Fungimist/Synopsis
Difficulty levels[]
Joyous Wandering | "Bad Guy" is on standby.
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Outfitted Attendance | Just an ordinary day for Rhodes Island's operators. |
Treacherous Road | Suffer a random curse, and get a minor collectible.
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Squads[]
Squad | Information |
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![]() Leader Squad
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Gives 4 bonus Life Points in each operation. |
![]() Gathering Squad
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Increases the squad size and Unit Limit by 2. Unlock condition: Clear the 3rd floor (Thousand Roads).
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![]() Support Squad
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Starts with +20 ![]() ![]() Unlock condition: Obtain 150
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![]() Spearhead Squad
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Starts with only 1 ![]() Unlock condition: Complete a run with at least 10 Life Points remaining.
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![]() Tactical Assault Operative
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4★ or higher Guards and Vanguards are automatically promoted when recruited. Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
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![]() Tactical Fortification Operative
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4★ or higher Defenders and Supporters are automatically promoted when recruited. Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
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![]() Tactical Ranged Operative
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4★ or higher Medics and Snipers are automatically promoted when recruited. Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
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![]() Tactical Destruction Operative
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4★ or higher Casters and Specialists are automatically promoted when recruited. Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.
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Floors[]
Floor | Start/failure flavor texts |
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Ⅰ Honey Biscuit Cave |
Honey biscuits are not a form of food, but rather a conglomeration of the beautiful and sweet truth of this land. You have seen the entrance to this truth. You pass out inside the cave, and your consciousness follows the beautiful and sweet truth of this land, further and further in... |
Ⅱ Honey Biscuit Mountain Range |
Honey and biscuit layer upon each other endlessly, towering and steep. The mountain's summit is surrounded by an intoxicating mist. You collapsed on the mountain road paved with frosting and flour, and innumerable honey biscuits collapsed and buried you... |
Ⅲ Thousand Roads |
Under the pale, ashen hills, countless roads twist and spread, forming layer upon layer of interlocking pleated sheets. In the illusion of thousands of labyrinthine roads interweaving, you are lost on a long road with no end... |
Ⅳ Cloud Maze |
You've lost the ability to discern your location within the hazy mist. The soft, damp air surrounds you, making you lose track of the ground beneath your feet. You are floating among the clouds. Surrounded by nothing but fog and illusions, you feel lost and helpless. |
Ⅴ Fungus Temple |
Behind a layer of thorns, giant gray mushrooms tower high into the clouds, their ascocarp bearing the fruits of civilization. High above you, mycelium and gills interlace like a magnificent temple. A huge mushroom edifice collapses, sending an avalanche of spores crashing down towards you. You have nowhere to hide... |
Ⅵ Ancient Domain of the Empire of Consciousness |
You set foot upon a familiar yet unfamiliar land, where self-awareness and flights of fancy constantly merge and separate. In this ancient domain, you are caught in the infinite contemplation of the ego, superego, and id. |
Additional information
The 6th floor (Ancient Domain of the Empire of Consciousness) is only accessible by clearing the 5th floor (Fungus Temple) while having the ![]() |
Operation drops[]
ISW-NO and ISW-DF operations | ||||
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Floor | (Emergency) Operation | Dreadful Foe | ||
EXP | Ingot | EXP | Ingot | |
1st | 10 (12) | 3 (4) | N/A | |
2nd | 12 (18) | 3 (4) | ||
3rd | 16 (24) | 4 (5) | 32 | 6 |
4th | 20 (30) | 4 (5) | N/A | |
5th | 25 (38) | 4 (6) | 50 | 7 |
6th | N/A (38) | N/A (6) | — | |
ISW-SP and ISW-DU operations | ||||
Operation | EXP | Ingot | ||
Duck Lord's Challenge | 3 | 1 | ||
Duck Lord's Taunt | 5 | 2 | ||
Duck Lord's Bodyguard | 7 | 3 | ||
Fanatic Siege | 24 | 5 | ||
Rusthammer Battle | 40 | 10 | ||
Additional information | ||||
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Result[]

An example of a Ceobe's Fungimist run's result screen; this one is completed with the Dust of Dreams ending
When a Ceobe's Fungimist run ends, the ending will be shown if the run is completed; if the run fails, the "You Failed" message is shown instead. The following summary of the run is also included:
You, Dr. {nickname}
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used {Squad} for xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec reached the final destination {ending} /got lost in {floor name}
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In addition, the following will also be displayed:
- A flavor text that varies depending on the run's outcome, after the summary above.
- A list of Collectibles the player have obtained during the run.
- A list of Operators the player have recruited and promoted during the run.
Scoring[]
Floors cleared |
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Steps taken | 1 × no. of entered nodes |
Normal battles fought | 10 × no. of cleared Operations (including ISW-DU and ISW-SP ones) |
Operators recruited | 3 × no. of recruited Operators |
Items obtained | 3 × no. of obtained Collectibles |
Boss battles fought | 40 × no. of cleared Dreadful Foes |
Elite battles fought | 20 × no. of cleared Emergency Operations |