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★★★★★★
Ch'en the Holungday
Sniper.pngSpreadshooterRhodes Island.png
Ch'en the Holungday icon.png

Rhodes Island Operator Ch'en, back from vacation.

She's definitely changed somewhat, but you're still best off not needlessly provoking her.

Position
Ranged
Tags
DPS
 
AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit
Availability Headhunting (Carnival limited)

Range
Base
    
  
    
Elite 1
   
  
   
Elite 2
   
  
   
Attributes
Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 1110 1481 1875 2501
ATK.png ATK 351 502 649 773 +80
DEF.png DEF 110 143 182 203
RIST.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 29 29 32 32
BLOCK.png Block 1 1 1 1
ASPD.png ASPD 2.3s 2.3s 2.3s 2.3s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png ATK +33
Potential 5.png Improves Frugality (+2%)
Potential 6.png DP cost -1
Total Cost
Ch'en the Holungday's Token.png
5
OR
Royal Sniper Token.png
20
Promotion
Elite 1.png   Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New skill: "Night of Violet".
  • New talent: Frugality.
  • Range extended.
Level 50
LMD.png
30K
 
Sniper Chip.png
5
 
Polyester.png
8
 
Sugar.png
6
Elite 2.png   Elite 2
  • Maximum attributes increased.
  • New skill: "Holiday Storm".
  • New talent: Vestiges of Vacation.
  • Frugality improved.
Elite 1 Level 80
LMD.png
180K
 
Sniper Dualchip.png
4
 
Bipolar Nanoflake.png
4
 
Incandescent Alloy Block.png
6

Skills

Skill-Ch'enday1.png
High-Pressure Splash
Offensive Recovery
Auto Trigger
 
Toggleable
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +40%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 2.png ATK +45%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 3.png ATK +50%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 4.png ATK +55%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 5.png ATK +60%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 6.png ATK +65%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 7.png ATK +70%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 8.png ATK +80%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 9.png ATK +90%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 10.png ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Skill-Ch'enday2.png
"Night of Violet"
Auto Recovery
Manual Trigger
 
Toggleable
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 30
Rank 2.png ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 29
Rank 3.png ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 28
Rank 4.png ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 27
Rank 5.png ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 26
Rank 6.png ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 25
Rank 7.png ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 24
Rank 8.png ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 23
Rank 9.png ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 22
Rank 10.png ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 20
Skill-Ch'enday3.png
"Holiday Storm" Range
    
   
  
   
    
Auto Recovery
Manual Trigger
 
Toggleable
Level Effect Init. SP SP cost Duration
Rank 1.png Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 2.png Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 3.png Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 4.png Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 5.png Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 6.png Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 7.png Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
25 60
Rank 8.png Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
27 58
Rank 9.png Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
29 56
Rank 10.png Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
30 55
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Manganese Ore.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Grindstone.png
4
Orirock Cluster.png
5
Rank 8.png
High-Pressure Splash
Skill Summary Volume 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
"Night of Violet"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Aketon.png
8
"Holiday Storm"
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Integrated Device.png
4
Rank 9.png
High-Pressure Splash
Skill Summary Volume 3.png
12
RMA70-24.png
4
White Horse Kohl.png
8
"Night of Violet"
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Polymerized Gel.png
8
"Holiday Storm"
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Grindstone Pentahydrate.png
9
Rank 10.png
High-Pressure Splash
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Manganese Trihydrate.png
6
"Night of Violet"
Skill Summary Volume 3.png
15
D32 Steel.png
6
Grindstone Pentahydrate.png
6
"Holiday Storm"
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Optimized Device.png
4

Talent(s)

Frugality
Elite 1.png When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot (only the highest effect of this type will be applied)
Elite 2.png When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 10% chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
Elite 2.png ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12

Base skills

Skill-TR19.png Sniper Expert α Base.png Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-TR39.png Leading by Example Elite 2.png Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +65%
Replaces Sniper Expert α.
Skill-TR40.png Workaholic Elite 2.png Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1

Alternate Operator Missions

The following missions are available when the player have both Ch'en and Ch'en the Holungday in their roster.
Mission Rewards
Raise Ch'en the Holungday to Elite 1 Level 1.
Guard Chip.png
3
Skill Summary Volume 1.png
10
Tactical Battle Record.png
50
LMD.png
50K
Raise Ch'en the Holungday to Elite 2 Level 1.
Guard Chip Pack.png
2
Polymerization Preparation.png
1
White Horse Kohl.png
2
Skill Summary Volume 2.png
10
Tactical Battle Record.png
100
LMD.png
100K

Changelog

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