★★★★
Chestnut |
This pint-sized doctor puts all his heart into wiping clean the crystal in his hands. "Look how beautiful it is," he says to you, lifting his head. | |
Position | Ranged | |
Tags | Healing | |
Trait | Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) | |
Availability | Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats[]
Range | ||
Base □□□□
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Elite 1 □□□
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Elite 2 □□□
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Attributes | ↑ | ↑ | ↑ | ||
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HP | 623 | 820 | 977 | 1137 | +100 |
ATK | 136 | 233 | 311 | 389 | +35 |
DEF | 44 | 64 | 80 | 101 | |
RES | 10 | 10 | 10 | 10 | |
Rdpl. time | 70s | 70s | 70s | 70s | |
DP cost | 12 | 12 | 14 | 14 | |
Blk. cnt. | 1 | 1 | 1 | 1 | |
Atk. itvl. | 2.85s | 2.85s | 2.85s | 2.85s |
Potential | ||||
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DP cost -1 | ||||
Redeployment time -4 seconds | ||||
ATK +15 | ||||
Improves Solidly Grounded | ||||
DP cost -1 | ||||
Total Cost
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Promotion |
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Skills[]
Little By Little Auto Recovery Manual Trigger |
Level | Effect | |||
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Perform a healing with Elemental Damage recovery increased to 150% Can store 1 charges |
0 | 20 | – | |
Perform a healing with Elemental Damage recovery increased to 160% Can store 1 charges |
0 | 19 | – | |
Perform a healing with Elemental Damage recovery increased to 170% Can store 1 charges |
0 | 18 | – | |
Perform a healing with Elemental Damage recovery increased to 200% Can store 1 charges |
4 | 17 | – | |
Perform a healing with Elemental Damage recovery increased to 210% Can store 1 charges |
4 | 16 | – | |
Perform a healing with Elemental Damage recovery increased to 220% Can store 1 charges |
4 | 15 | – | |
Perform a healing with Elemental Damage recovery increased to 250% Can store 2 charges |
6 | 14 | – | |
Perform a healing with Elemental Damage recovery increased to 270% Can store 2 charges |
6 | 13 | – | |
Perform a healing with Elemental Damage recovery increased to 280% Can store 2 charges |
6 | 12 | – | |
Perform a healing with Elemental Damage recovery increased to 300% Can store 2 charges |
8 | 10 | – |
Rising Earth Auto Recovery Manual Trigger 25-35 sec. |
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Level | Effect | |||
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Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 105% | 20 | 90 | 25s | |
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 110% | 21 | 88 | 25s | |
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 115% | 22 | 86 | 25s | |
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 120% | 25 | 82 | 30s | |
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 120% | 26 | 80 | 30s | |
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 130% | 27 | 78 | 30s | |
Attack Range reduced; ASPD +100; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 135% | 30 | 74 | 35s | |
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 140% | 34 | 72 | 35s | |
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 145% | 36 | 72 | 35s | |
Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 150% | 40 | 70 | 35s |
Skill upgrades
Talent(s)[]
Solidly Grounded |
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Elemental Damage recovery +10% when healing ground units | |
Elemental Damage recovery +13% (+3%) when healing ground units | |
Elemental Damage recovery +20% when healing ground units | |
Elemental Damage recovery +23% (+3%) when healing ground units |
Base skills[]
Changelog[]
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