Arknights Wiki
Fighter
Chongyue, self-proclaimed simple warrior visiting from Yan. (But no one's ever seen him in true action)
There are few tricks to learning martial arts, and the less trick there is to something, the harder it is.
Position Melee
Tags Nuker
Trait Blocks 1 enemy
Availability Headhunting (Festival limited)

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Trust bonus
HP 1246 1684 2160 2635
ATK 242 357 477 590 +60
DEF 156 224 304 363 +30
RES 0 0 0 0
Rdpl. time 70s 70s 70s 70s
DP cost 9 9 11 11
Blk. cnt. 1 1 1 1
Atk. itvl. 0.78s 0.78s 0.78s 0.78s
Potential
DP cost -1
Redeployment time -4 seconds
ATK +24
Improves An End to War
DP cost -1
Total Cost
Chongyue's Token
5
OR
Royal Guard Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Whisk.
  • New talent: An End to War.
Level 50
LMD
30K
Guard Chip
5
Polyester
8
Device
3
Elite 2
  • Maximum attributes increased.
  • New skill: Anatta.
  • New talent: All Are Guests.
  • An End to War improved.
Elite 1 Level 80
LMD
180K
Guard Dualchip
4
Polymerization Preparation
4
Incandescent Alloy
5

Skills[]

Abundant
Offensive Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Deals 210% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 6
Deals 220% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 6
Deals 230% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 6
Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 5
Deals 260% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 5
Deals 270% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 5
Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 4
Deals 320% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 4
Deals 350% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 4
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 3
Whisk
Auto Recovery
Manual Trigger
  
  
  
Level Effect Initial SP SP cost Duration
Deals 250% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 350% ATK as Physical damage
Max 2 charges
5 13
Deals 260% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 370% ATK as Physical damage
Max 2 charges
5 13
Deals 270% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 390% ATK as Physical damage
Max 2 charges
5 13
Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage
Max 2 charges
6 12
Deals 310% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 430% ATK as Physical damage
Max 2 charges
6 12
Deals 330% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 450% ATK as Physical damage
Max 2 charges
6 12
Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage
Max 2 charges
7 11
Deals 380% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 530% ATK as Physical damage
Max 2 charges
7 11
Deals 410% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 580% ATK as Physical damage
Max 2 charges
7 11
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage
Max 2 charges
9 10
Additional information
  • Whisk can be activated if there are no valid targets in range.
  • The first stage of Whisk can target flying enemies and prioritizes those with the highest aggression within range, and Levitates the targets for 2 seconds.
  • The second stage of Whisk will only be applied to enemies Levitated by the first stage.
Anatta
Offensive Recovery
Manual Trigger
    
    
    
    
Level Effect Initial SP SP cost Duration
Deals 180% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 12
Deals 200% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 12
Deals 220% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 12
Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 11
Deals 260% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 11
Deals 280% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 11
Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 10
Deals 320% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 10
Deals 350% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 10
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 8
Additional information
  • Anatta has a splash damage radius of 0.8 tiles and its animation is not influenced by attack interval.
  • If Anatta is activated when there are no enemies in range, it will be applied on Chongyue's position.
  • Once Anatta is at the auto-activated state, the skill checks Chongyue's SP every 0.013 seconds and will be forced to activate if his SP is full between a check.

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Skill Summary - 2
8
Polyketon
4
Skill Summary - 2
8
Device
3
Polyester
3
Skill Summary - 2
8
Oriron Cluster
6
Skill Summary - 3
8
Transmuted Salt
6
Crystalline Component
3
Abundant
Skill Summary - 3
8
Polymerized Gel
4
Sugar Pack
9
Whisk
Skill Summary - 3
8
RMA70-24
4
Incandescent Alloy
5
Anatta
Skill Summary - 3
8
Transmuted Salt Agglomerate
4
Grindstone
4
Abundant
Skill Summary - 3
12
Manganese Trihydrate
4
Crystalline Circuit
7
Whisk
Skill Summary - 3
12
White Horse Kohl
4
Oriron Block
7
Anatta
Skill Summary - 3
12
Incandescent Alloy Block
4
Optimized Device
6
Abundant
Skill Summary - 3
15
D32 Steel
6
Cutting Fluid Solution
6
Whisk
Skill Summary - 3
15
Crystalline Electronic Unit
6
Transmuted Salt Agglomerate
4
Anatta
Skill Summary - 3
15
Nucleic Crystal Sinter
6
RMA70-24
4

Talent(s)[]

An End to War
Elite 1 18% chance for normal attacks to increase the damage Chongyue deals to the target by 55% for 2.5 seconds
Elite 1Potential 5 20% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 60% (+5%) for 2.5 seconds
Elite 2 23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5 seconds
Elite 2Potential 5 25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5 seconds
All Are Guests
Elite 2 Chongyue recovers 3 SP if he defeats at least one enemy with a skill

Base skills[]

I am I Base
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories, Worldly Plight +5 (max 5)
Solitary Light Elite 2
When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special Comparison Rules apply with Control Center bonus)

Changelog[]