The Clarity is an elite enemy in Arknights. It first appears in Invitation to Wine.
Description
- A Waregeist that manifested when it was infected by Sui-Xiang. Its tiny glimmer can flood its surroundings with light. Other Waregeists are invisible under its radiance, as though shrouded by its blessings.
- Periodically grants temporary Invisibility to surrounding enemy units and spawns 1 [Bronze Lampstand] when defeated.
Overview[]
A Waregeist that materializes itself from a Bronze Lampstand and appearing as an animate bird statue, Clarities have high HP and DEF that makes them highly resistant to Physical attacks, although their RES is lacking. Their melee attacks deal Arts damage, which can be problematic for low-RES melee Operators. In addition, Clarities can make other enemy units that are not blocked in a radius of 2 tiles around them invisible for 3 seconds with an interval of 5 seconds from when it spawns and every 15 seconds afterward, and will revert into a Bronze Lampstand upon defeat, which can catch the player off-guard.
Appearances[]
Side Stories | IW-8 |
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Annihilation | Lingering Shangshu Trails |
Contingency Contract | Shangshu Trails |
Paradox Simulation | Ling: To Have and Not |
Stats[]
Attribute | Level 0 |
---|---|
HP | 14000 A |
ATK | 550 B |
DEF | 850 B+ |
RES | 20 B |
Elemental Resistance | 0 E |
Attack interval | 3 sec. B |
Movement speed | 0.7 tiles/sec. B |
Weight | 3 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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Contingency Contract buffs[]
Contract | Effects |
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2 additional Clarities will spawn |