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SniperHunterColumbia
Helena, a wanderer from the barrenlands, has a tough personality hidden beneath her gentle smile.
She has more losses than gains in her life, but she doesn't hate as much as she loves.
Position Ranged
Tags DPS
Trait Consume ammo to attack with the ATK increased to 120%; Slowly reloads ammo while not attacking (max 4/6/8)
Availability Come Catastrophes or Wakes of Vultures (Price Exchange Office)
The names/descriptions of Coldshot's skill(s)/talent(s)/base skills are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats[]

Range
Base
    
  
    
Elite 1
     
  
     
Elite 2
     
  
     
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 845 1113 1428 1855
ATK ATK 476 635 804 958 +105
DEF DEF 105 141 179 224
RES RES 0 0 0 0
RDP Rdpl. time 80s 80s 80s 80s
COST DP cost 17 17 19 21
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1.6s 1.6s 1.6s 1.6s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -10 seconds
Potential 4 DP cost -1
Potential 5 Improves Not to be Outdone
Potential 6 DP cost -1
Total Cost
Coldshot's Token
5
OR
Epic Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Drunken Night.
  • New talent: Not to be Outdone.
  • Range extended.
  • Trait improved.
Level 50
LMD
20K
Sniper Chip
4
Oriron
4
Polyketon
2
Elite 2 Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Not to be Outdone improved.
  • Trait improved.
Elite 1 Level 70
LMD
120K
Sniper Dualchip
3
RMA70-24
8
Oriron Cluster
10

Skills[]

Skill-A3 ATK Up γ
Auto Recovery
Manual Trigger
30 sec.
Level Effect Initial SP SP cost Duration
Rank 1
ATK +30% 0 40 30s
Rank 2
ATK +35% 0 40 30s
Rank 3
ATK +40% 0 40 30s
Rank 4
ATK +45% 5 37 30s
Rank 5
ATK +50% 5 37 30s
Rank 6
ATK +55% 5 37 30s
Rank 7
ATK +60% 10 35 30s
Rank 8
ATK +75% 10 34 30s
Rank 9
ATK +90% 10 33 30s
Rank 10
ATK +100% 15 30 30s
Skill-Coldshot2 Drunken Night
Auto Recovery
Manual Trigger
20-40 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Reload interval increases, ATK +40%, and attacks Slow the target for 1 second 10 40 20s
Rank 2
Reload interval increases, ATK +50%, and attacks Slow the target for 1 second 10 40 23s
Rank 3
Reload interval increases, ATK +60%, and attacks Slow the target for 1 second 10 40 26s
Rank 4
Reload interval increases, ATK +70%, and attacks Slow the target for 1 second 15 40 30s
Rank 5
Reload interval increases, ATK +80%, and attacks Slow the target for 1 second 15 40 33s
Rank 6
Reload interval increases, ATK +90%, and attacks Slow the target for 1 second 15 40 36s
Rank 7
Reload interval increases, ATK +100%, and attacks Slow the target for 1 second 20 40 40s
Rank 8
Reload interval increases, ATK +115%, and attacks Slow the target for 1 second 20 40 40s
Rank 9
Reload interval increases, ATK +125%, and attacks Slow the target for 1 second 20 40 40s
Rank 10
Reload interval increases, ATK +140%, and attacks Slow the target for 1 second 25 40 40s

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Damaged Device
4
Rank 4
Skill Summary - 2
6
Orirock Cube
4
Rank 5
Skill Summary - 2
6
Sugar
5
Rank 6
Skill Summary - 2
6
Sugar Pack
5
Rank 7
Skill Summary - 3
6
Oriron Cluster
3
Incandescent Alloy
3
Rank 8
ATK Up γ
Skill Summary - 3
5
Grindstone Pentahydrate
3
Orirock Cluster
4
Drunken Night
Skill Summary - 3
5
Refined Solvent
3
RMA70-12
3
Rank 9
ATK Up γ
Skill Summary - 3
6
Transmuted Salt Agglomerate
3
White Horse Kohl
6
Drunken Night
Skill Summary - 3
6
Grindstone Pentahydrate
3
Orirock Concentration
6
Rank 10
ATK Up γ
Skill Summary - 3
10
D32 Steel
4
Incandescent Alloy Block
4
Drunken Night
Skill Summary - 3
10
Crystalline Electronic Unit
4
Transmuted Salt Agglomerate
3

Talent(s)[]

Not to be Outdone
Elite 1 If this unit does not attack within 2 seconds, the next attack deals 120% of ATK as Physical damage
Elite 1Potential 5 If this unit does not attack within 2 seconds, the next attack deals 123% (+3%) of ATK as Physical damage
Elite 2 If this unit does not attack within 2 seconds, the next attack deals 130% of ATK as Physical damage
Elite 2Potential 5 If this unit does not attack within 2 seconds, the next attack deals 133% (+3%) of ATK as Physical damage

Base skills[]

Skill-CC1 Vernal Smile Base Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Skill-Dorm38 Have a Shot Elite 2 Dormitory
When this Operator is assigned to the Dormitory, other Operators in the Dormitory whose Morale is not full restores an additional +0.8 Morale per hour, which will be distributed evenly (only the strongest effect of this type applies for a single Operator or multiple Operators)

Changelog[]

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