Constructs are a type of devices featured in the Reclamation Algorithm game mode of Arknights.
Unlike most devices which are removed from the map as soon as the operation ends, Constructs are permanent and will last throughout the entire R.A. campaign until destroyed by enemies or dismantled at the player's discretion. Constructs can be placed in the Headquarters and all combat zones; those in the HQ will persist across R.A. campaigns and kept their HP between campaigns.
To build Constructs, the player must decide how many of a particular Construct they wanted to be in the zone and then deploy them there as with deploying units. Keep in mind that dismantling Constructs offer no refund of the resources used to build them, so try to plan their placement in advance!
Certain Constructs have up to three tiers, with the higher tier unlocked by building at least one lower tier Construct. Some Constructs also have a limit on how many of these can be present at a time; once the limit is reached, more of said Constructs cannot be built.
Building Constructs outside of the HQ will allow the player to establish their presence there.
- By placing at least two Tier 2 or higher Combat Constructs, an Outpost will be set up, which increases the ATK of Operators deployed on the zone by 15% and causes any Raids with at most 10% remaining strength that enters the zone to be instantly eliminated.
- By placing at least two Tier 2 or higher Scout Constructs, a Sentry will be set up, which causes nearby zones to be explored and reduces the speed of enemies on the zone by 15%.
Combat[]
These Constructs aid the player in combat.
Device | Use |
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Allows the deployment of a ranged Operator on top of it.
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Blocks enemies to stall them with its high HP and DEF, and 4 block count.
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Fires an air blast straight ahead, pushing back the enemy struck.
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Launches a net straight ahead, Binding the enemy struck.
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Reroutes enemies much like Roadblocks, but can be attacked by ranged enemies (who attacks friendly units over it).
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Functional[]
These Constructs provide additional functions and can only be placed in the Headquarters.
Device | Use |
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Increases the Life Points in Conflict Zones and Raid interceptions. Has a limit of 5.
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Increases the Construct Points awarded at the end of the campaign. Has a limit of 4. | |
Increases the Unit Limit in combat regions. Has a limit of 3.
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Establishes Transregional Communication (can carry over some resources from this campaign to the next one) after a certain amount of days have passed. Has a limit of 1.
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Production[]
These Constructs produce resources and can only be placed in the Headquarters.
Device | Use |
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Produces Crude Gold by using Fresh Water and Iron Ore. Has a limit of 1.
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Produces Rice daily. Has a limit of 12. |
Scout[]
These Constructs provide reconnaissance support.
Device | Use |
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Lifts the Fog of War in the vicinity.
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