Arknights Wiki
Arknights Wiki
Advertisement

Constructs are a type of devices featured in the Reclamation Algorithm game mode of Arknights.

Unlike most devices which are removed from the map as soon as the operation ends, Constructs are permanent and will last throughout the entire R.A. campaign until destroyed by enemies or dismantled at the player's discretion. Constructs can be placed in the Headquarters and all combat zones; those in the HQ will persist across R.A. campaigns and kept their HP between campaigns.

To build Constructs, the player must decide how many of a particular Construct they wanted to be in the zone and then deploy them there as with deploying units. Keep in mind that dismantling Constructs offer no refund of the resources used to build them, so try to plan their placement in advance!

Certain Constructs have up to three tiers, with the higher tier unlocked by building at least one lower tier Construct. Some Constructs also have a limit on how many of these can be present at a time; once the limit is reached, more of said Constructs cannot be built.

Building Constructs outside of the HQ will allow the player to establish their presence there.

  • By placing at least two Tier 2 or higher Combat Constructs, an Outpost will be set up, which increases the ATK of Operators deployed on the zone by 15% and causes any Raids with at most 10% remaining strength that enters the zone to be instantly eliminated.
  • By placing at least two Tier 2 or higher Scout Constructs, a Sentry will be set up, which causes nearby zones to be explored and reduces the speed of enemies on the zone by 15%.

Combat[]

These Constructs aid the player in combat.

Device Use
Firm Platform
Allows the deployment of a ranged Operator on top of it.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP.
  • Lv. III: Has even more HP and more DEF.
Fortification
Blocks enemies to stall them with its high HP and DEF, and 4 block count.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP and DEF, and some RES.
Gas Jet Thrower
Fires an air blast straight ahead, pushing back the enemy struck.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP and DEF, and fires a bit faster.
Trap Net Launcher
Launches a net straight ahead, Binding the enemy struck.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP and DEF, launch nets a bit faster, and Binds the victim a bit longer.
Urban Style Barrier
Reroutes enemies much like Roadblocks, but can be attacked by ranged enemies (who attacks friendly units over it).
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP and DEF, and are camouflaged.

Functional[]

These Constructs provide additional functions and can only be placed in the Headquarters.

Device Use
Combat Readiness Station
Increases the Life Points in Conflict Zones and Raid interceptions. Has a limit of 5.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP, DEF, and RES, and higher Life Point increase.
Modular Computing Station
Increases the Construct Points awarded at the end of the campaign. Has a limit of 4.
Resource Planning Station
Increases the Unit Limit in combat regions. Has a limit of 3.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP, DEF, and RES, and higher Unit Limit increase.
Transregional Communication Station
Establishes Transregional Communication (can carry over some resources from this campaign to the next one) after a certain amount of days have passed. Has a limit of 1.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP, DEF, and RES, and establishes Transregional Communication sooner.

Production[]

These Constructs produce resources and can only be placed in the Headquarters.

Device Use
Mint construct
Produces Crude Gold Crude Gold by using Fresh Water Fresh Water and Iron Ore Iron Ore. Has a limit of 1.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP, DEF, and RES, and higher output.
  • Lv. III: Has even more HP and even higher output.
Portable Planting Trough
Produces Rice Rice daily. Has a limit of 12.

Scout[]

These Constructs provide reconnaissance support.

Device Use
Monitoring Tower
Lifts the Fog of War in the vicinity.
  • Lv. I: The standard Construct.
  • Lv. II: Has more HP, DEF, and line-of-sight, and are camouflaged.
  • Lv. III: Has even more HP and line-of-sight, and are camouflaged.
Advertisement