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A list of base skills related to the Control Center.

Base skill Condition
Skill-CC3 Adamantly Easygoing
When this Operator is assigned to the Control Center, each Operator from Lee's Detective Agency restores extra Morale and increases the Morale of all Operators in the Control Center by +0.05 per hour
Elite 2
Skill-CC9 Agreement
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Base
Skill-CC13 Alternate Operator
When this Operator is assigned to the Control Center, each Alternate Operator increases the Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC30 Business is Business
When this Operator is assigned to the Control Center, working Operators in certain facilities will recover +0.1 per hour, and some skills will provide additional Morale recovery for Operators working in other facilities
Elite 2
Skill-CC1 Capable Assistance
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC1 Cleaning Agreement
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Elite 2
Skill-CC6 Discernment
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining clues corresponding to the factions of Operators assigned to the Reception Room
Elite 2
Skill-CC33 Endurance Recovery
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5, Felvine +8
Base
Skill-CC36 Esoteric Negotiations
When this Operator is assigned to the Control Center with other Monster Hunter Party Operators to the Control Center, all Trading Posts' order efficiency +7% (Only the strongest effect of this type takes place)
Elite 2
Skill-CC9 Full of Vigor
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Base
Skill-CC18 Group Hunting α
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunters in the Base gain Special Bonus (Has Special Interaction Rules with certain skills)
Base
Skill-CC19 Group Hunting β
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunters in the Base gain Special Bonus (Has Special Interaction Rules with certain skills)
Elite 2
Skill-CC1 Guarding
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC23 Hidden Mastermind
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05 for each Karlan Trade Operator assigned to the Control Center
Base
Skill-CC2 Highest Authority
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)
Elite 2
Skill-CC31 I am I
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories, Worldly Plight +5 (max 5)
Base
Skill-CC10 I've Got This
When this Operator is assigned to a Control Center, if Lancet-2 is assigned to a Power Plant, Power Plant count +2 (only affects the facility count)
Elite 2
Skill-CC20 Infectivity
When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than +30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects)
Elite 2
Skill-CC4 Integrity & Capability
When this Operator is assigned to the Control Center, each Operator from Lungmen Guard Department increases the Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC15 Intelligence Reserve
When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve +1
Elite 2
Skill-CC25 Keep the Wine Flowing
When this Operator is assigned to the Control Center, remove any Morale reduction effects from Sui Operators assigned to the Control Center that affect themselves
Base
Skill-CC21 Knights of Pinus Sylvestris
When this Operator is assigned to the Control Center, each Pinus Sylvestris Operator assigned to Factories have +10% productivity towards Battle Records and -10% productivity towards Precious Metals
Elite 2
Skill-CC37 Leader
When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies)
Elite 1
Skill-CC34 Leading by Example
When this Operator is assigned together with Monster Hunter Party Operators to the Control Center, all Factories' productivity +2% (Only the strongest effect of this type takes place)
Elite 2
Skill-CC27 Moment of Respite
When this Operator is assigned together with Aak to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.25
Base
Skill-CC1 Necessary Responsibility
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC8 Neuroticism
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but greatly increases the Morale consumption of Operators assigned to the Control Center
Base
Skill-CC29 "One Thousand Letters"
When this Operator is assigned to the Control Center, the likelihood of the Reception Room obtaining Glasgow clues is increased (Rate is influenced by length of work time)
Elite 2
Skill-CC22 Overclock
When this Operator is assigned to the Control Center, if there are 2 or more Operation Platforms assigned to Power Plants, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)
Elite 1
Skill-CC5 Picky
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but slightly increases the Morale consumption of Operators assigned to the Control Center
Base
Skill-CC24 Precise Calculations
When this Operator is assigned to the Control Center, all Karlan Trade Operators assigned to Trading Posts gain order acquisition efficiency -15% and order limit +6
Elite 2
Skill-CC9 Princess
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Base
Skill-CC1 Self-Absorbed
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC1 Snack Network
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Elite 1
Skill-CC32 Solitary Light
When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special Comparison Rules apply with Control Center bonus)
Elite 2
Skill-CC7 Student Council President
When this Operator is assigned to the Control Center, each Operator from Ursus Student Self-Governing Group increases the Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC1 Substitution
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Elite 2
Skill-CC1 S.W.E.E.P.
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC14 Team Rainbow
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Base
Skill-CC35 Teamwork
When this Operator is assigned to the Control Center, for each Monster Hunter Party Operator, Felvine +2
Base
Skill-CC17 Tide Observation
When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.05; Otherwise, self Morale restored per hour +0.05, with an additional +0.05 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale
Base
Skill-CC1 Tiny Leader
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Base
Skill-CC12 "Unmoved by Loss"
When this Operator is assigned to the Control Center, increases own morale consumption by +0.5; when own morale is above 12, Perception Information +10
Base
Skill-CC11 "Unstirred by Gain"
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05; and when own morale is below 12, Worldly Plight +15
Base
Skill-CC16 Ursus Specialty Beverage
When this Operator is assigned to the Control Center, for each Ursus Student Self-Governing Group Operator, Ursus Specialty Beverage +1
Elite 2
Skill-CC26 "Vast Mountains and Rivers"
When this Operator is assigned to the Control Center and own Morale is above 12,Worldly Plight +15; When own Morale is 12 or below, Perception Information +10 instead
Elite 2
Skill-CC28 Worldly Insight
When this Operator is assigned to the Control Center, clue collection speed +25%
Elite 2
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