Corruption is an operation mechanic in Arknights, introduced in Episode 11.
Overview[]
The Nachzehrers are (in)famous for their death and decay Arts which can cause nearby living organism to wither and die when given enough time, which bolsters their frightening reputation. Corruption is represented by a cloud of noxious pale greenish/grayish mist that causes friendly units caught in its area-of-effect to lose HP (actually taking True damage) over time; those on melee tiles lose 50 HP every second while those on ranged tiles lose 25 HP every second, which does not stack if a single friendly is affected by multiple Corruptions.
Sources[]
Enemy | Method | Area-of-effect |
---|---|---|
Innate (constantly) | 1.1 tiles around the Rot Eater | |
When defeated (lasts 8 seconds) | 1.5 tiles | |
Ranged attack; the first attack after spawning and every third attacks (lasts 10 seconds) | 2.2 tiles |
The Twigs That Crave continuously releases Corruption over a radius of 1.1 tiles around it.