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Corruption is an operation mechanic in Arknights, introduced in Episode 11.

Overview[]

The Nachzehrers are (in)famous for their death and decay Arts which can cause nearby living organism to wither and die when given enough time, which bolsters their frightening reputation. Corruption is represented by a cloud of noxious pale greenish/grayish mist that causes friendly units caught in its area-of-effect to lose HP (actually taking True damage) over time; those on melee tiles lose 50 HP every second while those on ranged tiles lose 25 HP every second, which does not stack if a single friendly is affected by multiple Corruptions.

Sources[]

Enemy Method Area-of-effect
Innate (constantly) 1.1 tiles around the Rot Eater
When defeated (lasts 8 seconds) 1.5 tiles
Ranged attack; the first attack after spawning and every third attacks (lasts 10 seconds) 2.2 tiles

The Twigs That Crave continuously releases Corruption over a radius of 1.1 tiles around it.

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