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<High Tide> Unable to deploy on flooded tiles. Allied units and enemies in the water will be affected by "Erosion": Allied units have reduced ASPD, continually receive Corrosion Damage and receive additional Corrosion Damage when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP

Information

Recommended level
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
6 3 15 13
Additional information
During a High Tide:
  • Enemies on the submerged tiles have their ASPD and speed reduced by 60%, and takes 40 Pure damage every second.
  • Friendly units on the submerged tiles have their ASPD reduced by 60%, takes 40 Corrosion Damage build-up every second, and receives 25% of the damage they received as Corrosion Damage build-up when attacked.

Drops

First clear
3 Stars
Originite Prime

Enemies

Normal Delinquent ×9, Tactical Hound ×4

Operators

All Operators in the squad composition below cannot be changed and the Support Unit cannot be used.
Squad composition
  • Beagle (Level 40, DEF Up α Level 4)
  • May (Level 40, Paralyzing Shell Level 4)
  • Jessica (Level 40, Power Strike α Level 4)
Pre-deployed Bubble (Level 35, DEF Up β Level 4)
Automatically deployed
  • Aciddrop (Level 40, Fancy Shot Level 4)
  • Gavial (Level 40, Vitality Restoration Level 4)
Additional information
All Operators are considered to have 0 Trust.
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