NPC | Enemy | Trivia |
This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's description/ability are tentative translations which may not represent the official localization and will be updated when Episode 12 is announced or released in the Global server of Arknights. |
The Damazti Cluster acts as the main boss of Episode 12.
Description
- The immortal being who wandered beyond the Sarkaz Royal Court. They have witnessed the rise and fall of their race, and had experienced shapes of survival, but the "Damazti Cluster" still haven't found the answer of "What is life?"
- Agent; Every time a certain percentage of Max HP is lost, summons an Isomorphic Fragment around the battlefield or over an Operator; The Cluster and Isomorphic Fragments share HP; Every time an Isomorphic Fragment appears, the Cluster and Isomorphic Fragments gain a certain percentage of Physical and Arts damage reduction; When the Cluster and Isomorphic Fragments are not compromised, gain invincibility; Attacks additionally inflict Corrosion Damage; Periodically releases [Secondary Iterations] when the Cluster and Isomorphic Fragments attack, dealing Physical damage. Will revive after being defeated for the first time; When reviving, all units around the Cluster and Isomorphic Fragments continuously receive Arts damage; After entering the second form, periodically release [Lifeline Burst] to lock onto allied units around the field for a period of time, then deals Arts damage to them and nearby units, and summons a Distorted Deconstruction at their position
Overview[]
It turns out that the Damazti Cluster is not limited to only causing trouble to enemies of Kazdel and the Sarkaz from within through their mimicry; when forced to get their hands dirty, the Cluster has a surprisingly enormous pool of HP alongside decent defenses, and their wide array of abilities designed to disorient and overwhelm defenses makes them a formidable foe.
- The Damazti Cluster is an Agent; they begin the battle disguised as a Norport Civilian and are invulnerable, but will not attack until identified and compromised.
- The Cluster is surrounded by a golden aura indicating their invulnerability when disguised, which is a dead giveaway.
- The Damazti Cluster's attacks, Secondary Iterations, and Lifeline Burst (see below) all inflict Corrosion Damage build-up equal to 25% of their ATK.
- When the Damazti Cluster's HP reaches 50% for the first time, they will summon an Isomorphic Fragment over 2 seconds, during which they are invulnerable.
- The Isomorphic Fragment is basically an identical clone of the Cluster, sharing the same appearance and stats (including being an Agent enemy, starting off disguised as a Civilian, and inflicting Corrosion Damage build-up on each attack).
- If at least one of the Fragments are not compromised at any given time, the Cluster and all other Fragments will be invulnerable.
- The Cluster and the Isomorphic Fragments possess a shared HP pool; damaging the Cluster or a Fragment will count as damaging all of them.
- For each Isomorphic Fragment present, both the Damazti Cluster and the Fragments will receive 20% less Physical and Arts damage.
- Secondary Iterations: The Damazti Cluster and all Isomorphic Fragments lock onto an allied unit from anywhere on the map and launch an attack dealing Physical damage equal to 100% of their ATK, with a cooldown of 10 seconds from when the Cluster spawns, and every 20 seconds after.
- When the Damazti Cluster's HP is reduced to 0 for the first time, they will survive and revive themselves over 30 seconds. During this time, both the Cluster and all Fragments are invulnerable, disabled, and gain an aura dealing 100 (150 at Level 1) Arts damage every second to friendly units in a radius of 1.75 tiles around them, which can stack if multiple auras overlap. After revival, the Damazti Cluster enters their second phase with the following properties:
- Invulnerable for 5 seconds.
- Lifeline Burst: Marks all friendly units for a burst that deals 375 Arts damage to the targets and friendlies adjacent to them, then summons a Distorted Deconstruction over each target. Lifeline Burst will be used instantly after entering the second phase and every 50 seconds thereafter.
- When the Damazti Cluster's HP falls to 50% for the first time during their second phase, they and all Isomorphic Fragments will lock onto the most recently deployed friendly unit for 20 seconds (indicated by a magnifying glass symbol over them), prioritizing those with no other allies in the 8 surrounding tiles, during which the Cluster and the Fragments are invulnerable. Following this, a second Isomorphic Fragment will be spawned on the target's position after 15 seconds, which will instantly knock out the target (even if a skill or talent prevents their HP from being reduced below a certain amount) and prevent them from being redeployed for the rest of the operation even if they leave the map in the meantime. The Fragment will then warp to a certain position on the map after 2 seconds pass.
- The Cluster and all Fragments can still move and attack while locked onto the target ally.
- If the target leaves the map before the second Fragment spawns, it will immediately spawn, although the Cluster and the Fragments' invulnerability timer still counts down.
- The second Fragment, unlike the first, is not disguised as a Civilian.
Appearances[]
Main Theme | 12-16 • 12-20 • H12-1 • H12-3 • H12-4 |
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In H12-1, H12-3, and H12-4, the Damazti Cluster receives additional abilities; for more information, see the Guide subpage of the respective operations.
Stats[]
Attribute | Level 0 | Level 1 |
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HP | 100000 S | 150000 S |
ATK | 550 B | 750 B+ |
DEF | 750 B | 900 B+ |
RES | 50 A | 50 A |
Elemental Resistance | 0 E | 0 E |
Attack interval | 2.5 sec. B+ | 2.5 sec. B+ |
Movement speed | 0.5 tiles/sec. C | 0.5 tiles/sec. C |
Weight | 3 | |
Life Point penalty | 2 | |
Notes | Level 1 stats are used in H12-1, H12-3, and H12-4. | |
Additional information | ||
Cannot be shifted |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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