| Defender branches | |||
|---|---|---|---|
| Protector | Guardian | Juggernaut | Arts Protector |
| Duelist | Fortress | Sentinel Protector | – |
| “ | When not blocking enemies, prioritizes dealing ranged AoE Physical damage. | ” |
| —Trait description |
Fortress Defender is a branch of the Defender class in Arknights.
Fortress Defenders are unique in which they have a ranged attack dealing splash damage over a radius of 1 tile centered on the target with a range of 2×3 tiles ahead of a minimum range of the 2×2 tiles ahead of them with a 1-tile extension up front at Elite 2 that is used when not blocking enemies, and this attack can only target ground enemies; otherwise the Fortress Defender uses a single-target melee attack. They also have higher ATK than other Defenders but with lower DEF, slow attack interval – the slowest of all Defenders, and a high DP cost that is somewhere between Duelist and Protector Defenders.
Operators[]
| 6★ | ||
|---|---|---|
| 5★ | ||
Strategies[]
- Similar to Besieger Snipers, Fortress Defenders' abnormal long range is both strength and weakness: On one hand, they can bombard from a farther, safer distance, which is very helpful against enemies that become dangerous when damaged/defeated upclose like Infused Originium Slugs, Pocket Sea Crawlers, etc. As for the other, Fortress Defenders have a minimum range and can only use a melee attack when blocking, thus they need another melee Operator to cover their blind spot.