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★★★★
Dobermann
Guard.pngInstructorRhodes Island.png
Dobermann icon.png
Dobermann, Starter instructor of Rhodes Island, is always ready to offer advice on the battlefield.
You could always use the advice of a veteran.
Position
Melee
Tags
DPS
 
Support
Trait Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
Availability HeadhuntingRecruitment

Range
Base
  
Elite 1
  
Elite 2
  
Attributes Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 818 1121 1457 2024
ATK.png ATK 264 378 505 602 +30
DEF.png DEF 178 252 320 382 +30
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 13 13 15 15
BLOCK.png Block 2 2 2 2
ASPD.png Interval 1.05s 1.05s 1.05s 1.05s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png Max HP +150
Potential 5.png Improves Starter Instructor (+1%)
Potential 6.png DP cost -1

Total Cost
Dobermann's Token.png
5
OR
Rare Guard Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Spur.
  • New talent: Starter Instructor.
Level 45
LMD.png
15K
 
Guard Chip
3
 
Sugar.png
1
 
Polyester.png
1
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Starter Instructor improved.
  • Military Telescope available.
Elite 1 Level 60
LMD.png
60K
 
Guard Chip Pack
5
 
Manganese Ore.png
15
 
Loxic Kohl.png
11

Modules

Original

Original module.png Original
Module Badge.png
Dobermann's Badge
"Operator Dobermann has demonstrated a remarkable aptitude in rallying reserve operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."

INS-Y

INS-Y module.png INS-Y
Military Telescope.png
Military Telescope
Trait update Can also be deployed on Ranged tiles
Attribute changes
  • ATK +35
  • ASPD +5
Description
"'Officer, how is it going over here?'
Through the lens of her binoculars, Colonel Dobermann sees the remnants of a city block as well as the entrance to a beltway not far away.
The Singas and the Coalition government are constantly sending their men to the area, and her team needs to find a way to make it through the chaotic warzone to make it to the other side of the city to provide support.
All the routes available to them are treacherous and dangerous. She has a decision to make.
'You, take the beltway with your men. I'll take my team and make it through the city.'
'Yes, sir.'
'If we lose contact with each other, we'll prioritize the mission first. Make sure you do that. Got it?!'
'Yes, sir!'
'Roll out!'
......
'Dobermann, what should we do now?'
Dobermann and her team, having joined up with the resistance, have been retreating, but they find themselves being chased by pursuing enemies.
She must find a way to get her men out alive.
'We can go this way... then take the waterway to make it past them.'
'I'll need a few of you to stay behind, though...'
'I'll do it. This is no problem for me!'
'But...'
'If I don't, all of us will die here, no?'
'Sorry...'
'This ain't your fault. You've done all you can.'
'My brothers and I will get ourselves ready.'
'I'm leaving everyone else to you!'
......
'Instructor, what should we do?'
Rhodes Island Operator Dobermann is currently carrying out a mission. The images she sees through her binoculars are once again forcing her to make a decision.
'I think it'll be better if we lead the squad away and flank them.'
'No, we'll wait till it's night where we are, then we'll head in through the ruins and attack that way. Our forces would be too divided, and that could lead to accidents.'
'Understood.'
'I'll head on inside first. Take the others to the objective point as soon as it gets dark and wait for my orders.'
'That puts you in danger!'
'This is the best way, and it's what I chose to do.'
'I want all of you to trust in me, just like I trust you. Got it?!'
'Yes, Instructor! Please be careful!'
'Hmph, you just do what you are supposed to.'
......
That night, Team Dobermann successfully completed its mission."
Module Missions
  • Clear 5 operations with Dobermann (Dobermann cannot be a Support Unit); only 3-star operators are allowed for the remaining units
  • Clear Main Story 1-12 with a 3-star rating; a non-Support Dobermann must be deployed during the operation and only 3-star operators are allowed for the remaining units
Unlock
Conditions
  • Complete all of Dobermann's Module Missions first.
  • Raise Dobermann to Elite 2 Level 40.
  • Have at least 100% Trust with Dobermann.
Materials
Module Data Block.png
1
Sugar Pack.png
4
LMD.png
20K

Skills

Skill-P2.png
Power Strike β
Offensive Recovery
Auto Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png Increases the ATK of next attack to 170%. 0 5
Rank 2.png Increases the ATK of next attack to 175%. 0 5
Rank 3.png Increases the ATK of next attack to 180%. 0 5
Rank 4.png Increases the ATK of next attack to 185%. 0 4
Rank 5.png Increases the ATK of next attack to 190%. 0 4
Rank 6.png Increases the ATK of next attack to 195%. 0 4
Rank 7.png Increases the ATK of next attack to 200%. 0 4
Rank 8.png Increases the ATK of next attack to 210%. 0 4
Rank 9.png Increases the ATK of next attack to 220%. 0 4
Rank 10.png Increases the ATK of next attack to 230%. 0 3
Skill-Dobermann1.png
Spur
Auto Recovery
Manual Trigger
 
25 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +30%; The Talent becomes 2.1 times as effective. 30 80 25s
Rank 2.png ATK +30%; The Talent becomes 2.2 times as effective. 30 79 25s
Rank 3.png ATK +30%; The Talent becomes 2.3 times as effective. 30 78 25s
Rank 4.png ATK +40%; The Talent becomes 2.4 times as effective. 32 77 25s
Rank 5.png ATK +40%; The Talent becomes 2.5 times as effective. 32 76 25s
Rank 6.png ATK +40%; The Talent becomes 2.6 times as effective. 32 75 25s
Rank 7.png ATK +50%; The Talent becomes 2.7 times as effective. 34 74 25s
Rank 8.png ATK +60%; The Talent becomes 2.8 times as effective. 36 73 25s
Rank 9.png ATK +70%; The Talent becomes 2.9 times as effective. 38 72 25s
Rank 10.png ATK +80%; The Talent becomes 3 times as effective. 40 70 25s
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
2
Rank 3.png
Skill Summary Volume 1.png
2
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
3
Polyester.png
2
Rank 5.png
Skill Summary Volume 2.png
3
Oriron.png
2
Rank 6.png
Skill Summary Volume 2.png
3
Orirock Cluster.png
3
Rank 7.png
Skill Summary Volume 3.png
4
Sugar Pack.png
3
Rank 8.png
Power Strike β
Skill Summary Volume 3.png
2
Polyester Lump.png
1
Orirock Cluster.png
5
Spur
Skill Summary Volume 3.png
2
Oriron Block.png
1
Sugar Pack.png
4
Rank 9.png
Power Strike β
Skill Summary Volume 3.png
4
Keton Colloid.png
2
Polyester Pack.png
2
Spur
Skill Summary Volume 3.png
4
Optimized Device.png
1
Oriron Block.png
2
Rank 10.png
Power Strike β
Skill Summary Volume 3.png
6
Bipolar Nanoflake.png
2
Manganese Trihydrate.png
2
Spur
Skill Summary Volume 3.png
6
D32 Steel.png
2
White Horse Kohl.png
2

Talent(s)

Starter Instructor
Elite 1.png All three-star Operators' ATK +5%.
Elite 2.png All three-star Operators' ATK +10%.

Base skills

Skill-CC1.png Capable Assistance Base.png Control Center.png
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05.
Skill-TR2.png Drillmaster Elite 1.png Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%.

Changelog

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