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Dodge is a gameplay mechanic in Arknights.

Overview[]

As the name suggests, Dodge allows the bearer to evade an attack directed at them, completely nullifying it in the process. However, dodging attacks does not prevent the bearer from being affected by anything triggered by hitting the target, such as Negative Statuses from certain attacks and Elemental Damages; Operators with defensive SP recovery for their skills will still generate SP if the attack that would hit them is dodged.

Multiple instances of Dodge stack multiplicatively with each other.

Currently all sources of Dodge only work against Physical and/or Arts attacks; there are no known ways to dodge attacks that deal True damage.

Sources[]

Operators[]

Ambusher Specialists have an innate 50% dodge.

Operator Skill/talent Information
Dodge Rate Up 50% Physical
Skill-Guardmiya1
Ying Xiao - Fleeting Night
60% Arts while active
Skill-Asbestos1
Resilient Mode
The first instance of Arts damage received while Resilient Mode is active will be dodged.
Skill-Beehunter1
Flexibility
Physical
  • L1: 20%
  • L2: 23%
  • L3: 26%
  • L4: 30%
  • L5: 33%
  • L6: 36%
  • L7: 40%
  • M1: 45%
  • M2: 50%
  • M3: 60%
Blade Art 10% (+3% P5) Physical
Skill-Deepcolor2
Visual Trap
Applied to friendly units within the extended attack range while active, Physical
   
  
  
  
   
  • L1-L3: 25% L1-L3
  • L4-L6: 30%
  • L7: 35%
  • M1: 40%
  • M2: 45%
  • M3: 50%
Lucky Lass 50% Arts
Kung Fu Physical
  • E1: 20%
  • E2: 40%
  • P5: +3%
Skill-Flametail1
Quick Intuition
Guaranteed Physical after each activation (once only, does not stack)
Skill-Flametail2
"Pinus Sylvestris"
Applied to friendly units within the area-of-effect for 10 seconds, Physical
    
  
  
    
  • L1-L3: 35%
  • L4-L6: 40%
  • L7-M1: 45%
  • M2-M3: 50%
Skill-Flametail3
Flameheart
While active
  • L1-L6: 60%
  • L7-M3: 80%
Pinus Sylvestris Leader 22% (+3% P5) Physical for Kazimierz Operators while Flametail is deployed
Mounted Police Applied to all Vanguard Operators while Grani is deployed, Physical
  • E1: 10%
  • E2: 20%
  • P5: +5%
Striped Camouflage Applied to friendly ranged units within the area-of-effect, Physical
  
  
  
  • E1: 10%
  • E2: 20%
  • P5: +3%
Skill-Hellagur2
Half Moon
75% Physical while active
Skill-Highmore2
Evanescence from Paranoia
While active, Physical
  • L1-L3: 40%
  • L4-L6: 45%
  • L7: 50%
  • M1: 53%
  • M2: 56%
  • M3: 60%
Quick Fists Physical
  • E1: 15%
  • E2: 30%
  • P5: +3%
Skill-Jackie2
Pay Close Attention!
While active, Physical
  • L1-L3: 40%
  • L4-L6: 50%
  • L7-M2: 60%
  • M3: 70%
Extreme Evasion Physical
  • E1: 15%
  • E2: 30%
  • P5: +3%
Skill-Jessica1
Smokescreen
75% while active
Skill-Lappland1
Sundial
Once active, Physical
  • L1-L3: 20%
  • L4-L6: 25%
  • L7: 30%
  • M1: 33%
  • M2: 36%
  • M3: 40%

Note: The in-game description states that Sundial gives Lappland a chance to resist Physical damage, which is incorrect.

Skill-Lee3
Honored Guest
From enemies outside Lee's extended attack range while active
  
  
  
  • L1-L3: 50%
  • L4-L6: 55%
  • L7-M2: 60%
  • M3: 70%
Skill-LuoXiaohei1
Tail Afterimage
While active, Physical
  • L1: 20%
  • L2: 25%
  • L3-L6: 30%
  • L7-M2: 35%
  • M3: 45%
Skill-Mayer1
Bionic Device
Applied to all Robotters (and friendly units adjacent to them from M1)
    
  
    
  • L1: 10%
  • L2: 13%
  • L3: 15%
  • L4: 18%
  • L5: 20%
  • L6: 22%
  • L7-M1: 25%
  • M2: 30%
  • M3: 35%
Sturdy Constitution 15% Physical
Skill-MrNothing2
Wax and Wane
While active, Physical
  • L1-L3: 30%
  • L4-L6: 35%
  • L7: 40%
  • M1-M2: 45%
  • M3: 50%
Dual Personality While using Skill-Nightmare1 Drain Soul
  • E1: 20%
  • E2: 40%
  • P5: +5%
Skill-Nightingale2
Sanctuary
Applied to friendly units in the extended healing range while active, Arts
   
  
  
  
   
  • L1-L3: 10%
  • L4-L6: 15%
  • L7-M2: 20%
  • M3: 25%
Skill-Phantom1
Phantom of the Night
Lasts for 10 seconds, Physical
  • L1-L3: 20%
  • L4-L6: 30%
  • L7-M2: 40%
  • M3: 50%
Skill-ProjektRed1
Execution Mode
Lasts for 10 seconds
  • L1-L3: 20%
  • L4-L6: 30%
  • L7-M2: 40%
  • M3: 50%
Auditory Training Physical
  • E1: 15%
  • E2: 30%
  • P5: +4%
Clear Mind 70% Physical for 15 seconds after Saga's HP falls below 50% for the first time in each deployment
Invisible Blade Physical
  • E1: 20%
  • E2: 30%
Smoke Installation Applied to friendlies healed with Skill-Spot1 Secondary Healing Mode for 3 seconds, Physical
  • E1: 10%
  • E1 L55: 20%
Skill-Tsukinogi1
Without a Trace
Applied to friendly units within attack range while active
  • L1-L3: 25%
  • L4-L6: 28%
  • L7: 31%
  • M1: 32%
  • M2: 33%
  • M3: 35%
Self-Defense (E2) 25% (+5% P5) Physical Melee while Vulcan's skill is active
Ambush 10 seconds after deployment
  • E1: 40%
  • E2: 60%

Mirages summoned by Nightingale's Fleeting Phantom talent have 30% Physical dodge.

Enemies[]

Innate[]

Normal
Elite
Boss
  • Delinquents and Delinquent Bosses, Lucian, and Ominous Apparitions have 40% Physical (and Arts for Lucian) dodge while not blocked.
  • Redmark (Elite) Infiltrators gain 40% Physical and Arts dodge while inside a Sandstorm.
  • Nethersea/Nourished/Regressed Predators have 80% (90% for Nourished Predators) Physical and Arts dodge which will be disabled if the Predator is being Stunned, Frozen, put to Sleep, Levitated, Bound, or Silenced.
  • The Endspeaker gains 50% Physical and Arts dodge when not being Stunned, Frozen, put to Sleep, Levitated, or Bound on the next phase if it Consumes the Remains of a Regressed Predator during the transition.

Ability[]

Enemy Information
Andoain's Lights Unto Sufferers, created on his position when his HP falls below 50% (75%, 50%, and 25% HP on the second phase) and covers a radius of 2 tiles, gives 50% Physical/Arts dodge to enemies inside (including Andoain himself, but does not stack if an enemy is inside multiple Lights Unto Sufferers).
Manfred's Military Training gives him 80% Physical and Arts dodge, but will be disabled for 30 seconds when he is struck by the Londinium Secondary Defense Artillery.
For 20/30 seconds after spawning, the Alcohol Lover/Association Member receives a 100% Physical dodge.
For 10/20 seconds after their HP falls below 50%, the Lakeside Volunteer/Lifeguard receives a 100% Physical dodge.

Interactions[]

Heavyshooter Snipers' ARC-Y Operator Module causes their attacks to never proc the target's Physical dodge against enemies right in front of them.

Operator Skill/talent Interaction
Stilled Breath Fartooth's attacks while her skill is active will never proc the target's Physical dodge.
Vanguard Swordsmanship Upon dodging a Physical attack, the next attack deals two hits and (E2) hits multiple enemies within Flametail's range equal to her block count.
Quick Fists Upon dodging a Physical attack, the next attack have its ATK increased by 80% (E1)/100% (E2).
Skill-Jackie2
Pay Close Attention!
Upon dodging a Physical attack, launches a stronger counter-attack to an enemy within range, but Jackie can only launch counter-attacks once every a period based on her attack interval.
  • Damage (of ATK)
    • L1: 120%
    • L2: 125%
    • L3: 130%
    • L4: 135%
    • L5: 140%
    • L6: 145%
    • L7: 150%
    • M1: 155%
    • M2-M3: 160%
  • Delay (of attack interval)
    • L1-L3: 100%
    • L4-L6: 80%
    • L7-M2: 60%
    • M3: 50%
Extreme Evasion Upon dodging a Physical attack, increases ASPD by 6 (E1)/12 (E2) for 5 seconds. Every successful dodge will refresh the duration.

Other[]

In Ideal City, the damage dealt by Self-Driving Carts' collision never procs Physical dodge.

See also[]

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