Dodge is a gameplay mechanic in Arknights.
Overview[]
As the name suggests, Dodge allows the bearer to evade an attack directed at them, completely nullifying it in the process. However, dodging attacks does not prevent the bearer from being affected by anything triggered by hitting the target, such as Negative Statuses from certain attacks and Elemental Damages; Operators with defensive SP recovery for their skills will still generate SP if the attack that would hit them is dodged.
Multiple instances of Dodge stack multiplicatively with each other.
Currently all sources of Dodge only work against Physical and/or Arts attacks; there are no known ways to dodge attacks that deal True damage.
Sources[]
Operators[]
Ambusher Specialists have an innate 50% dodge.
Operator | Skill/talent | Information |
---|---|---|
Dodge Rate Up | 50% Physical | |
Ying Xiao - Fleeting Night |
60% Arts while active | |
Resilient Mode |
The first instance of Arts damage received while Resilient Mode is active will be dodged. | |
Flexibility |
Physical
| |
Blade Art | 10% (+3% P5) Physical | |
Visual Trap |
Applied to friendly units within the extended attack range while active, Physical □□□
□□□□
■□□□
□□□□
□□□
| |
Lucky Lass | 50% Arts | |
Kung Fu | Physical
| |
Quick Intuition |
Guaranteed Physical after each activation (once only, does not stack) | |
"Pinus Sylvestris" |
Applied to friendly units within the area-of-effect for 10 seconds, Physical □
□□□
□□■□□
□□□
□
| |
Flameheart |
While active
| |
Pinus Sylvestris Leader | 22% (+3% P5) Physical for Kazimierz Operators while Flametail is deployed | |
Mounted Police | Applied to all Vanguard Operators while Grani is deployed, Physical
| |
Striped Camouflage | Applied to friendly ranged units within the area-of-effect, Physical □□□
□■□
□□□
| |
Half Moon |
75% Physical while active | |
Evanescence from Paranoia |
While active, Physical
| |
Quick Fists | Physical
| |
Pay Close Attention! |
While active, Physical
| |
Extreme Evasion | Physical
| |
Smokescreen |
75% while active | |
Sundial |
Once active, Physical
Note: The in-game description states that Sundial gives Lappland a chance to resist Physical damage, which is incorrect. | |
Honored Guest |
From enemies outside Lee's extended attack range while active □□□
□■□
□□□
| |
Tail Afterimage |
While active, Physical
| |
Bionic Device |
Applied to all Robotters (and friendly units adjacent to them from M1) □
□■□
□
| |
Sturdy Constitution | 15% Physical | |
Wax and Wane |
While active, Physical
| |
Dual Personality | While using Drain Soul
| |
Sanctuary |
Applied to friendly units in the extended healing range while active, Arts □□□
□□□□
■□□□□
□□□□
□□□
| |
Phantom of the Night |
Lasts for 10 seconds, Physical
| |
Execution Mode |
Lasts for 10 seconds
| |
Auditory Training | Physical
| |
Clear Mind | 70% Physical for 15 seconds after Saga's HP falls below 50% for the first time in each deployment | |
Invisible Blade | Physical
| |
Smoke Installation | Applied to friendlies healed with Secondary Healing Mode for 3 seconds, Physical
| |
Without a Trace |
Applied to friendly units within attack range while active
| |
Self-Defense | (E2) 25% (+5% P5) Physical Melee while Vulcan's skill is active | |
Ambush | 10 seconds after deployment
|
Mirages summoned by Nightingale's Fleeting Phantom talent have 30% Physical dodge.
Enemies[]
Innate[]
Normal | |
---|---|
Elite | |
Boss |
- Delinquents and Delinquent Bosses, Lucian, and Ominous Apparitions have 40% Physical (and Arts for Lucian) dodge while not blocked.
- Redmark (Elite) Infiltrators gain 40% Physical and Arts dodge while inside a Sandstorm.
- Nethersea/Nourished/Regressed Predators have 80% (90% for Nourished Predators) Physical and Arts dodge which will be disabled if the Predator is being Stunned, Frozen, put to Sleep, Levitated, Bound, or Silenced.
- The Endspeaker gains 50% Physical and Arts dodge when not being Stunned, Frozen, put to Sleep, Levitated, or Bound on the next phase if it Consumes the Remains of a Regressed Predator during the transition.
Ability[]
Enemy | Information |
---|---|
Andoain's Lights Unto Sufferers, created on his position when his HP falls below 50% (75%, 50%, and 25% HP on the second phase) and covers a radius of 2 tiles, gives 50% Physical/Arts dodge to enemies inside (including Andoain himself, but does not stack if an enemy is inside multiple Lights Unto Sufferers). | |
Manfred's Military Training gives him 80% Physical and Arts dodge, but will be disabled for 30 seconds when he is struck by the Londinium Secondary Defense Artillery. | |
For 20/30 seconds after spawning, the Alcohol Lover/Association Member receives a 100% Physical dodge. | |
For 10/20 seconds after their HP falls below 50%, the Lakeside Volunteer/Lifeguard receives a 100% Physical dodge. |
Interactions[]
Heavyshooter Snipers' ARC-Y Operator Module causes their attacks to never proc the target's Physical dodge against enemies right in front of them.
Operator | Skill/talent | Interaction |
---|---|---|
Stilled Breath | Fartooth's attacks while her skill is active will never proc the target's Physical dodge. | |
Vanguard Swordsmanship | Upon dodging a Physical attack, the next attack deals two hits and (E2) hits multiple enemies within Flametail's range equal to her block count. | |
Quick Fists | Upon dodging a Physical attack, the next attack have its ATK increased by 80% (E1)/100% (E2). | |
Pay Close Attention! |
Upon dodging a Physical attack, launches a stronger counter-attack to an enemy within range, but Jackie can only launch counter-attacks once every a period based on her attack interval.
| |
Extreme Evasion | Upon dodging a Physical attack, increases ASPD by 6 (E1)/12 (E2) for 5 seconds. Every successful dodge will refresh the duration. |
Other[]
In Ideal City, the damage dealt by Self-Driving Carts' collision never procs Physical dodge.