Facility | Base skills |
A list of base skills related to the Dormitory.
Base skill | Condition |
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![]() When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives 1 Measure
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![]() When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.3 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.3
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![]() When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place. Does not stack with any additional bonuses); if the target is Gavial, further increases Morale restored by +0.45
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![]() When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place). Additionally, for every level of the current Dormitory, 1 level of Dreamland
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![]() When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale value with the last Operator assigned to that Dormitory (excluding self)
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![]() When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35
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![]() When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +0.75 per hour
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![]() When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +1 per hour
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![]() When this Operator is assigned to a Dormitory, restores +0.25 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.5
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25
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![]() When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35
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![]() When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all other Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour
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![]() When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.2
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![]() When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25
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![]() When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.7
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4
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![]() When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Ceylon, further increases Morale restored by +0.45
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![]() When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.75 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Blue Poison, further increases Morale restored by +0.45
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![]() When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to the Dormitory, self Morale recovered per hour +0.55
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![]() When this Operator is assigned to a dormitory, recovers a fixed 2 Morale per hour, unaffected by any other sources of Morale recovery
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![]() When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.25 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator
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![]() When this Operator is assigned to a Dormitory, every 1 level(s) of Dreamland is converted into 1 point(s) of Perception Information
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour
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![]() When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour
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![]() When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
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![]() When this Operator is assigned to a Dormitory, convert every 1 Measure to 1 Perception Information
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Notes[]
- Skills that affect "another Operator", "all Operators", or self-recovery may stack but only the strongest effect of each category.