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CasterMysticLeithanien
Caster Operator Ebenholz refuses to add any unnecessary prefixes in front of his name.
Despite the losses he suffered in the search, he will soon find his own path.
Position Ranged
Tags DPS
Trait Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Availability Headhunting

Stats[]

Range
Base
    
  
    
Elite 1
   
  
   
Elite 2
   
  
   
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 732 1046 1359 1678
ATK ATK 611 873 1134 1400 +150
DEF DEF 51 87 120 135
RES RES 10 10 15 20
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 23 23 25 25
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 3s 3s 3s 3s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +52
Potential 5 Improves Appoggiatura
Potential 6 DP cost -1
Total Cost
Ebenholz's Token
5
OR
Royal Caster Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Desolate Echoes.
  • New talent: Dynamics.
  • Range extended.
Level 50
LMD
30K
Caster Chip
5
Polyketon
7
Device
3
Elite 2 Elite 2
  • Maximum attributes increased.
  • New skill: Sound of Silence.
  • New talent: Appoggiatura.
  • Dynamics improved.
  • Operator Modules available.
Elite 1 Level 80
LMD
180K
Caster Dualchip
4
D32 Steel
4
Refined Solvent
7

Skills[]

Skill-Ebenholz1 Quickening Presto
Auto Recovery
Manual Trigger
5 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 30% ATK as Arts damage 5 25 5s
Rank 2
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 31% ATK as Arts damage 5 24 5s
Rank 3
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 32% ATK as Arts damage 5 23 5s
Rank 4
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 35% ATK as Arts damage 5 22 5s
Rank 5
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 36% ATK as Arts damage 5 21 5s
Rank 6
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 37% ATK as Arts damage 5 20 5s
Rank 7
Attack Range changes, Attack Interval is significantly reduced, and each attack deals 40% ATK as Arts damage 5 19 5s
Rank 8
Attack Range changes, Attack Interval is massively reduced, and each attack deals 43% ATK as Arts damage 5 18 5s
Rank 9
Attack Range changes, Attack Interval is massively reduced, and each attack deals 46% ATK as Arts damage 5 17 5s
Rank 10
Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage 5 15 5s
Skill-Ebenholz2 Desolate Echoes
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 140% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 16
Rank 2
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 150% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 16
Rank 3
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 160% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 16
Rank 4
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 170% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 15
Rank 5
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 180% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 15
Rank 6
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 190% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 15
Rank 7
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 14
Rank 8
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 215% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 14
Rank 9
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 230% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 13
Rank 10
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately 0 13
Skill-Ebenholz3 Sound of Silence
Auto Recovery
Manual Trigger
30 sec.
Level Effect Initial SP SP cost Duration
Rank 1
ASPD +40, ATK +35% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 115% of the original
Can manually deactivate skill at will
5 25 30s
Rank 2
ASPD +50, ATK +38% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 118% of the original
Can manually deactivate skill at will
5 25 30s
Rank 3
ASPD +50, ATK +40% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 120% of the original
Can manually deactivate skill at will
6 24 30s
Rank 4
ASPD +50, ATK +43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 123% of the original
Can manually deactivate skill at will
6 24 30s
Rank 5
ASPD +60, ATK +45% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 125% of the original
Can manually deactivate skill at will
7 23 30s
Rank 6
ASPD +60, ATK +48% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 128% of the original
Can manually deactivate skill at will
7 23 30s
Rank 7
ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original
Can manually deactivate skill at will
8 22 30s
Rank 8
ASPD +70, ATK +55% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 133% of the original
Can manually deactivate skill at will
9 22 30s
Rank 9
ASPD +70, ATK +60% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 136% of the original
Can manually deactivate skill at will
9 21 30s
Rank 10
ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original
Can manually deactivate skill at will
10 20 30s

Skill upgrades

Rank 2
Skill Summary - 1
5
Rank 3
Skill Summary - 1
5
Damaged Device
4
Ester
4
Rank 4
Skill Summary - 2
8
Orirock Cube
7
Rank 5
Skill Summary - 2
8
Sugar
4
Polyester
4
Rank 6
Skill Summary - 2
8
Loxic Kohl
7
Rank 7
Skill Summary - 3
8
Manganese Ore
3
Semi-Synthetic Solvent
5
Rank 8
Quickening Presto
Skill Summary - 3
8
Crystalline Circuit
4
Coagulating Gel
3
Desolate Echoes
Skill Summary - 3
8
Cutting Fluid Solution
4
Integrated Device
5
Sound of Silence
Skill Summary - 3
8
Refined Solvent
4
Incandescent Alloy
7
Rank 9
Quickening Presto
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Desolate Echoes
Skill Summary - 3
12
Manganese Trihydrate
4
Refined Solvent
8
Sound of Silence
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Rank 10
Quickening Presto
Skill Summary - 3
15
Polymerization Preparation
6
White Horse Kohl
7
Desolate Echoes
Skill Summary - 3
15
D32 Steel
6
RMA70-24
5
Sound of Silence
Skill Summary - 3
15
Crystalline Electronic Unit
6
Refined Solvent
4

Talent(s)[]

Dynamics
Elite 1 Stored attacks deal 120% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Elite 2 Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Appoggiatura
Elite 2 If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage
Elite 2Potential 5 If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage

Base skills[]

Skill-TP46 Musicianship Base Trading Post
When this Operator is assigned to a Trading Post, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 Perception Information is converted into 1 Soundless Resonance
Skill-TP47 Lingering Melody Base Trading Post
When this Operator is assigned to Trading Post, for every 4 Soundless Resonance, +1% order acquisition efficiency
Skill-TP48 Harmony Astray Elite 2 Trading Post
When this Operator is assigned to Trading Post, for every 2 Soundless Resonance, +1% order acquisition efficiency
Replaces Lingering Melody

Modules[]

Original module Original
Module Badge
Mystic Caster
Ebenholz's Badge
Operator Ebenholz has demonstrated a perennial commitment to Originium Arts.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MSC-X module MSC-X
Originium Dice Case
Originium Dice Case
Stage 1
Trait improved: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attributes increased:
ATK +58
ASPD +3
Stage 2
Dynamics improved: Stored attacks deal 140% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Attributes increased:
ATK +75
ASPD +4
Stage 3
Dynamics improved: Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Attributes increased:
ATK +90
ASPD +5
Description

"Could you be–?!"
Ebenholz quickens his pace as he exits the Medical Department, hoping to shake off the person behind him, but he's nevertheless followed all the way to his dormitory door.
"You have crossed the line."
"What does it matter?! I felt something was different about you. I can see now–it really is you, Graf Urtica!"
The man's forehead is rife with sweat, his voice dramatically lowered.
"I know you. You're just biding your time, waiting."
"You have the wrong person."
"Impossible! Look at these–Haguenau's inherited dice and wand, which went missing along with him twenty years ago! He and I grew up together! He told me himself that they were bestowed on his family by the Emperor!"
"Haguenau? ...I'm not familiar."
"But I know what these are! Nobody else could have used them as weapons," the man pants, "and you have no idea what I went through afterward! Everyone said I was tainted by Haguenau's madness, shunned me, but Haguenau was never mad. And neither was I! I even caught Oripathy thanks to their backstabbing–I lost my land and family estate. I fell from being a well-to-do squire to this sorry state!"
"You have my sympathies–"
"No! That was nothing! They were crueler still, a hundred times over!"
"A hundred times? Just what did they do to you?"
"They dared to slip my only daughter some kind of drug, and she disobeyed me, you understand? She went and married a filthy commoner, even had a bastard child! Can you imagine such disgrace? One worse than death? Would you truly permit such a scandal if it were you?!"
"......"
"I beg you, take me as a retainer! Take me back to that age, to when we controlled with fear, when we made the petty thieves who dared question you shudder in despair! To when we could drive such presumptuous thoughts from the commoners' minds!"
"Of course, I would gladly accept any treatment, be it favor or reprimand! I would fear you as though every day were my last! I would serve you, heed your every command! Should you call for my life to–"
Ebenholz sighs the heaviest sigh, gathers the dice in the hollow of his palm, and presents them to the man.
"Very well, you will become my retainer here and now, with this secret ritual. Close your eyes and listen well."
The man's entire body trembles with excitement.
"Fick der Graf Urtica."[note 1]
"?!"
"Fick all die Kaiser, fick all die Kurfürsten, die Herzöge, die Grafen, die Barone[note 2]–as well as you, Herr Knappe,[note 3] or should I say, Herr Ex-Knappe."
The man's expression gradually twists.
"Wake up. No more living your dreams of superiority."
"You"ve lost your land, so do as the prideful commoner does and lift your head, puff out your chest, and live on."
"That is the one and only word of advice I"ll give you."

Module MissionsUnlock conditions
  1. Defeat a total of 10 elite or leader enemies with Ebenholz (excluding Support Units)
  2. Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Ebenholz, and have Ebenholz defeat at least 1 Heavy Defender Leader
  • Complete both of Ebenholz's MSC-X Module Missions.
  • Raise Ebenholz to Elite 2 Level 60.
  • Have at least 100% Trust with Ebenholz.
Materials
Stage 1
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
MSC-Y module MSC-Y
Theory Expositor
"Theory Expositor"
Stage 1
New trait: ASPD +30 when there are stored attacks
Attributes increased:
Max. HP +80
ATK +80
Stage 2
Appoggiatura improved: If there are no other enemies near the target, attacks deal an additional 18% ATK as Arts damage. Otherwise, attacks deal 25% ATK as Arts damage to enemies near the target
Attributes increased:
Max. HP +120
ATK +112
Stage 3
Appoggiatura improved: If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target
Attributes increased:
Max. HP +175
ATK +135
Description

An Engineering operator, his beard slightly white, handed me my custom-order set of casting equipment. Its appearance was exactly as I'd requested: a simple metal case with not a hint of adornment, a wand with the surface polished to a mirror sheen, and a spherical energy reserve unit in a full silver color. Freshly produced, the Originium circuitry gave off the smell of solvent.
I picked up the wand from the case, and the reserve smoothly floated up with it, responding to the wand's movements, resting into a stable orbit in the air some thirty or forty centimeters from my hand.
I fired the reserve out, and the red circle bullseye at the center of the alloy was dented inwards by it. Impeccable energy conversion efficiency.
The Engineering operator's and my expressions were in total accord. We understood what a masterpiece this was.

Some months later, I met him again, bringing my old wand with me, and some Originium dice in my pocket.
"Old shoes do fit easier," he remarked.
I could only shrug.
"Still, I'd like to know why you went back to your old equipment," he said, his gaze sharp behind his goggles. "Even if it's just cosmetic reasons–no skin off my nose. Call it a little after-sales service courtesy of Engineering."
"Because of... the noise."
"Noise?"
I simply pulled out my wand and give it a perfunctory wave. The tip streaked through the air, but what came was not the sound of slicing air, but music.
"I did some research into your wand there, when we got your request. The frequencies it vibrates against the air at are beyond common sense, I can tell you that. It's a real mystery, but it doesn't do anything to help casting. Doesn't hinder either, though."
"I understand, but this ties to my–"
My personal affairs.
I ordered the wand precisely to distance myself from that bothersome music. It and the fantastical melody that once played at the Afterglow Hall are all but the same. For each day that I use the wand, that night I dream of that scene again, and hear that melody.
The new wand successfully quietened my dreams, but the scene still laid before me, the silent struggle all the more wretched, the silent death throes all the more terrible.
Only once I took up my old wand again did I understand. That nightmare would run its way through my entire life–had already done so–and to try and forget was mere futility.
I couldn't flee it, and couldn't reconcile with it either. I was forced to concede that it was a part of me, and that I would fight it for the rest of my days.
As now well demonstrated. I was the one who ordered the wand, and the one who gave up on it.
Graf Urtica simply walked away from it all, and left all the trouble and anger to others, but Ebenholz could not.
Of course, Ebenholz could denounce those morons who thought themselves so lofty; however, faced with a craftsman who he'd offended, did he truly have the right to send them packing with but a few vile words?
If it were... him, what would he do? What would he want me to do?
The answer couldn't be any clearer.
With difficulty, I cleared my throat, unsure if I would offend the craftsman once again with this.
"The story is a little long, but... if you're willing to listen, I can explain in full detail."

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Ebenholz, and have Ebenholz defeat at least 6 enemies
  2. Clear Main Theme 3-6 with a 3-star rating; You must deploy your own Ebenholz, and have Ebenholz defeat the Veteran Butcher
  • Complete both of Ebenholz's MSC-Y Module Missions.
  • Raise Ebenholz to Elite 2 Level 60.
  • Have at least 100% Trust with Ebenholz.
Materials
Stage 1
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K

Notes[]

  1. "F**k the Count (of) Urtica" in German
  2. "F**k to the Emperor, f**k to the Prince-Electors, the Dukes, the Counts, the Barons" in German
  3. "Mr. Squire" in German

Changelog[]