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Standard Bearer
Elysium, Vanguard Operator, ensures that operations proceed smoothly by providing stable battlefield communications.
The flag isn't a weapon. It'll cost a lot to replace if it gets broken.
Position Melee
Tags DP-Recovery, Support
Trait Cannot block enemies during the skill duration
Availability Headhunting; Recruitment
The name of Elysium's BEA-X Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Trust bonus
HP 702 962 1218 1669
ATK 237 339 447 533
DEF 154 215 284 335 +60
RES 0 0 0 0
Rdpl. time 70s 70s 70s 70s
DP cost 9 9 11 11
Blk. cnt. 1 1 1 1
Atk. itvl. 1.3s 1.3s 1.3s 1.3s
Potential
DP cost -1
Redeployment time -4 seconds
DEF +23
Improves Sniper Support
DP cost -1
Total Cost
Elysium's Token
5
OR
Epic Vanguard Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Monitor.
  • New talent: Sniper Support.
Level 50
LMD
20K
Vanguard Chip
4
Polyester
4
Sugar
3
Elite 2
  • Maximum attributes increased.
  • Sniper Support improved.
  • Operator Modules available.
Elite 1 Level 70
LMD
120K
Vanguard Dualchip
3
Incandescent Alloy Block
7
Aketon
16

Skills[]

Support γ
Auto Recovery
Manual Trigger
8 sec.
Level Effect Initial SP SP cost Duration
Stops attacking and recovers 18 DP over the skill duration 10 35 8s
Stops attacking and recovers 18 DP over the skill duration 10 34 8s
Stops attacking and recovers 18 DP over the skill duration 10 33 8s
Stops attacking and recovers 18 DP over the skill duration 11 32 8s
Stops attacking and recovers 18 DP over the skill duration 11 31 8s
Stops attacking and recovers 18 DP over the skill duration 11 30 8s
Stops attacking and recovers 18 DP over the skill duration 12 29 8s
Stops attacking and recovers 18 DP over the skill duration 13 28 8s
Stops attacking and recovers 18 DP over the skill duration 14 27 8s
Stops attacking and recovers 18 DP over the skill duration 15 26 8s
Monitor
Auto Recovery
Manual Trigger
15 sec.
  
  
Level Effect Initial SP SP cost Duration
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 40 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 39 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 38 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 37 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 36 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 35 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -25% DEF, and lose Invisibility
10 34 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -28% DEF, and lose Invisibility
12 33 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -31% DEF, and lose Invisibility
14 32 15s
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility
16 30 15s

Skill upgrades

Skill Summary - 1
4
Skill Summary - 1
4
Ester
7
Skill Summary - 2
6
Oriron
3
Skill Summary - 2
6
Polyketon
4
Skill Summary - 2
6
Integrated Device
3
Skill Summary - 3
6
Grindstone
2
Orirock Cluster
4
Support γ
Skill Summary - 3
5
Polymerized Gel
3
Orirock Cluster
6
Monitor
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Support γ
Skill Summary - 3
6
Incandescent Alloy Block
3
RMA70-24
5
Monitor
Skill Summary - 3
6
Keton Colloid
3
Polymerized Gel
6
Support γ
Skill Summary - 3
10
D32 Steel
4
Keton Colloid
4
Monitor
Skill Summary - 3
10
Polymerization Preparation
4
Grindstone Pentahydrate
4

Talent(s)[]

Sniper Support
Elite 1 When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active
Elite 1Potential 5 When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active
Elite 2 When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active
Elite 2Potential 5 When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active

Base skills[]

Correspondent Base
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)
Pioneer Elite 2
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)

Modules[]

Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original
Elysium's Badge
Operator Elysium has demonstrated a remarkable aptitude for raising the morale of allies in the battlefield.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
BEA-X
Emergency Call Book
Stage 1
Trait improved: During skill duration, Block becomes 0, but the Operator in front gains Block +1
Attributes increased:
Max. HP +110
DEF +40
Stage 2
Sniper Support improved: When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 ASPD when Elysium's skill is active
Attributes increased:
Max. HP +130
DEF +50
Stage 3
Sniper Support improved: When deployed, all [Sniper] Operators have -2 DP Cost and gain +26 ASPD when Elysium's skill is active
Attributes increased:
Max. HP +150
DEF +55
Description

通讯记录012-1177
“喂?在吗?我摊上大事了!”
“怎么,你头被人打破了?”
“比这还严重!!!”
“你在哪?”
“老地方......”

通讯记录013-1177
“这么快打回来,出了什么问题?”
“哈哈哈哈哈哈哈哈哈——”
“......”
“不行让我再笑一会儿哈哈哈——”
“......别笑了!这件事对我来说真的很重要!
“算我欠你一个人情只要能够妥善解决之后我一定会好好犒劳你!”
“好吧。
“要我做什么?”
“首先——不要告诉任何人!”

通讯记录025-1177
“东西到了。”
“太好了,快送过来吧!”
“你已经闭门不出三天了。
“医疗部的人很担心你,还有什么借口能应付他们?”
“相信我,我有一种强烈的预感,这回绝对没问题!
“这秘宝来自一家东国的美容院,据说见效神速,再严重都能恢复如初,网上有很多好评呢!”

通讯记录028-1177
“怎么样了?”
“......好像没什么效果。
“你说我要不要再调高一点温度?或者再多等几个小时?”
“你又被骗了,快结束这场闹剧吧。
“我现在就去找医疗干员解决你的烦恼。”
“等、不要去啊——”
“就这?我还以为你又要喋喋不休地提出诱人条件来阻止我。”
“......”
“喂,你还在吗?”

通讯记录273-1000
......走。
“这是......队长?”
......救。
“......求援代码?
“讯号有点微弱,我已经开启增幅器了。
“请复述指令。”
发送......坐标......
“坐标?
“......坐标已收到。
“我立刻出发!”

通讯记录029-1177
“极境?人呢?”
“来了条紧急通讯,我得先去执行任务。”
“啊?那你的头等大事不管了?”
“不要提醒我这件事!!”

通讯记录277-1000
......所有的基站都被毁了,你就是最后一条。
多亏了你,援兵很及时。
没想到你还带着它。
“您是指这台早该弃用的寻呼收讯器?啊哈哈......当时我恰好在收拾旧物啦。”
嗯。
顺带一问,你的发型——那撮“闪电形”的红发,是新设计的?
大家见到你就笑,看来都很喜欢。
“不,不是的,那是个意外啊!!!”

Module MissionsUnlock conditions
  1. During battles, have Elysium use Support γ a total of 10 times (excluding Support Units)
  2. Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Elysium, and cannot include any other Vanguard Operators as members
  • Complete both of Elysium's BEA-X Module Missions.
  • Raise Elysium to Elite 2 Level 50.
  • Have at least 100% Trust with Elysium.
Materials
Stage 1
Module Data Block
2
Polymerized Gel
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Grindstone Pentahydrate
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Crystalline Circuit
5
LMD
60K

Changelog[]

References[]

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