Arknights Wiki
Advertisement
Vanguard.pngStandard BearerRhodes Island.png
Elysium icon.png
Elysium, Vanguard Operator, ensures that operations proceed smoothly by providing stable battlefield communications.
The flag isn't a weapon. It'll cost a lot to replace if it gets broken.
Position
Melee
Tags
DP-Recovery
 
Support
Trait Cannot block enemies during the skill duration
Availability Headhunting

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 702 962 1218 1669
ATK.png ATK 237 339 447 533
DEF.png DEF 154 215 284 335 +60
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 9 9 11 11
BLOCK.png Block 1 1 1 1
ASPD.png Interval 1.3s 1.3s 1.3s 1.3s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png DEF +23
Potential 5.png Improves Sniper Support
Potential 6.png DP cost -1

Total Cost
Elysium's Token.png
5
OR
Epic Vanguard Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Monitor.
  • New talent: Sniper Support.
Level 50
LMD.png
20K
 
Vanguard Chip
4
 
Polyester.png
4
 
Sugar.png
3
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Sniper Support improved.
Elite 1 Level 70
LMD.png
120K
 
Vanguard Dualchip
3
 
Incandescent Alloy Block.png
7
 
Aketon.png
16

Skills

Skill-Support3.png
Support γ
Auto Recovery
Manual Trigger
 
8 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Stops attacking and recovers 18 DP over the skill duration 10 35 8s
Rank 2.png Stops attacking and recovers 18 DP over the skill duration 10 34 8s
Rank 3.png Stops attacking and recovers 18 DP over the skill duration 10 33 8s
Rank 4.png Stops attacking and recovers 18 DP over the skill duration 11 32 8s
Rank 5.png Stops attacking and recovers 18 DP over the skill duration 11 31 8s
Rank 6.png Stops attacking and recovers 18 DP over the skill duration 11 30 8s
Rank 7.png Stops attacking and recovers 18 DP over the skill duration 12 29 8s
Rank 8.png Stops attacking and recovers 18 DP over the skill duration 13 28 8s
Rank 9.png Stops attacking and recovers 18 DP over the skill duration 14 27 8s
Rank 10.png Stops attacking and recovers 18 DP over the skill duration 15 26 8s
Skill-Elysium1.png
Monitor
  
  
Auto Recovery
Manual Trigger
 
15 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 40 15s
Rank 2.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 39 15s
Rank 3.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility
6 38 15s
Rank 4.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 37 15s
Rank 5.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 36 15s
Rank 6.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility
8 35 15s
Rank 7.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -25% DEF, and lose Invisibility
10 34 15s
Rank 8.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -28% DEF, and lose Invisibility
12 33 15s
Rank 9.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -31% DEF, and lose Invisibility
14 32 15s
Rank 10.png Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility
16 30 15s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Ester.png
7
Rank 4.png
Skill Summary - 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary - 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary - 2.png
6
Integrated Device.png
3
Rank 7.png
Skill Summary - 3.png
6
Grindstone.png
2
Orirock Cluster.png
4
Rank 8.png
Support γ
Skill Summary - 3.png
5
Polymerized Gel.png
3
Orirock Cluster.png
6
Monitor
Skill Summary - 3.png
5
Optimized Device.png
2
Oriron Cluster.png
3
Rank 9.png
Support γ
Skill Summary - 3.png
6
Incandescent Alloy Block.png
3
RMA70-24.png
5
Monitor
Skill Summary - 3.png
6
Keton Colloid.png
3
Polymerized Gel.png
6
Rank 10.png
Support γ
Skill Summary - 3.png
10
D32 Steel.png
4
Keton Colloid.png
4
Monitor
Skill Summary - 3.png
10
Polymerization Preparation.png
4
Grindstone Pentahydrate.png
4

Talent(s)

Sniper Support
Elite 1 When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active
Elite 1Potential 5 When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active
Elite 2 When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active
Elite 2Potential 5 When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active

Base skills

Skill-RR3.png Correspondent Base Reception Room.png
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)
Skill-RR2.png Pioneer Elite 2 Reception Room.png
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)

Changelog

References

  1. A word pun for his Chinese name pronunciation.
Advertisement