★★★★★
Elysium |
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Position | Melee | |
Tags | DP-Recovery, Support | |
Trait | Cannot block enemies during the skill duration | |
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Elysium's BEA-X Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights. |
Stats[]
Range | ||
Base ■□ |
Elite 1 ■□ |
Elite 2 ■□ |
Attributes | ![]() |
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702 | 962 | 1218 | 1669 | |
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237 | 339 | 447 | 533 | |
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154 | 215 | 284 | 335 | +60 |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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9 | 9 | 11 | 11 | |
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1 | 1 | 1 | 1 | |
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1.3s | 1.3s | 1.3s | 1.3s |
Potential | ||||
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DP cost -1 | |||
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Redeployment time -4 seconds | |||
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DEF +23 | |||
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Improves Sniper Support | |||
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DP cost -1 | |||
Total Cost
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Promotion |
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Skills[]
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Support γ Auto Recovery Manual Trigger 8 sec. |
Level | Effect | ![]() |
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Stops attacking and recovers 18 DP over the skill duration | 10 | 35 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 10 | 34 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 10 | 33 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 11 | 32 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 11 | 31 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 11 | 30 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 12 | 29 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 13 | 28 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 14 | 27 | 8s |
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Stops attacking and recovers 18 DP over the skill duration | 15 | 26 | 8s |
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Monitor Auto Recovery Manual Trigger 15 sec. |
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Level | Effect | ![]() |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility |
6 | 40 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility |
6 | 39 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility |
6 | 38 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility |
8 | 37 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility |
8 | 36 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies. Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility |
8 | 35 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -25% DEF, and lose Invisibility |
10 | 34 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -28% DEF, and lose Invisibility |
12 | 33 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -31% DEF, and lose Invisibility |
14 | 32 | 15s |
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Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility |
16 | 30 | 15s |
Skill upgrades
Talent(s)[]
Sniper Support |
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When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active |
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When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active |
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When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active |
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When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active |
Base skills[]
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When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) |
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When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) |
Modules[]
Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the section. |
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![]() ![]() Elysium's Badge
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Operator Elysium has demonstrated a remarkable aptitude for raising the morale of allies in the battlefield. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() Emergency Call Book
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Attributes increased: Max. HP +110DEF +40 |
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Sniper Support improved: When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 ASPD when Elysium's skill is active Attributes increased: Max. HP +130DEF +50 | |
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Sniper Support improved: When deployed, all [Sniper] Operators have -2 DP Cost and gain +26 ASPD when Elysium's skill is active Attributes increased: Max. HP +150DEF +55 |
Description |
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通讯记录012-1177 通讯记录013-1177 通讯记录025-1177 通讯记录028-1177 通讯记录273-1000 通讯记录029-1177 通讯记录277-1000 |
Module Missions | Unlock conditions |
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Materials | |||||
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Changelog[]
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