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SpecialistPush StrokerLaterano
Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you.
His only trick is having enough patience.
Position Melee
Tags Shift, Crowd-Control
Trait Can attack all blocked enemies[note 1]
Can be deployed on Ranged Tiles
Availability Guide Ahead (Notarial Tasks)

Stats[]

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 825 1147 1510 1937 +350
ATK ATK 285 396 528 653
DEF DEF 158 240 316 381 +35
RES RES 0 0 0 0
RDP Rdpl. time 80s 80s 80s 80s
COST DP cost 20 20 22 22
BLOCK Blk. cnt. 2 2 2 2
ASPD Atk. itvl. 1.2s 1.2s 1.2s 1.2s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 DP cost -1
Potential 5 Improves Precise Aim
Potential 6 DP cost -1
Total Cost
Enforcer's Token
5
OR
Epic Specialist Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Staggering Shot.
  • New talent: Precise Aim.
Level 50
LMD
20K
Specialist Chip
4
Orirock Cube
8
Sugar
2
Elite 2 Elite 2
Elite 1 Level 70
LMD
120K
Specialist Dualchip
3
Polymerized Gel
8
Compound Cutting Fluid
12

Skills[]

Skill-Enforcer1 Deterring Shot
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The next attack pushes the target towards the attack direction slightly, stunning it for 1.2 seconds if the target collides with High Ground. 0 6
Rank 2
The next attack pushes the target towards the attack direction slightly, stunning it for 1.3 seconds if the target collides with High Ground. 0 6
Rank 3
The next attack pushes the target towards the attack direction slightly, stunning it for 1.4 seconds if the target collides with High Ground. 0 6
Rank 4
The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground. 0 6
Rank 5
The next attack pushes the target towards the attack direction moderately, stunning it for 1.5 seconds if the target collides with High Ground. 0 6
Rank 6
The next attack pushes the target towards the attack direction moderately, stunning it for 1.6 seconds if the target collides with High Ground. 0 6
Rank 7
The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground. 0 6
Rank 8
The next attack pushes the target towards the attack direction moderately, stunning it for 1.8 seconds if the target collides with High Ground. 0 6
Rank 9
The next attack pushes the target towards the attack direction moderately, stunning it for 1.9 seconds if the target collides with High Ground. 0 6
Rank 10
The next attack pushes the target towards the attack direction significantly, stunning it for 2 seconds if the target collides with High Ground. 0 5
Skill-Enforcer2 Staggering Shot
Auto Recovery
Manual Trigger
  
Level Effect Initial SP SP cost Duration
Rank 1
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.6 seconds (the stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.6 seconds. 0 22
Rank 2
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.7 seconds (the stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.7 seconds. 0 22
Rank 3
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.8 seconds (the stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.8 seconds. 0 22
Rank 4
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds. 0 21
Rank 5
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2 seconds (the stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2 seconds. 0 21
Rank 6
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2.1 seconds (the stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.1 seconds. 0 21
Rank 7
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds. 0 20
Rank 8
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.3 seconds (the stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.3 seconds. 0 19
Rank 9
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.4 seconds (the stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.4 seconds. 0 18
Rank 10
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds. 0 17

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Ester
7
Rank 4
Skill Summary - 2
6
Oriron
3
Rank 5
Skill Summary - 2
6
Polyketon
4
Rank 6
Skill Summary - 2
6
RMA70-12
3
Rank 7
Skill Summary - 3
6
Crystalline Component
3
Semi-Synthetic Solvent
3
Rank 8
Deterring Shot
Skill Summary - 3
5
Crystalline Circuit
3
Coagulating Gel
1
Staggering Shot
Skill Summary - 3
5
Cutting Fluid Solution
3
Integrated Device
3
Rank 9
Deterring Shot
Skill Summary - 3
6
Optimized Device
3
Oriron Block
3
Staggering Shot
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10
Deterring Shot
Skill Summary - 3
10
Bipolar Nanoflake
4
Cutting Fluid Solution
4
Staggering Shot
Skill Summary - 3
10
Polymerization Preparation
4
Incandescent Alloy Block
4

Talent(s)[]

Precise Aim
Elite 1 Ignores 90 DEF when attacking enemies with a weight greater than or equal to 3
Elite 1Potential 5 Ignores 110 (+20) DEF when attacking enemies with a weight greater than or equal to 3
Elite 2 Ignores 180 DEF when attacking enemies with a weight greater than or equal to 3
Elite 2Potential 5 Ignores 200 (+20) DEF when attacking enemies with a weight greater than or equal to 3

Base skills[]

Skill-RR17 Clue Search α Base Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-RR26 Logical Deduction Elite 2 Reception Room
When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by 2
Replaces Clue Search α

Modules[]

Original module Original
Module Badge
Push Stroker Specialist
Enforcer's Badge
Operator Enforcer has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PUS-X module PUS-X
Heaven, Here, Now
Heaven, Here, Now
Stage 1
Trait improved: Simultaneously attacks all blocked enemies[note 1]
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Attributes increased:
Max. HP +170
ATK +45
Stage 2
Precise Aim improved: Ignores 250 DEF when attacking enemies with a weight greater than or equal to 3
Attributes increased:
Max. HP +215
ATK +54
Stage 3
Precise Aim improved: Ignores 280 DEF when attacking enemies with a weight greater than or equal to 3
Attributes increased:
Max. HP +240
ATK +60
Description

"You want to work at my patisserie? A Notarial Hall executor?!"
"Yes."
......
No matter the reason Ezell gives, the patisserie owner finds it hard to comprehend why an executor wants to do this of all things. Still, Laterano's Sankta are famed for doing as they please, and he has no reason to refuse, so the patisserie is where he lets Ezell be.
At first, Ezell's work is rough around the edges, clearly too stiff in copying what he sees. He unfailingly takes down all the necessary ingredients, amounts, ratios, and methods in his notebook.
Some, of course, are floored to recognize what Ezell is. There's even speculation that some major case is developing–why else would a Notarial Hall executor go into hiding here, like this? Still, the week ends without anything of note. And just like at the Notarial Hall, Ezell is never late. But no matter how busy the shop is, he never works overtime, always punctual to clock out.
"Cecelia, I'm home. Here, cookies."
"Thanks, Mister Ezell!"
"They're really good! Mister Ezell, did you make them?"
"Mm-hm. In a few more days, once I've made the preparations, we'll head out to see your papà."
"Okay!"
......
"What? You're quitting, right now? *sigh* You've put so much effort into learning patisserie, you know. Even taught you my secret recipe, hahaha."
"I'm sorry."
......
"Ezell, the intel you need's all here."
"Thank you, Richele."
"Once you're checked in at Rhodes Island, got an idea of where you're going next?"
"Hmm... based on our present intel, I think I do, roughly.
"Let's go, Cecelia."
......
If you took a look through the notebook Ezell carries, you'd find it crammed full of things you'd expect from someone like him. Notes on his work, timetables, coffee brewing instructions, etc.
But on one page, in immature handwriting, is "I want to eat Lateran sweets," contrasted by a dessert recipe below in Ezell's script.
"They'd be hard to find in any stores after leaving Laterano, and would spoil on the way if prepared in bulk beforehand, so the best plan was to learn to make them myself."
"I know how implausible leaving Laterano to find a Sarkaz is, given the current circumstances. I have enough faith to stay by Cecelia's side the whole way, but I know that for her, the journey to come will reveal itself to be an ordeal like nothing else."
"So I've told her that whenever she wants to do something, she can write in this book. No matter how unrealistic, I'll earnestly plan it out, execute it, and achieve it. So that on this journey, Cecelia's heart remains ever filled with hope."
Thus explains Ezell.
"Ah! Cecelia, wait!"
"That's black coffee! You won't grow big if you drink that!"

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Enforcer, and unleash Staggering Shot at least 2 times in each battle
  2. Clear Side Story GA-EX-1 with a 3-star rating; You must deploy your own Enforcer, and cause at least 3 Pathfinder Sagittarius Prefects[sic] to fall in a pit
  • Complete both of Enforcer's PUS-X Module Missions.
  • Raise Enforcer to Elite 2 Level 50.
  • Have at least 100% Trust with Enforcer.
Materials
Stage 1
Module Data Block
2
Grindstone Pentahydrate
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Oriron Block
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
White Horse Kohl
5
LMD
60K

Notes[]

  1. 1.0 1.1 Contrary to the wording, Enforcer does not actually need to block the enemies for his attacks to hit them. Rather, Enforcer's attacks hit multiple targets within range equal to his block count.

Changelog[]

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