The names/descriptions of Enforcer's skill(s)/talent(s)/base skills are temporary community-provided translations which may not represent the final localization, to be updated when the Operator is announced/released in the Global server of Arknights.
The next attack pushes the target towards the attack direction slightly, and the target is Stunned for 1.3 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction slightly, and the target is Stunned for 1.4 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction moderately, and the target is Stunned for 1.4 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction moderately, and the target is Stunned for 1.5 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction moderately, and the target is Stunned for 1.6 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction moderately, and the target is Stunned for 1.7 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction moderately, and the target is Stunned for 1.8 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction moderately, and the target is Stunned for 1.9 seconds upon hitting a Ranged tile
0
6
–
The next attack pushes the target towards the attack direction significantly, and the target is Stunned for 2 seconds upon hitting a Ranged tile
0
5
–
Intimidation Shot
Range
■□□
Auto Recovery
Auto Trigger
Level
Effect
Init. SP
SP cost
Duration
Immediately pushes away all enemies in rangemoderately and Stuns them for 1.6 seconds (the Stun is extended to 2.7 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 1.6 seconds
0
22
–
Immediately pushes away all enemies in range moderately and Stuns them for 1.7 seconds (the Stun is extended to 2.8 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 1.7 seconds
0
22
–
Immediately pushes away all enemies in range moderately and Stuns them for 1.8 seconds (the Stun is extended to 2.9 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 1.8 seconds
0
22
–
Immediately pushes away all enemies in range moderately and Stuns them for 1.9 seconds (the Stun is extended to 3 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 1.9 seconds
0
21
–
Immediately pushes away all enemies in range moderately and Stuns them for 2 seconds (the Stun is extended to 3.1 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 2 seconds
0
21
–
Immediately pushes away all enemies in range moderately and Stuns them for 2.1 seconds (the Stun is extended to 3.2 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 2.1 seconds
0
21
–
Immediately pushes away all enemies in range significantly and Stuns them for 2.2 seconds (the Stun is extended to 3.4 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 2.2 seconds
0
20
–
Immediately pushes away all enemies in range significantly and Stuns them for 2.3 seconds (the Stun is extended to 3.6 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 2.3 seconds
0
19
–
Immediately pushes away all enemies in range significantly and Stuns them for 2.4 seconds (the Stun is extended to 3.8 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 2.4 seconds
0
18
–
Immediately pushes away all enemies in range greatly and Stuns them for 2.5 seconds (the Stun is extended to 4 seconds upon hitting a Ranged tile). If the target collides with another enemy, they are Stunned for 2.5 seconds
0
17
–
Skill upgrades
4
4
7
6
3
6
4
6
3
6
3
3
Body Shot
5
3
1
Intimidation Shot
5
3
3
Body Shot
6
3
3
Intimidation Shot
6
3
5
Body Shot
10
4
4
Intimidation Shot
10
4
4
Talent(s)
Skilled Shooting
When attacking enemies with a weight of 3 or higher, ignore 90 DEF
When attacking enemies with a weight of 3 or higher, ignore 180 DEF
When this Operator is assigned to the Reception Room, Clue search speed increases by 35% and Morale consumed per hour +2
Replaces Clue Search α
Notes
↑Contrary to the wording, Enforcer does not need to block the enemies for his attacks to hit them. Instead, Enforcer's attacks hit multiple enemies within range equal to his block count.