★★★★★
Enforcer |
Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you. His only trick is having enough patience. | |
Position | Melee | |
Tags | Shift, Crowd-Control | |
Trait | Can attack all blocked enemies[note 1] Can be deployed on Ranged Tiles | |
Availability | Guide Ahead (Notarial Tasks) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
Range | ||
Base ■□ |
Elite 1 ■□ |
Elite 2 ■□ |
Attributes | ↑ | ↑ | ↑ | ||
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HP | 825 | 1147 | 1510 | 1937 | +350 |
ATK | 285 | 396 | 528 | 653 | |
DEF | 158 | 240 | 316 | 381 | +35 |
RES | 0 | 0 | 0 | 0 | |
Rdpl. time | 80s | 80s | 80s | 80s | |
DP cost | 20 | 20 | 22 | 22 | |
Blk. cnt. | 2 | 2 | 2 | 2 | |
Atk. itvl. | 1.2s | 1.2s | 1.2s | 1.2s |
Potential | ||||
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DP cost -1 | ||||
Redeployment time -4 seconds | ||||
DP cost -1 | ||||
Improves Precise Aim | ||||
DP cost -1 | ||||
Total Cost
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Promotion |
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Elite 2
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Skills[]
Deterring Shot Auto Recovery Auto Trigger |
Level | Effect | |||
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The next attack pushes the target towards the attack direction slightly, stunning it for 1.2 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction slightly, stunning it for 1.3 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction slightly, stunning it for 1.4 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.5 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.6 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.8 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.9 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction significantly, stunning it for 2 seconds if the target collides with High Ground. | 0 | 5 | – |
Staggering Shot Auto Recovery Manual Trigger |
■□□ |
Level | Effect | |||
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Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.6 seconds (the stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.6 seconds. | 0 | 22 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.7 seconds (the stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.7 seconds. | 0 | 22 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.8 seconds (the stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.8 seconds. | 0 | 22 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds. | 0 | 21 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2 seconds (the stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2 seconds. | 0 | 21 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2.1 seconds (the stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.1 seconds. | 0 | 21 | – | |
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds. | 0 | 20 | – | |
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.3 seconds (the stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.3 seconds. | 0 | 19 | – | |
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.4 seconds (the stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.4 seconds. | 0 | 18 | – | |
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds. | 0 | 17 | – |
Skill upgrades
Talent(s)[]
Precise Aim |
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Ignores 90 DEF when attacking enemies with a weight greater than or equal to 3 | |
Ignores 110 (+20) DEF when attacking enemies with a weight greater than or equal to 3 | |
Ignores 180 DEF when attacking enemies with a weight greater than or equal to 3 | |
Ignores 200 (+20) DEF when attacking enemies with a weight greater than or equal to 3 |
Base skills[]
Clue Search α |
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When this Operator is assigned to the Reception Room, Clue search speed increases by 10% |
Logical Deduction |
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When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by 2 |
Modules[]
Original |
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Enforcer's Badge
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Operator Enforcer has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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PUS-X |
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Heaven, Here, Now
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Trait improved: Simultaneously attacks all blocked enemies[note 1] Can be deployed on ranged tiles, and refunds half the DP cost of this deployment Attributes increased: Max. HP +170ATK +45 | |
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Precise Aim improved: Ignores 250 DEF when attacking enemies with a weight greater than or equal to 3 Attributes increased: Max. HP +215ATK +54 | ||
Precise Aim improved: Ignores 280 DEF when attacking enemies with a weight greater than or equal to 3 Attributes increased: Max. HP +240ATK +60 |
Description |
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"You want to work at my patisserie? A Notarial Hall executor?!" |
Module Missions | Unlock conditions |
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Materials | |||||
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Notes[]
Changelog[]
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