★★★★★★
Executor the Ex Foedere |
Saint Federico Giallo, also known here as Executor. He would occasionally asks why when he received a mission. | |
Position | Melee | |
Tags | DPS | |
Trait | Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count | |
Availability | Headhunting |
Operator | File | Story | Overview | Gallery | Trivia |
The names/descriptions of Executor the Ex Foedere's skill(s)/talent(s)/base skills/REA-X Operator Module are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats[]
Range | ||
Base □
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Elite 1 □
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Elite 2 □
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Attributes | ![]() |
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1076 | 1475 | 1967 | 2491 | |
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298 | 439 | 586 | 707 | +70 |
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224 | 308 | 396 | 461 | +30 |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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20 | 20 | 21 | 23 | |
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1 | 1 | 2 | 2 | |
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1.3s | 1.3s | 1.3s | 1.3s |
Potential | ||||
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DP cost -1 | |||
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DEF +22 | |||
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ATK +26 | |||
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Improves The Chosen One | |||
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DP cost -1 | |||
Total Cost
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Promotion |
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Skills[]
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Testament Exacted Offensive Recovery Auto Trigger Toggleable |
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Level | Effect | ![]() |
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Attack range expands, ATK +10%, and attacks ignore 100 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 10 | – |
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Attack range expands, ATK +10%, and attacks ignore 130 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 10 | – |
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Attack range expands, ATK +10%, and attacks ignore 160 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 10 | – |
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Attack range expands, ATK +20%, and attacks ignore 190 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 9 | – |
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Attack range expands, ATK +20%, and attacks ignore 220 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 9 | – |
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Attack range expands, ATK +20%, and attacks ignore 250 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 9 | – |
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Attack range expands, ATK +30%, and attacks ignore 280 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 8 | – |
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Attack range expands, ATK +40%, and attacks ignore 320 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 8 | – |
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Attack range expands, ATK +45%, and attacks ignore 360 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 8 | – |
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Attack range expands, ATK +50%, and attacks ignore 400 DEF Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 8 | – |
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Close Combat Offensive Recovery Manual Trigger Toggleable |
Level | Effect | ![]() |
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ATK +30%, DEF +30%, Block +1, and has a 10% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 15 | – |
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ATK +35%, DEF +35%, Block +1, and has a 10% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
1 | 15 | – |
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ATK +40%, DEF +40%, Block +1, and has a 10% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
2 | 15 | – |
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ATK +45%, DEF +45%, Block +1, and has a 20% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
3 | 15 | – |
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ATK +50%, DEF +50%, Block +1, and has a 20% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
4 | 15 | – |
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ATK +55%, DEF +55%, Block +1, and has a 20% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
5 | 15 | – |
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ATK +60%, DEF +60%, Block +1, and has a 30% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 15 | – |
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ATK +70%, DEF +70%, Block +1, and has a 30% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 14 | – |
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ATK +75%, DEF +75%, Block +1, and has a 30% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 13 | – |
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ATK +80%, DEF +80%, Block +1, and has a 40% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 12 | – |
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Damnatus Ex Foedere Offensive Recovery Manual Trigger Toggleable |
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Level | Effect | ![]() |
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Attack interval slightly increases, attack range expands, ATK +90% and additionally ATK +3% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
0 | 36 | – |
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Attack interval slightly increases, attack range expands, ATK +100% and additionally ATK +3% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
2 | 35 | – |
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Attack interval slightly increases, attack range expands, ATK +110% and additionally ATK +3% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
4 | 34 | – |
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Attack interval slightly increases, attack range expands, ATK +120% and additionally ATK +4% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
6 | 33 | – |
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Attack interval slightly increases, attack range expands, ATK +130% and additionally ATK +4% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
8 | 32 | – |
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Attack interval slightly increases, attack range expands, ATK +140% and additionally ATK +4% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
10 | 31 | – |
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Attack interval slightly increases, attack range expands, ATK +150% and additionally ATK +5% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
12 | 30 | – |
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Attack interval slightly increases, attack range expands, ATK +160% and additionally ATK +5% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 3 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
12 | 28 | – |
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Attack interval slightly increases, attack range expands, ATK +170% and additionally ATK +5% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 3 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
12 | 26 | – |
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Attack interval slightly increases, attack range expands, ATK +180% and additionally ATK +6% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 3 times; When the skill ends, deal 250% of ATK as Physical damage to the targets attacked during skill duration Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill) |
12 | 24 | – |
Skill upgrades
Talent(s)[]
The Chosen One |
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When attacking, has a 10% chance to attack a second time. During skill duration, the chance increases by 3% for every ammo consumed; resets when the skill ends |
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When attacking, has a 13% (+3%) chance to attack a second time. During skill duration, the chance increases by 3% for every ammo consumed; resets when the skill ends |
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When attacking, has a 20% chance to attack a second time. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends |
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When attacking, has a 23% (+3%) chance to attack a second time. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends |
Empathy by Shotgun |
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For every [Laterano] Operator deployed, the maximum ammo of skills +1 (stacks up to 4 times) |
Base skills[]
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When this Operator is assigned to a Factory, Battle Record formula-related productivity +20% |
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When this Operator is assigned to a Factory, Battle Record formula-related productivity +30% |
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When this Operator is assigned to a Factory, capacity limit +4 when producing Battle Records |
Modules[]
Part of this article still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it. Please read the translation guidelines first before translating the article. |
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![]() ![]() Executor the Ex Foedere's Badge
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Operator Executor has demonstrated a remarkable aptitude for confronting multiple enemies while far removed from support lines. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() Unanswered
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Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count Attributes increased: ATK +40DEF +24 ASPD +5 |
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The Chosen One improved: When attacking, has a 30% chance to attack a second time and ignores 150 DEF. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends Attributes increased: ATK +50DEF +32 ASPD +6 | |
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The Chosen One improved: When attacking, has a 35% chance to attack a second time and ignores 300 DEF. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends Attributes increased: ATK +60DEF +40 ASPD +7 |
Description |
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“费德里科,这个怎么样?” |
Module Missions | Unlock conditions |
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Materials | |||||
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Changelog[]
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