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★★★★★★
Executor the Ex Foedere
Reaper
Saint Federico Giallo, also known here as Executor.
He would occasionally asks why when he received a mission.
Position Melee
Tags DPS
Trait Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
Availability Headhunting
The names/descriptions of Executor the Ex Foedere's skill(s)/talent(s)/base skills/REA-X Operator Module are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats[]

Range
Base
     
    
     
Elite 1
     
    
     
Elite 2
     
    
     
Attributes Trust bonus
HP 1076 1475 1967 2491
ATK 298 439 586 707 +70
DEF 224 308 396 461 +30
RES 0 0 0 0
Rdpl. time 70s 70s 70s 70s
DP cost 20 20 21 23
Blk. cnt. 1 1 2 2
Atk. itvl. 1.3s 1.3s 1.3s 1.3s
Potential
DP cost -1
DEF +22
ATK +26
Improves The Chosen One
DP cost -1
Total Cost
Executor the Ex Foedere's Token
5
OR
Royal Guard Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +1.
  • Block count +1.
  • New skill: Close Gunfight.
  • New talent: The Chosen One.
Level 50
LMD
30K
Guard Chip
5
Polyketon
7
Oriron
4
Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Verdict of Covenant.
  • New talent: Empathy of Bullets.
  • The Chosen One improved.
Elite 1 Level 80
LMD
180K
Guard Dualchip
4
Nucleic Crystal Sinter
3
Polymerized Gel
7

Skills[]

Testament Exacted
Offensive Recovery
Auto Trigger
Toggleable
   
  
   
Level Effect Initial SP SP cost Duration
Attack range expands, ATK +10%, and attacks ignore 100 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 10
Attack range expands, ATK +10%, and attacks ignore 130 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 10
Attack range expands, ATK +10%, and attacks ignore 160 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 10
Attack range expands, ATK +20%, and attacks ignore 190 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 9
Attack range expands, ATK +20%, and attacks ignore 220 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 9
Attack range expands, ATK +20%, and attacks ignore 250 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 9
Attack range expands, ATK +30%, and attacks ignore 280 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 8
Attack range expands, ATK +40%, and attacks ignore 320 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 8
Attack range expands, ATK +45%, and attacks ignore 360 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 8
Attack range expands, ATK +50%, and attacks ignore 400 DEF
Skill has 8 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 8
Close Combat
Offensive Recovery
Manual Trigger
Toggleable
Level Effect Initial SP SP cost Duration
ATK +30%, DEF +30%, Block +1, and has a 10% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 15
ATK +35%, DEF +35%, Block +1, and has a 10% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
1 15
ATK +40%, DEF +40%, Block +1, and has a 10% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
2 15
ATK +45%, DEF +45%, Block +1, and has a 20% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
3 15
ATK +50%, DEF +50%, Block +1, and has a 20% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
4 15
ATK +55%, DEF +55%, Block +1, and has a 20% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
5 15
ATK +60%, DEF +60%, Block +1, and has a 30% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 15
ATK +70%, DEF +70%, Block +1, and has a 30% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 14
ATK +75%, DEF +75%, Block +1, and has a 30% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 13
ATK +80%, DEF +80%, Block +1, and has a 40% chance to dodge the attack and replenish 1 ammo when receiving an enemy's melee attack
Skill has 12 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 12
Damnatus Ex Foedere
Offensive Recovery
Manual Trigger
Toggleable
   
  
   
Level Effect Initial SP SP cost Duration
Attack interval slightly increases, attack range expands, ATK +90% and additionally ATK +3% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
0 36
Attack interval slightly increases, attack range expands, ATK +100% and additionally ATK +3% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
2 35
Attack interval slightly increases, attack range expands, ATK +110% and additionally ATK +3% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
4 34
Attack interval slightly increases, attack range expands, ATK +120% and additionally ATK +4% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
6 33
Attack interval slightly increases, attack range expands, ATK +130% and additionally ATK +4% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
8 32
Attack interval slightly increases, attack range expands, ATK +140% and additionally ATK +4% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
10 31
Attack interval slightly increases, attack range expands, ATK +150% and additionally ATK +5% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 2 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
12 30
Attack interval slightly increases, attack range expands, ATK +160% and additionally ATK +5% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 3 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
12 28
Attack interval slightly increases, attack range expands, ATK +170% and additionally ATK +5% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 3 times; When the skill ends, deal 200% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
12 26
Attack interval slightly increases, attack range expands, ATK +180% and additionally ATK +6% for each ammo consumed (stacks up to 30 times), and HP recovery from Trait effect increases to 3 times; When the skill ends, deal 250% of ATK as Physical damage to the targets attacked during skill duration
Skill has 16 ammo and the skill ends when all ammo are used (can manually deactivate skill)
12 24

Skill upgrades

Skill Summary - 1
5
Skill Summary - 1
5
Damaged Device
4
Ester
4
Skill Summary - 2
8
Orirock Cube
7
Skill Summary - 2
8
Sugar
4
Polyketon
4
Skill Summary - 2
8
Polyester Pack
7
Skill Summary - 3
8
Sugar Pack
6
Manganese Trihydrate
4
Execution of Will
Skill Summary - 3
8
Keton Colloid
4
Oriron Cluster
5
Close Gunfight
Skill Summary - 3
8
Incandescent Alloy Block
4
Incandescent Alloy
7
Verdict of Covenant
Skill Summary - 3
8
Cutting Fluid Solution
4
Loxic Kohl
8
Execution of Will
Skill Summary - 3
12
Crystalline Circuit
4
Orirock Concentration
9
Close Gunfight
Skill Summary - 3
12
RMA70-24
4
Refined Solvent
8
Verdict of Covenant
Skill Summary - 3
12
Oriron Block
4
Grindstone Pentahydrate
7
Execution of Will
Skill Summary - 3
15
Crystalline Electronic Unit
6
RMA70-24
4
Close Gunfight
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Optimized Device
3
Verdict of Covenant
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6

Talent(s)[]

The Chosen One
Elite 1 When attacking, has a 10% chance to attack a second time. During skill duration, the chance increases by 3% for every ammo consumed; resets when the skill ends
Elite 1Potential 5 When attacking, has a 13% (+3%) chance to attack a second time. During skill duration, the chance increases by 3% for every ammo consumed; resets when the skill ends
Elite 2 When attacking, has a 20% chance to attack a second time. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends
Elite 2Potential 5 When attacking, has a 23% (+3%) chance to attack a second time. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends
Empathy by Shotgun
Elite 2 For every [Laterano] Operator deployed, the maximum ammo of skills +1 (stacks up to 4 times)

Base skills[]

Notarial Guidance α Base
When this Operator is assigned to a Factory, Battle Record formula-related productivity +20%
Notarial Guidance β Elite 2
When this Operator is assigned to a Factory, Battle Record formula-related productivity +30%
Replaces Notarial Guidance α
Wise Utilising Elite 2
When this Operator is assigned to a Factory, capacity limit +4 when producing Battle Records

Modules[]

Part of this article still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the article.
Original
Executor the Ex Foedere's Badge
Operator Executor has demonstrated a remarkable aptitude for confronting multiple enemies while far removed from support lines.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
REA-X
Unanswered
Stage 1
Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Attributes increased:
ATK +40
DEF +24
ASPD +5
Stage 2
The Chosen One improved: When attacking, has a 30% chance to attack a second time and ignores 150 DEF. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends
Attributes increased:
ATK +50
DEF +32
ASPD +6
Stage 3
The Chosen One improved: When attacking, has a 35% chance to attack a second time and ignores 300 DEF. During skill duration, the chance increases by 5% for every ammo consumed; resets when the skill ends
Attributes increased:
ATK +60
DEF +40
ASPD +7
Description

“费德里科,这个怎么样?”
“推断为安布罗修修道院外墙探照灯的灯罩,至少已有一年未使用过。”
“看起来是旧了点,但尺寸刚刚好。接下来只要把它从中间割开,然后擦洗干净,就可以把那朵花放进去了。”
“是否已征得居民同意?”
“奥伦调特勤队的时候拖来了一批物资,这里的居民已经不再需要这些边角料了。接下来的加工就交给我吧,我可不想看你用手把它劈开。”
“在修道院重新启程之前,我们至多还有一个小时时间。”
“赶得上。不过嘛,费德里科......”
“什么事?”
“那个园丁,好像没有留下遗嘱啊。”
“修道院居民克莱芒·杜波瓦已得到妥善安葬。他没有留下任何可执行的遗嘱,或其他个人遗产。”
“呃,你知道我想问的是什么吧?”
“你试图了解我保留这朵花的目的。”
“这不是你第一次处理这种内情复杂的任务,对吧。但我从没见你给自己留过什么纪念品......你还好吗?”
“任务已完成。但安布罗修修道院留下的疑问尚未解决。”
“要是我没记错,有哪位圣徒留下过一句话:‘一支铳需要目标,但不是每个问题都能够得到答案。’”
“问题不容忽视,将直接影响后续任务的执行结果。”
“哎,我在瞎操心什么呢。等等,你该不会已经在汇报任务进展的时候直接询问过教宗阁下了吧?”
“是的,但我并没有得到答案。”
“所以你才非要把一朵差不多焦透了的花再干制一次,我算是明白了。但我还得多说一句,这朵花能不能继续保存下去,和我正在割的这个玻璃罩子没多大关系。它已经死了,不再是之前的那一朵了,费德里科。”
“里凯莱,你在本次交流中使用的文字量已显著超过平均值。”
“啊哈哈,闲聊而已,我就不问这个平均值是哪来的了。好了,搞定,拿去洗洗然后粘上底座就行了,跟店里卖的一样好。”
“谢谢。”费德里科从他的同僚手中接过肮脏的玻璃罩,踏出了堆放杂物的陋室。
“好吧,你会找到怎样的答案呢,拉特兰的新圣徒?”

Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Executor the Ex Foedere (excluding Support Units)
  2. Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Executor the Ex Foedere, and have Executor the Ex Foedere defeat at least 2 Guerrilla Shieldguards
  • Complete both of Executor the Ex Foedere's REA-X Module Missions.
  • Raise Executor the Ex Foedere to Elite 2 Level 60.
  • Have at least 100% Trust with Executor (the Ex Foedere).
Materials
Stage 1
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Stage 2
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Stage 3
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K

Changelog[]

References[]

  1. See his Files