Theme | Nodes | Collectibles | Endings |
This Integrated Strategies theme is not yet released in the Global server of Arknights; the information are based on tentative translations which may not represent the official localization and will be updated when the Global release is announced. |
Integrated Strategies #4: Expeditioner's Joklumarkar (stylized as Expeditioner's Jǫklumarkar[note 1]), often simply known as Integrated Strategies 4 (IS4) or Expeditioner's Joklumarkar/Expeditioner's Jǫklumarkar, is the fourth theme of the namesake roguelike game mode in Arknights.
Synopsis[]
- Main article: Expeditioner's Joklumarkar/Synopsis
Difficulty levels[]
- Challenge the Nature is initially available, while Challenge the Nature +1 and above are unlocked by completing a run in the preceding level (e.g. Challenge the Nature +11 will be unlocked once the player completed a Challenge the Nature +10 run).
- The specific handicaps of Challenge the Nature +3 and above are carried over to every succeeding levels, with those increasing enemy attributes stacked on top of each other.
- Buff increases the HP and ATK of enemies by the specified percentage on each floor (starting on the 1st floor and increases on subequent floors), using the following formula: (
a
is the total buff,b
is the buff percentage, andc
is the floor number).- The secret floor applies the buff at the floor when the player enters it, and do not increase the buff.
- Style is the chance that a Foldartal comes with a Style when obtained.
- Score is a modifier to the run's final score.
Level | Description | Buff | Style | Score |
---|---|---|---|---|
Challenge the Nature | The icefield is eroding the frozen soil, and there is no end to the shadows.
|
0% | 0% | −40% |
Challenge the Nature +1 | The Collapse Level from Level 3 increases at a higher rate. | 0% | 0% | −20% |
Challenge the Nature +2 | Starts with -4 Life Point cap. | 0% | 0% | 0% |
Challenge the Nature +3 | Clearing an operation after losing Life Points increase Collapse by 1. | 0% | 5% | +10% |
Challenge the Nature +4 | Elite enemies have their ATK increased by 10%. | 0% | 7.5% | +20% |
Challenge the Nature +5 | Enemies have their HP and ATK increased by 5%. | 1% | 10% | +25% |
Challenge the Nature +6 | 4★ and above Operators cost +1 ![]() |
2% | 12.5% | +30% |
Challenge the Nature +7 | Enemies have their DEF increased by 10%. | 3% | 15% | +35% |
Challenge the Nature +8 | Enemies take 5% less Physical and Arts damage. | 4% | 17.5% | +40% |
Challenge the Nature +9 | Unit Limit reduced by 1. | 5% | 20% | +45% |
Challenge the Nature +10 | Enemies have their ATK increased by 10%. | 6% | 20% | +50% |
Challenge the Nature +11 | Bosses take 5% less Physical and Arts damage. | 8% | 20% | +50% |
Challenge the Nature +12 | Lose 1 Anti-Interference Index at the start of the run and when entering the 3rd and 5th floors. | 10% | 20% | +50% |
Challenge the Nature +13 | Elite enemies and bosses take 5% less Physical and Arts damage. | 12% | 20% | +50% |
Challenge the Nature +14 | Enemies have their HP and DEF increased by 5%. | 14% | 20% | +50% |
Challenge the Nature +15 |
|
16% | 20% | +50% |
Squads[]
Squad | Information |
---|---|
![]() Eternal Hunters Squad
|
Starts with +2 Life Point cap. Clearing an operation without losing LP reduces Collapse by 2, but clearing an operation after losing LP increases Collapse by 1 instead. Unlock condition: Unlock the "Threshold Cognition" Cultural Comparison node.
|
![]() Lifesaving Squad
|
Starts with 3 random Foldartals. Can choose a specific Foldartal when receiving one from Visions. Unlock condition: Unlock the "Interaction Paradigms" Cultural Comparison node.
|
![]() Scientific Squad
|
Starts with 0 Anti-Interference Index, but entering a new floor increases Anti-Interference Index by 2. Unlock condition: Unlock the "Instrument Consensus" Cultural Comparison node.
|
![]() Special Training Squad
|
Starts with 3 Objective Shields. Promoting Operators are free. Unlock condition: Obtain 1000 Command EXP across all runs.
|
![]() Leader Squad
|
Starts with +2 Life Point cap. Receives 1 ![]() |
![]() Gathering Squad
|
Increases the squad size and Unit Limit by 2. Unlock condition: Clear the 3rd floor.
|
![]() Support Squad
|
Starts with +20 ![]() ![]() |
![]() Spearhead Squad
|
Starts with only 1 ![]() |
![]() Tactical Assault Operative
|
4★ or higher Guards and Vanguards cost -2 ![]() ![]() Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
|
![]() Tactical Fortification Operative
|
4★ or higher Defenders and Supporters cost -2 ![]() ![]() Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
|
![]() Tactical Ranged Operative
|
4★ or higher Medics and Snipers cost -2 ![]() ![]() Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
|
![]() Tactical Destruction Operative
|
4★ or higher Casters and Specialists cost -2 ![]() ![]() Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.
|
![]() First-Class Squad
|
Receives a random Advanced Rec. Voucher when recruiting Operators at the start. 5★ Operators are more likely to be automatically promoted when recruited. Unlock condition: Complete a run with at least 20 Operators recruited.
|
Floors[]
Floor | Start/failure flavor texts |
---|---|
1st![]() ![]() |
Going into the nature from hereon, fresh white snow falls on the water, cold wind pushes the boat and walking around makes you lose track of time The roots of the giant tree twisted eerily, a hint that you've drifted too far and befriended the nature. |
2nd![]() ![]() |
Hornbeasts lay down in the forests, inviting the travelers to rest with them. The shadows of the trees casted on the snow, but the prey didn't even notice it The explorers are lost in the jungle bereft of light, and the compass can't show directions anymore. |
3rd![]() ![]() |
Severe coldness pierce the bones, amount of trees are thinning, the black-pitch darkness are separated with dots of rainbow light. the map is uncharted, whose guidance can be trusted? Those who seek and walk in obscurity stumbled upon the tundra. Sami's final and the only prophecy is about you. |
4th![]() ![]() |
Explorers are forbidden to see what lies in the dark north, the resilient Samifjod raised the mountain and its formidable warriors built the wall. Do you want to continue? People might call it recklessness for trying to cross over the boundary, but nature has never spoken a word for whatever it takes. |
5th![]() ![]() |
Across the mountain, devoid of life. From time immemorial, countless living creatures are frozen solid and crystals shaped like flowers are thriving. No need to hit it with sticks anymore, you've fallen into the endless icefield along with the shadows of the past. |
6th![]() ![]() |
An inevitable fate lies at the end of the icefield, now, everyone can witness it. That vision is still your future. |
Secret![]() ![]() |
In the corner of deep forest lacking visitors, another group of people are getting in there. Nature never welcomes and it never refuses. Henceforth, even if you try to nurture the soil, and use it to nurture your necessity, it still chooses to stand by. |
Additional information
|
Operation drops[]
ISW-NO and ISW-DF operations | ||||
---|---|---|---|---|
Floor | (Emergency) Operation | Dreadful Foe | ||
EXP | Ingot | EXP | Ingot | |
1st | 10 (12) | 2 (3) | N/A | |
2nd | 12 (18) | 2 (3) | ||
3rd | 14 (24) | 2 (4) | 32 | 5 |
4th | 16 (30) | 3 (4) | N/A | |
5th | 25 (38) | 3 (5) | 52 | 7 |
6th | 25 (45) | 3 (5) | — | |
Secret | 29 (38) | 3 (5) | 52 | 6 |
Additional information | ||||
|
Result[]
When an Expeditioner's Joklumarkar run ends, the ending will be played if the run is completed; if the run fails, the "Trapped in White Halls" message is shown instead.
Scoring[]
Floors cleared |
The secret floor is counted as one floor should the player enters and clears it.
|
---|---|
Steps taken | 1 × no. of entered nodes |
Normal battles fought | 10 × no. of cleared Operations (including ISW-DU and ISW-SP ones) |
Operators recruited | 2 × no. of recruited Operators |
Items obtained | 5 × no. of obtained items (Collectibles; those traded away in Lost and Found still counts) |
Boss battles fought | 30 × no. of cleared Dreadful Foes |
Elite battles fought | 20 × no. of cleared Emergency Operations |
Features[]
- Collapse
- Survey Equipment
- Vision
- Foldartals
- Expeditioner Files
- Cultural Comparison
- Expedition Records
- Winter Nights Exhibition Hall