Facility | Production | Base skills |
A list of base skills related to the Factory.
Base skill | Condition |
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![]() When this Operator is assigned to a Factory, every 5 Worldly Plight is converted into 1 Witchcraft Crystal
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![]() When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type Skill in this Factory
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![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
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![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
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![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
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![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
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![]() When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it)[note 1]
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![]() When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +15%
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![]() When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6
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![]() When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5%
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![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +35%
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![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +35%
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![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
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![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
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![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
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![]() When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skills in the same Factory
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![]() When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills
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![]() When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity
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![]() When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15
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![]() When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records
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![]() When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records
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![]() When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought
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![]() When this Operator is assigned to a Factory, Originium formula related productivity +30%
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![]() When this Operator is assigned to a Factory, Originium formula related productivity +35%
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![]() When this Operator is assigned to a Factory, gain +1 Engineering Robot per level per building, max 64
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![]() When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
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![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, for every 16 Engineering Robot present, productivity +5%
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![]() When this Operator is assigned to a Factory, for every 8 Engineering Robot present, productivity +5%
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![]() When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1%
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![]() When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25
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![]() When this Operator is assigned to a Factory, productivity +30%
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![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
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![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
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![]() When this Operator is assigned to a Factory, Precious Metal formula related productivity +35%
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![]() When this Operator is assigned to a Factory, productivity +15%
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![]() When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +2%
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![]() When this Operator is assigned to a Factory, Originium formula related productivity +35%
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![]() When this Operator is assigned to a Factory, Originium formula related productivity +30%
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![]() When this Operator is assigned to a Factory, Originium formula related productivity +35%
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![]() When this Operator is assigned to a Factory, productivity +15%
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![]() When this Operator is assigned to a Factory, productivity +25%
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![]() When this Operator is assigned to a Factory, Battle Record formula related productivity +25%
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![]() When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1%
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![]() When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity[note 2]
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![]() When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25
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![]() When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20%
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![]() When this Operator is assigned to a Factory, productivity +15%
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![]() When this Operator is assigned to a Factory, productivity +25%
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![]() When this Operator is assigned to a Factory, productivity +30%
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![]() When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
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![]() When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%
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![]() When this Operator is assigned to a Factory, productivity +15%
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![]() When this Operator is assigned to a Factory, productivity +15%
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![]() When this Operator is assigned to a Factory, productivity +25%
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![]() When this Operator is assigned to a Factory, productivity +25%
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![]() When this Operator is assigned to a Factory, productivity +25%
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![]() When this Operator is assigned to a Factory, any effects that increase the Morale consumption of any Operators in that Factory are ignored
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![]() When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%
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![]() When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25
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![]() When this Operator is assigned to a Factory, capacity limit +8, Productivity +5% plus an additional Productivity +1% for every Felvine
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![]() When this Operator is assigned to a Factory, capacity limit +6 and productivity +10%
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![]() When this Operator is assigned to a Factory, capacity limit +10 and productivity +10%
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![]() When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25
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![]() When this Operator is assigned to a Factory, Originium formula related productivity +35%
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