Arknights Wiki
Advertisement

A list of base skills related to the Factory.

Base skill Condition
Skill-Factory48 Always on the Move
When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +1%
Base
Skill-Factory47 Ancient Witchcraft
When this Operator is assigned to a Factory, every 5 Worldly Plight is converted into 1 Witchcraft Crystal
Base
Skill-Factory40 Applied Originium Arts Theory
When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type Skill in this Factory
Base
Skill-Factory17 Automation α
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
Base
Skill-Factory17 Automation α
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
Elite 2
Skill-Factory18 Automation β
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
Elite 2
Skill-Factory18 Automation β
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
Base
Skill-Factory33 Bigger is Better!
When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it)[note 1]
Elite 1
Skill-Factory31 Bionic Seadragon
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +15%
Elite 2
Skill-Factory46 Blizzard Outside
When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6
Elite 1
Skill-Factory45 Blurry Vision
When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5%
Base
Skill-Factory12 Boxing Guidance Video
When this Operator is assigned to a Factory, Battle Record formula related productivity +35%
Elite 1
Skill-Factory12 Boxing Guidance Video
When this Operator is assigned to a Factory, Battle Record formula related productivity +35%
Elite 2
Skill-Factory11 Combat Guidance Video
When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
Base
Skill-Factory11 Combat Guidance Video
When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
Base
30
Skill-Factory11 Combat Guidance Video
When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
Elite 1
Skill-Factory39 Consciousness Agreement
When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skills in the same Factory
Base
Skill-Factory44 Consciousness Compatibility
When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills
Base
Skill-Factory9 Cooperative Will
When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity
Elite 2
Skill-Factory19 Craftsmanship Spirit α
When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15
Base
Skill-Factory20 Craftsmanship Spirit β
When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25
Elite 2
Skill-Factory6 Domain of Wisdom
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Base
Skill-Factory30 Editing α
When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records
Elite 2
Skill-Factory37 Editing β
When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records
Elite 1
Skill-Factory28 Explorer
When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25
Elite 2
Skill-Factory34 Extrasensory
When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought
Base
Skill-Factory15 Geology α
When this Operator is assigned to a Factory, Originium formula related productivity +30%
Elite 1
Skill-Factory16 Geology β
When this Operator is assigned to a Factory, Originium formula related productivity +35%
Elite 1
Skill-Factory41 Graphic Design
When this Operator is assigned to a Factory, gain +1 Engineering Robot per level per building, max 64
Base
Skill-Factory32 Hoarder
When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25
Base
Skill-Factory7 Hothead
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
Base
Skill-Factory6 I Want It All
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Base
Skill-Factory6 Junkman
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Base
Skill-Factory6 Junkman
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Elite 1
Skill-Factory42 Machine Assistance α
When this Operator is assigned to a Factory, for every 16 Engineering Robot present, productivity +5%
Base
Skill-Factory43 Machine Assistance β
When this Operator is assigned to a Factory, for every 8 Engineering Robot present, productivity +5%
Elite 2
Skill-Factory36 Manifestation of Consciousness
When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1%
Elite 2
Skill-Factory25 Maverick
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25
Base
Skill-Factory23 Meeboo: Manufacturing
When this Operator is assigned to a Factory, productivity +30%
Elite 2
Skill-Factory13 Metalwork α
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Base
Skill-Factory13 Metalwork α
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Elite 1
Skill-Factory14 Metalwork β
When this Operator is assigned to a Factory, Precious Metal formula related productivity +35%
Elite 1
Skill-Factory21 Metal Crab - Peacake
When this Operator is assigned to a Factory, productivity +15%
Base
Skill-Factory6 Metal Crab - Trey
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Elite 1
Skill-Factory49 Of Death and Rebirth
When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +2%
Elite 2
Skill-Factory16 Originium Study
When this Operator is assigned to a Factory, Originium formula related productivity +35%
Elite 2
Skill-Factory15 Originium Work α
When this Operator is assigned to a Factory, Originium formula related productivity +30%
Elite 1
Skill-Factory16 Originium Work β
When this Operator is assigned to a Factory, Originium formula related productivity +35%
Elite 1
Skill-Factory21 Pinus Sylvestris α
When this Operator is assigned to a Factory, productivity +15%
Base
Skill-Factory22 Pinus Sylvestris β
When this Operator is assigned to a Factory, productivity +25%
Elite 2
Skill-Factory11 Plan to Victory
When this Operator is assigned to a Factory, Battle Record formula related productivity +25%
Elite 2
Skill-Factory35 Psychokinesis
When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1%
Base
Skill-Factory8 Recycling
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity[note 2]
Elite 1
Skill-Factory38 "Reliable" Helper
When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25
Base
Skill-Factory5 Renewable Energy
When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20%
Elite 1
Skill-Factory21 Rhine Tech α
When this Operator is assigned to a Factory, productivity +15%
Base
Skill-Factory22 Rhine Tech β
When this Operator is assigned to a Factory, productivity +25%
Elite 2
Skill-Factory23 Rhine Tech γ
When this Operator is assigned to a Factory, productivity +30%
Elite 2
Skill-Factory7 Right Now
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%
Elite 2
Skill-Factory24 Slowcoach
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%
Base
Skill-Factory21 Standardization α
When this Operator is assigned to a Factory, productivity +15%
Base
Skill-Factory21 Standardization α
When this Operator is assigned to a Factory, productivity +15%
Base
30
Skill-Factory22 Standardization β
When this Operator is assigned to a Factory, productivity +25%
Base
Skill-Factory22 Standardization β
When this Operator is assigned to a Factory, productivity +25%
Elite 1
Skill-Factory22 Standardization β
When this Operator is assigned to a Factory, productivity +25%
Elite 2
Skill-Factory10 Team Spirit
When this Operator is assigned to a Factory, any effects that increase the Morale consumption of any Operators in that Factory are ignored
Base
Skill-Factory24 Time-Lapse Photography
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%
Base
Skill-Factory25 Trouble Maker
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25
Base
Skill-Factory50 Trusty Buddies
When this Operator is assigned to a Factory, capacity limit +8, Productivity +5% plus an additional Productivity +1% for every Felvine
Base
30
Skill-Factory26 Warehouse Organization α
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10%
Base
Skill-Factory27 Warehouse Organization β
When this Operator is assigned to a Factory, capacity limit +10 and productivity +10%
Base
Skill-Factory29 vlog
When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25
Base
Skill-Factory16 Volcanologist
When this Operator is assigned to a Factory, Originium formula related productivity +35%
Base

Notes[]

  1. Does not decrease productivity from Factory capacity penalties.
  2. For instance, if an Operator increases the Factory's capacity by 5, they will increase the Factory's productivity by 10%. However, Factory capacity penalties will reduce the productivity instead.
Advertisement