★★★★★★ Fartooth ![]() ![]() ![]() |
![]() "Fartooth" Knight Justyna will not miss. Not a great fan of commotion, but even less a fan of solitude. | |
Position | Ranged
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Tags | DPS
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Trait | Prioritizes attacking the enemy with lowest DEF within range first | |
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Range | ||
Base
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Elite 1 □□□
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Elite 2 □□□
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Attributes | ![]() |
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749 | 973 | 1217 | 1522 | |
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533 | 744 | 980 | 1196 | +100 |
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79 | 106 | 133 | 163 | |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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20 | 20 | 22 | 22 | |
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1 | 1 | 1 | 1 | |
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2.7s | 2.7s | 2.7s | 2.7s |
Potential | ||||
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DP cost -1 | |||
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Redeployment time -4 seconds | |||
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ATK +40 | |||
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Improves Concentration | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Modules
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![]() Fartooth's Badge
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Operator Fartooth has demonstrated a remarkable aptitude for defeating enemies from long range. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() First-show Support Set
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New trait: The further away the enemy, the higher the damage dealt (up to an increase of 15%)Attributes increased: ATK +70, ASPD +5
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Concentration improved: When no damage is taken in the past 8 seconds, ATK +20%Attributes increased: ATK +85, ASPD +6
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Concentration improved: When no damage is taken in the past 6 seconds, ATK +22%Attributes increased: ATK +100, ASPD +7
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Description
......The wind. Excuse me, is Miss Justyna Valentine here? We've brought your custom-made equipment! The soft melody of the flute was gently carried along the wind, far, far away. ......My goodness, how long have I been here?! I shouldn't be spacing out like that! Who has the time to sit around leisurely, playing a bland country tune? Well, whatever. There's not much time left, I've gotta find Miss Valentine, and fast! |
Module Missions | Unlock conditions |
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Materials | |||||
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Skills
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Swift Strike γ |
Auto Recovery Manual Trigger 35 sec.
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Level | Effect | ![]() |
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ATK +20%; ASPD +20 | 0 | 45 | 35s |
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ATK +22%; ASPD +20 | 0 | 44 | 35s |
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ATK +24%; ASPD +20 | 0 | 43 | 35s |
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ATK +27%; ASPD +25 | 5 | 42 | 35s |
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ATK +29%; ASPD +25 | 5 | 41 | 35s |
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ATK +31%; ASPD +25 | 5 | 40 | 35s |
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ATK +34%; ASPD +35 | 10 | 39 | 35s |
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ATK +37%; ASPD +35 | 10 | 38 | 35s |
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ATK +40%; ASPD +35 | 10 | 37 | 35s |
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ATK +45%; ASPD +45 | 15 | 35 | 35s |
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Ally Support |
Auto Recovery Manual Trigger 25-35 sec.
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Level | Effect | ![]() |
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Can attack blocked enemies outside of Attack Range. ASPD +60 | 15 | 40 | 25s |
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Can attack blocked enemies outside of Attack Range. ASPD +65 | 15 | 40 | 26s |
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Can attack blocked enemies outside of Attack Range. ASPD +70 | 15 | 40 | 27s |
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Can attack blocked enemies outside of Attack Range. ASPD +75 | 18 | 40 | 28s |
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Can attack blocked enemies outside of Attack Range. ASPD +80 | 18 | 40 | 29s |
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Can attack blocked enemies outside of Attack Range. ASPD +85 | 18 | 40 | 30s |
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Can attack blocked enemies outside of Attack Range. ASPD +90 | 21 | 40 | 31s |
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Can attack blocked enemies outside of Attack Range. ASPD +95 | 22 | 40 | 32s |
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Can attack blocked enemies outside of Attack Range. ASPD +100 | 23 | 40 | 33s |
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Can attack blocked enemies outside of Attack Range. ASPD +110 | 25 | 40 | 35s |
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Feathershine Arrows |
Auto Recovery Manual Trigger 16-20 sec.
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Level | Effect | ![]() |
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Attack Range changes to an infinitely long straight line ahead, ATK +60%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120% | 5 | 30 | 16s |
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Attack Range changes to an infinitely long straight line ahead, ATK +65%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120% | 5 | 29 | 16s |
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Attack Range changes to an infinitely long straight line ahead, ATK +70%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120% | 5 | 28 | 16s |
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Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125% | 6 | 27 | 16s |
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Attack Range changes to an infinitely long straight line ahead, ATK +85%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125% | 6 | 26 | 16s |
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Attack Range changes to an infinitely long straight line ahead, ATK +90%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125% | 6 | 25 | 16s |
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Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130% | 7 | 24 | 17s |
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Attack Range changes to an infinitely long straight line ahead, ATK +110%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130% | 8 | 23 | 18s |
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Attack Range changes to an infinitely long straight line ahead, ATK +120%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130% | 9 | 22 | 19s |
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Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140% | 10 | 20 | 20s |
Skill upgrades | |
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Talent(s)
Concentration |
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When no damage is taken in the past 10 seconds, ATK +10% |
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When no damage is taken in the past 10 seconds, ATK +13% (+3%) |
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When no damage is taken in the past 10 seconds, ATK +15% |
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When no damage is taken in the past 10 seconds, ATK +18% (+3%) |
Stilled Breath |
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When this unit's skill is active, becomes less likely to be targeted by attacks and attacks ignore the target's Physical Dodge |
Base skills
Changelog
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