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Fartooth is a 6★ Deadeye Sniper who specializes in DPS. As a Deadeye Sniper, Fartooth has high ATK and long attack range of 3×4 tiles with a 1-tile extension to the front and 3-tile extension to the sides when promoted to Elite 1, and target enemies with the lowest DEF over the others when attacking (e.g. if a Butcher, a Caster, and a Crossbowman are in Fartooth's range, she will attack the Crossbowman first over the Caster and the Butcher, in that order) in return for high attack interval and DP cost – between Marksman and Artilleryman Snipers.

Fartooth's skills both extends her reach and improves her precision at the same time:

  • The first skill, Swift Strike γ, is an advanced ATK and ASPD buff that boosts Fartooth's overall DPS to better levels.
  • The second skill, Ally Support, buffs Fartooth's ASPD and allows her to attack blocked enemies anywhere on the map (i.e. including those outside her normal attack range) while active. Ally Support allows Fartooth to deal massive damage when used in combination with defensive melee Operators such as Defenders, though the player should be mindful of her trait which can prevent Fartooth from focusing on priority targets at times.
  • The third skill, Feathershine Arrows, narrow Fartooth's range to a line covering every tile ahead of her, buffs her ATK, and causes her attacks against enemies outside her normal attack range to do more damage while active. Similar to Schwarz's Final Tactics, Feathershine Arrows allow Fartooth to cause serious damage should the enemies are perfectly lined up for her, but the linear attack range may require her to be positioned carefully for maximum effectiveness.

Fartooth's first talent, Concentration, provides her with an ATK buff as long as she does not take damage in the last 10 seconds, which can be useful when Fartooth is kept away from ranged enemies' reach and synergizes well with Ally Support and Feathershine Arrows which allows Fartooth to attack enemies outside her normal range. Her second talent, Steady Breath, gives her Negative Taunt and causes her attacks to never proc the target's ability to dodge Physical attacks while her skill is active, which can be useful against "Redmark" Infiltrators and Delinquents, and to protect Fartooth from harm and allowing her to maintain Concentration.

Fartooth has two Operator Modules:

  • Her DEA-X Module, First-show Support Set, makes Fartooth deal more damage when attacking enemies who are further than 1 tile away from her up to 1.15× at 4 tiles and beyond, in addition to increasing her ATK and ASPD; once upgraded, Concentration's interval is reduced and its ATK increase is enhanced. First-show Support Set synergizes well with Ally Support and Feathershine Arrows by increasing the damage inflicted by Fartooth against targets beyond her normal range.
  • Her DEA-Y Module, Fan Letters, generate 1 SP whenever Fartooth attacks so long as the target would not be defeated/destroyed by the attack, in addition to increasing her maximum HP and ATK; once upgraded, Concentration's interval is further reduced and it also buffs Fartooth's ASPD. Fan Letters is less preferred than the First-show Support Set due to having the same amount ASPD buff and does not synergize well with any of Fartooth's skill.

Fartooth's first base skill, "Homecoming", increases her morale recovery rate by 0.55 per hour and that of other Operators resting in a Dormitory by 0.1 per hour while she is resting on one. Her second base skill, Pinus Sylvestris α (Pinus Sylvestris β at Elite 2), increases Factories' productivity by 15% (25% for Pinus Sylvestris β) when Fartooth is assigned to one.

Overall, despite the difficulties in using her effectively, Fartooth is an excellent Deadeye Sniper who can snipe her enemies with great precision, even those who are out of reach from other Snipers. She literally flies anything far beyond her.

Pros Cons
  • High ATK and long range (especially at Elite 1)
  • Attack enemies with the lowest DEF over the others
  • Ally Support allows Fartooth to attack blocked enemies outside her normal range
  • Concentration buffs ATK as long as Fartooth is not attacked in the last 10 seconds
  • Feathershine Arrows improve DPS and extends her reach infinitely (though only within the frontal tiles)
  • Steady Breath provides Negative Taunt and the ability to bypass Physical Dodge in each attack while Fartooth's skill is active
  • High DP cost and attack interval
  • Feathershine Arrows narrow Fartooth's attack range to a frontal line, requiring proper placement for maximum effectiveness
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