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Sniper.pngDeadeyeRhodes Island.png
Firewatch icon.png
Firewatch, Sniper Operator of Rhodes Island, will await your orders while undercover.
When will she smile for us? Even the faintest one...
Position
Ranged
Tags
DPS
 
Nuker
Trait Prioritizes attacking the enemy with lowest DEF within range first
Availability HeadhuntingRecruitment

Range
Base
      
  
  
  
Elite 1
  
 
 
  
Elite 2
  
 
 
  
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 714 928 1160 1450
ATK.png ATK 486 675 889 1085 +90
DEF.png DEF 63 85 107 131
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 19 19 21 21
BLOCK.png Block 1 1 1 1
ASPD.png Interval 2.7s 2.7s 2.7s 2.7s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +35
Potential 5.png Improves Assassin
Potential 6.png DP cost -1
Total Cost
Firewatch's Token.png
5
OR
Epic Sniper Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Tactical Transceiver.
  • New talent: Assassin.
  • Range extended.
Level 50
LMD.png
20K
 
Sniper Chip
4
 
Device.png
3
 
Polyketon.png
2
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Assassin improved.
  • Field Sniper Equipment available.
Elite 1 Level 70
LMD.png
120K
 
Sniper Dualchip
3
 
Polyester Lump.png
7
 
Loxic Kohl.png
15

Modules

Original module.png Original
Module Badge.png
Firewatch's Badge
Operator Firewatch has demonstrated a remarkable aptitude for defeating enemies from long range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
DEA-Y module.png DEA-Y
Field Sniper Equipment.png
Field Sniper Equipment
Stage 1
New trait:
If the attacked enemy remains alive, gain 1 additional SP
Attributes increased:
Max HP +80
ATK +60
Stage 2
Assassin improved:
ATK increases to 145% when attacking ranged enemies or enemies with no attack
Attributes increased:
Max HP +110
ATK +75
Stage 3
Assassin improved:
ATK increases to 150% when attacking ranged enemies or enemies with no attack
Attributes increased:
Max HP +130
ATK +87
Description

The leaves were inserted into a small novel as bookmarks.

The Knight's Forest, page 21.
"Let me join your knight squad!"
"Ask again when you're a little older."
"That's what you said last time! I've waited a whole year, and I've gotten really good with my crossbow! I can hit a tree branch from 200 meters away!"
"Fine then, if you can go outside town, slay a gloompincer, and bring it back to camp before nightfall, I'll let you join."
The squad captain couldn't talk the young girl out of it, so he wanted to make things as hard for her as possible so that she would reconsider.
Though he had said those words half-jokingly, how could he possibly leave a child to fight against a gloompincer alone? He followed the girl quietly, curious as to what she planned to do. But when he saw her scouting out a sniping position, camouflaging into the environment, and then landing three clean shots in a row, he changed his mind.
The captain appeared in front of the girl as she dragged the corpse of the gloompincer back to town, the slain beast almost bigger than herself.
"Come with me from now on."
The girl lifted her head with a smile across her muddied face.

The Knight's Forest, page 53.
Time flies, and so the young girl grew up. She had fought in many battles against the Ursus Army, scoring success after success. The knights would come and go like the wind, routing the Ursus troops before disappearing without a trace. As their names spread fear through the ranks of the Ursus Army, the knights' prestige soared ever higher, and the girl herself became a war hero in the eyes of the people.
"We won again. Why are you frowning?" The girl asked the captain.
"Winter is almost here, and our supplies are running short. How long can we persist like this?"

The Knights' Forest, page 137.
The fated day finally came.
When the enemy army invaded, the knights prepared to sweep them with their usual hit-and-run tactics. But at that moment, the might of Ursus's artillery fell directly on top of them, and the knights were completely unable to put up a fight in the face of overwhelming military strength......
"Impossible! How could Ursus possibly know our precise location? It's utterly impossible, unless––"
The girl didn't have time for idle thoughts. The most important thing was to break free from the enemy's siege. If she died here, everything would've been for naught.
"One day, I'll find you, whoever you are––"
Against insurmountable odds, the girl somehow managed to escape the hail of bullets. Behind her... came the smoke of her hometown ablaze.

The Knights' Forest, page 201.
All the pages of the book after this point were burnt, the edges of the leaf caught between the pages singed.

The leaf was laminated and stowed in the girls' tactical equipment box. Every time she put away her equipment, she would take another look at that leaf.
This may be the last leaf from her hometown that she can still see.
This is the story of an ancient war. Just another story.
But to Firewatch, this book – and the sole leaf remaining – seems to hold some deeper significance.
Module Missions Unlock conditions
  • Defeat a total of 25 enemy ranged units with Firewatch (Firewatch cannot be a Support Unit)
  • Clear Main Theme 2-10 with a 3-star rating; a non-Support Firewatch must be deployed during the operation, and Firewatch must defeat Skullshatterer
  • Complete all of Firewatch's DEA-Y Module Missions first.
  • Raise Firewatch to Elite 2 Level 50.
  • Reach at least 100% Trust with Firewatch.
Materials
Stage 1
Module Data Block.png
2
Keton Colloid.png
3
LMD.png
40K
Stage 2
Module Data Block.png
2
Data Patching Strip.png
20
Manganese Trihydrate.png
4
LMD.png
50K
Stage 3
Module Data Block.png
2
Data Patching Device.png
8
Grindstone Pentahydrate.png
5
LMD.png
60K

Skills

Skill-Firewatch1.png
Camouflage
Auto Recovery
Manual Trigger
 
25-50 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png ATK +24% and gain Invisibility 0 30 25s
Rank 2.png ATK +26% and gain Invisibility 0 30 26s
Rank 3.png ATK +28% and gain Invisibility 0 30 27s
Rank 4.png ATK +32% and gain Invisibility 0 28 30s
Rank 5.png ATK +34% and gain Invisibility 0 28 31s
Rank 6.png ATK +36% and gain Invisibility 0 28 32s
Rank 7.png ATK +40% and gain Invisibility 0 26 35s
Rank 8.png ATK +50% and gain Invisibility 0 24 40s
Rank 9.png ATK +60% and gain Invisibility 0 22 45s
Rank 10.png ATK +70% and gain Invisibility 0 20 50s
Skill-Firewatch2.png
Tactical Transceiver
Auto Recovery
Manual Trigger
Level Effect Initial SP SP cost Duration
Rank 1.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 180% of ATK Physical damage to all nearby enemies 10 50
Rank 2.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 190% of ATK Physical damage to all nearby enemies 10 50
Rank 3.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 200% of ATK Physical damage to all nearby enemies 10 50
Rank 4.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 210% of ATK Physical damage to all nearby enemies 15 50
Rank 5.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 220% of ATK Physical damage to all nearby enemies 15 50
Rank 6.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 230% of ATK Physical damage to all nearby enemies 15 50
Rank 7.png Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 240% of ATK Physical damage to all nearby enemies 20 50
Rank 8.png Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 260% of ATK Physical damage to all nearby enemies 20 50
Rank 9.png Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 280% of ATK Physical damage to all nearby enemies 20 50
Rank 10.png Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies 20 50
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary - 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary - 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary - 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary - 3.png
6
Manganese Ore.png
2
RMA70-12.png
3
Rank 8.png
Camouflage
Skill Summary - 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Tactical Transceiver
Skill Summary - 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Rank 9.png
Camouflage
Skill Summary - 3.png
6
Orirock Concentration.png
3
Grindstone Pentahydrate.png
6
Tactical Transceiver
Skill Summary - 3.png
6
Sugar Lump.png
3
RMA70-24.png
5
Rank 10.png
Camouflage
Skill Summary - 3.png
10
Bipolar Nanoflake.png
4
Orirock Concentration.png
4
Tactical Transceiver
Skill Summary - 3.png
10
D32 Steel.png
4
Polyester Lump.png
4

Talent(s)

Assassin
Elite 1 ATK increases to 120% when attacking ranged enemies
Elite 1Potential 5 ATK increases to 125% (+5%) when attacking ranged enemies
Elite 2 ATK increases to 140% when attacking ranged enemies
Elite 2Potential 5 ATK increases to 145% (+5%) when attacking ranged enemies

Base skills

Skill-RR17.png Clue Search α Base Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-RR18.png Clue Search β Elite 2 Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%
Replaces Clue Search α

Changelog

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