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Medic.pngMedicRhodes Island.png
Folinic icon.png
Folinic, an Operator from the Medical Department, has officially taken on combat medic duties.
All medicine can achieve at least two outcomes, depending on the dosage.
Position
Ranged
Tags
Healing
 
DPS
Trait Restores the HP of allies
Availability Twilight of Wolumonde (Burnt Offerings)

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 839 1183 1426 1585 +200
ATK.png ATK 163 268 383 479 +50
DEF.png DEF 58 84 106 133
RES.png RES 0 0 0 0
RDP.png Redeploy 80s 80s 80s 80s
COST.png DP cost 19 19 21 21
BLOCK.png Block 1 1 1 1
ASPD.png Interval 2.85s 2.85s 2.85s 2.85s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -10 seconds
Potential 4.png DP cost -1
Potential 5.png Improves Drug Inhibition Technique (+10%)
Potential 6.png DP cost -1
Total Cost
Folinic's Token.png
5
OR
Epic Medic Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Compound Drug Shell.
  • New talent: Drug Inhibition Technique.
  • Range extended.
Level 50
LMD.png
20K
 
Medic Chip
4
 
Polyester.png
5
 
Polyketon.png
2
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Drug Inhibition Technique improved.
Elite 1 Level 70
LMD.png
120K
 
Medic Dualchip
3
 
Keton Colloid.png
8
 
Integrated Device.png
8

Skills

Skill-Folinic1.png
Max-Dosage Infusion
Auto Recovery
Manual Trigger
 
40 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Range +1 tiles; ATK +20% 10 40 40s
Rank 2.png Range +1 tiles; ATK +25% 11 39 40s
Rank 3.png Range +1 tiles; ATK +30% 12 38 40s
Rank 4.png Range +1 tiles; ATK +35% 13 37 40s
Rank 5.png Range +1 tiles; ATK +40% 14 36 40s
Rank 6.png Range +1 tiles; ATK +45% 15 35 40s
Rank 7.png Range +1 tiles; ATK +50% 16 34 40s
Rank 8.png Range +2 tiles; ATK +60% 17 33 40s
Rank 9.png Range +2 tiles; ATK +70% 18 32 40s
Rank 10.png Range +2 tiles; ATK +80% 20 30 40s
Skill-Folinic2.png
Compound Drug Shell
Auto Recovery
Manual Trigger
 
25-30 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 80% of this unit's ATK, and deals 100% Arts damage to enemies 10 50 25s
Rank 2.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 85% of this unit's ATK, and deals 110% Arts damage to enemies 11 49 25s
Rank 3.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 90% of this unit's ATK, and deals 120% Arts damage to enemies 12 48 25s
Rank 4.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 100% of this unit's ATK, and deals 130% Arts damage to enemies 13 47 26s
Rank 5.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 105% of this unit's ATK, and deals 140% Arts damage to enemies 14 46 26s
Rank 6.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 110% of this unit's ATK, and deals 150% Arts damage to enemies 15 45 26s
Rank 7.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 120% of this unit's ATK, and deals 160% Arts damage to enemies 16 44 27s
Rank 8.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 130% of this unit's ATK, and deals 170% Arts damage to enemies 17 43 28s
Rank 9.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 140% of this unit's ATK, and deals 180% Arts damage to enemies 18 42 29s
Rank 10.png Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies 20 40 30s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Ester.png
7
Rank 4.png
Skill Summary - 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary - 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary - 2.png
6
Coagulating Gel.png
4
Rank 7.png
Skill Summary - 3.png
6
Aketon.png
2
Loxic Kohl.png
4
Rank 8.png
Max-Dosage Infusion
Skill Summary - 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Compound Drug Shell
Skill Summary - 3.png
5
Orirock Concentration.png
3
Grindstone.png
4
Rank 9.png
Max-Dosage Infusion
Skill Summary - 3.png
6
Optimized Device.png
2
Oriron Block.png
5
Compound Drug Shell
Skill Summary - 3.png
6
Manganese Trihydrate.png
3
Optimized Device.png
4
Rank 10.png
Max-Dosage Infusion
Skill Summary - 3.png
10
Bipolar Nanoflake.png
4
Grindstone Pentahydrate.png
4
Compound Drug Shell
Skill Summary - 3.png
10
Bipolar Nanoflake.png
4
Keton Colloid.png
3

Talent(s)

Drug Inhibition Technique
Elite 1 Gains status resistance
Elite 2 Gains status resistance and -40% damage taken from environmental effects

Base skills

Skill-Workshop13.png Toxicology α Base Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-Workshop4.png Meticulous Elite 2 Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1

Changelog

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