★★★★★
Folinic |
Folinic, an Operator from the Medical Department, has officially taken on combat medic duties. All medicine can achieve at least two outcomes, depending on the dosage. | |
| Position | Ranged | |
| Tags | Healing, DPS | |
| Trait | Restores the HP of allies | |
| Availability | Twilight of Wolumonde (Burnt Offerings); Record Restoration | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats[]
| Range | ||
| Base □□□
■□□□
□□□ |
Elite 1 □□□□
■□□□
□□□□ |
Elite 2 □□□□
■□□□
□□□□ |
| Attributes | |||||
|---|---|---|---|---|---|
| 839 | 1183 | 1426 | 1585 | +200 | |
| 163 | 268 | 383 | 479 | +50 | |
| 58 | 84 | 106 | 133 | ||
| 0 | 0 | 0 | 0 | ||
| 80s | 80s | 80s | 80s | ||
| 19 | 19 | 21 | 21 | ||
| 1 | 1 | 1 | 1 | ||
| 2.85s | 2.85s | 2.85s | 2.85s |
| Potential | ||||
|---|---|---|---|---|
| DP cost -1 | ||||
| Redeployment time -10 seconds | ||||
| DP cost -1 | ||||
| Improves Drug Inhibition Technique | ||||
| DP cost -1 | ||||
Total Cost
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| Promotion |
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Skills[]
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Max-Dosage Infusion Auto Recovery Manual Trigger 40 sec. |
| Level | Effect | |||
|---|---|---|---|---|
| Range +1 tiles; ATK +20% | 10 | 40 | 40s | |
| Range +1 tiles; ATK +25% | 11 | 39 | 40s | |
| Range +1 tiles; ATK +30% | 12 | 38 | 40s | |
| Range +1 tiles; ATK +35% | 13 | 37 | 40s | |
| Range +1 tiles; ATK +40% | 14 | 36 | 40s | |
| Range +1 tiles; ATK +45% | 15 | 35 | 40s | |
| Range +1 tiles; ATK +50% | 16 | 34 | 40s | |
| Range +2 tiles; ATK +60% | 17 | 33 | 40s | |
| Range +2 tiles; ATK +70% | 18 | 32 | 40s | |
| Range +2 tiles; ATK +80% | 20 | 30 | 40s |
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Compound Drug Shell Auto Recovery Manual Trigger 25-30 sec. |
| Level | Effect | |||
|---|---|---|---|---|
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 80% of this unit's ATK, and deals 100% Arts damage to enemies | 10 | 50 | 25s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 85% of this unit's ATK, and deals 110% Arts damage to enemies | 11 | 49 | 25s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 90% of this unit's ATK, and deals 120% Arts damage to enemies | 12 | 48 | 25s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 100% of this unit's ATK, and deals 130% Arts damage to enemies | 13 | 47 | 26s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 105% of this unit's ATK, and deals 140% Arts damage to enemies | 14 | 46 | 26s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 110% of this unit's ATK, and deals 150% Arts damage to enemies | 15 | 45 | 26s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 120% of this unit's ATK, and deals 160% Arts damage to enemies | 16 | 44 | 27s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 130% of this unit's ATK, and deals 170% Arts damage to enemies | 17 | 43 | 28s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 140% of this unit's ATK, and deals 180% Arts damage to enemies | 18 | 42 | 29s | |
| Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies | 20 | 40 | 30s |
Skill upgrades
Talent(s)[]
| Drug Inhibition Technique |
|---|
| Gains status resistance | |
| Gains status resistance and -40% damage taken from environmental effects |
Base skills[]
| When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
| When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 |
Modules[]
![]() ![]() Folinic's Badge
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Operator Folinic has demonstrated a remarkable aptitude for healing teammates in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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![]() Mother's Cravat
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New trait: Healing increased by 15% when healing a ground unit Attributes increased: Max. HP +70ASPD +4 | |
|---|---|---|
Drug Inhibition Technique improved: Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -15% damage from environmental effects Attributes increased: Max. HP +100ASPD +5 | ||
Drug Inhibition Technique improved: Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -25% damage from environmental effects Attributes increased: Max. HP +120ASPD +6 |
| Description |
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After finishing her studies, on the first day at her new post, Folinic picked out a light blue cravat for herself, its color much like that of medical gloves, seemingly chosen with little hesitation. With her outfit all together and a thrice-over in the mirror, she took her papers and tools with her, off to what was now her position in the Rhodes Island Medical Department. |
| Module Missions | Unlock conditions |
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| Materials | |||||
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Changelog[]
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References[]
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