“ | Amplifies all damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
—In-game tip |
Fragile is a debuff effect in Arknights.
Overview[]
Fragile increases the damage taken regardless of the type (Physical, Arts, and Pure). Multiple instances of Fragile do not stack; the most effective takes precedence over the other(s).
Sources[]
Operator | Skill/talent | Range/target | Value |
---|---|---|---|
Rigid Ice | Cold/Frozen enemies within attack range |
| |
Justice Drive | Flying enemies within attack range when deployed |
| |
Weakening | Enemies within attack range with <40% HP |
| |
![]() Glorious Banner |
Unwavering Banner, lasts for 10 seconds □□□
□■□
□□□ |
| |
Omen of Defeat | Enemies within attack range with <40% HP |
| |
Binding Circle | Slowed enemies within attack range | 20% (+3% P5) | |
Delayed Detonation | Lasts for 8 seconds □□□
□■□
□□□ |
|
Arts Fragility[]
“ | Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
—Arts Fragility's in-game tip |
Arts Fragility is similar to Fragile, but only increases Arts damage taken. As with Fragile, multiple instances of Arts Fragility do not stack with the most effective instance taking precedence, but it can stack multiplicatively with Fragile. Notably, the effect of Saria's Calcification does not fall under the nomer of Arts Fragility, causing it to be stackable with any of the sources of Arts Fragility below. This is likely a result of early-game programming.
Operator | Skill/talent | Range/target | Value |
---|---|---|---|
Dusk and Dawn | Attack |
| |
Tundra Survival | Aerial enemies within attack range |
| |
Cinder | The namesake debuff: Applied on attack with a 30% chance (100% while ![]() |
|
Interactions[]
Operator | Skill/talent | Interaction |
---|---|---|
![]() Foxfire Haze |
Multiplies the Fragile effect of Binding Circle by:
| |
![]() Malediction |
Multiplies the Fragile effect of Omen of Defeat by:
|