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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Come Catastrophes or Wakes of Vultures is announced or released in the Global server of Arknights.

The Gang Grenadier is an elite enemy in Arknights. They first appear in Come Catastrophes or Wakes of Vultures.

Description

A gang member hired to cause chaos armed with compressed air-powered grenade launchers. The cylinders are pre-heated to increase the weapon's efficiency, completely disregarding safety regulations.

Overview[]

A gangster hired by the corrupt bank of Davistown armed with experimental, supercharged air-powered grenade launchers, Gang Grenadiers have significant HP but lacking defenses, and while their ATK is average, Grenadiers can store up to 30 Energy to enter the Overload state for 20 seconds, along with having both a melee and ranged attack:

  • When not blocked, the Gang Grenadier fires their grenade launcher that deals half damage to the target and all friendlies in the surrounding tiles.
  • When blocked, the Gang Grenadier uses a melee attack.

Gang Grenadiers spawn with 25 Energy to significantly increase their threat level from the start, but will also lose 1 Energy every 5 seconds.

Appearances[]

Side Stories CV-6CV-7CV-8

Stats[]

AttributeLevel 0
HP20000
A
ATK400
C
DEF200
C
RES20
B
Elemental Resistance0
E
Attack interval4.5 sec.
C
Movement speed0.6 tiles/sec.
C
Attack range2.6 tiles
Weight3
Life Point penalty1

Susceptibilities

Silence Stun Sleep Freeze Levitate
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