This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name/description/ability are tentative translations which may not represent the official localization and will be updated when Come Catastrophes or Wakes of Vultures is announced or released in the Global server of Arknights. |
The Gangster is a normal enemy in Arknights. They first appear in Come Catastrophes or Wakes of Vultures.
Description
- A gangster hired to cause chaos, often picking fights and provoking troubles. Their employer provided them with an experimental thermal energy amplifier.
Overview[]
A gangster hired by the corrupt bank of Davistown equipped with an experimental thermoenergy pack, Gangsters have mediocre stats but can store 10 Energy to enter the Overload state, boosting their combat effectiveness.
Appearances[]
Side Stories | CV-1 • CV-2 • CV-3 • CV-4 • CV-5 • CV-6 • CV-7 • CV-8 • CV-TR-1 |
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Stats[]
Attribute | Level 0 |
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HP | 4500 C |
ATK | 250 D |
DEF | 100 D |
RES | 0 E |
Elemental Resistance | 0 E |
Attack interval | 2 sec. B+ |
Movement speed | 0.9 tiles/sec. B+ |
Weight | 1 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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Normal enemies