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Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.
—Description of operations featuring the Gelato Stop

The "Gelato Stop" is a static device in Arknights. While it appears to be a humble Lateran gelato vending machine from the outside, there's actually more to this device on the inside.

Gelato Stops are initially friendly or hostile and will be attacked by enemies and friendly units, respectively, although they attacks enemies/friendlies over the Stop which also regenerates HP over time. Once the Gelato Stop's HP reaches 0, it is not destroyed, but rather, releases a wave that deals Arts damage and Stuns friendlies/enemies in a radius of 2 tiles around the Stop, then enters a "standby" state for 20 seconds with full HP after which the Stop becomes friendly/hostile.

Gelato Stops periodically restores the SP of nearby friendly units or replenish the ammunition used by certain Pathfinder enemies (see below). However, the SP restoration of multiple Gelato Stops do not stack if a single unit is in the area-of-effect of multiple Stops.

Appearances[]

Side Stories GA-4GA-5GA-6GA-7GA-8GA-EX-2GA-EX-3GA-EX-4GA-EX-5GA-EX-7GA-EX-8GA-TR-1
Vignettes AW-4
Annihilation Chocolate Street
Trials for Navigator Proud Sun's Shadow
Paradox Simulation Fiammetta: Afternoon Time

Stats[]

Less likely to be attacked, and restores 75 HP per second
Range
    
  
  
    
HP 25000
ATK 0
DEF 0
RES 0
Aggression level -1
DP cost
Redeployment time
Block count
Attack interval

Skill[]

Laterano-Style Gelato
Passive
    
  
  
    
Effect Initial SP SP cost Duration
Restores 1 SP to nearby allies every 2 seconds;
After being captured, immediately inflicts 1000 Arts Damage to nearby allies and stuns them for 5 seconds

Interactions[]

Enemy Interaction
Their special bullet will be periodically replenished (at a rate of 1 bullet every 2 seconds) while inside the area-of-effect of a hostile Gelato Stop.
Attacks Gelato Stops over friendly units and deals an additional instance of 1000 Arts damage when attacking Stops.
  • Their cannon attack deals an additional instance of 3000 Arts damage against Gelato Stops.
  • Their cannon shells will be periodically replenished (at a rate of 1 shell every 2 seconds) while inside the area-of-effect of a hostile Gelato Stop.
Their (Luscious) Snack Carts will be periodically replenished (at a rate of 1 Cart every 2 seconds) while inside the area-of-effect of a hostile Gelato Stop.
Their explosion upon being blocked deals an additional instance of 5000/7500 Arts damage against Gelato Stops.
  • Their blunderbuss attack deals an additional instance of 3000 Arts damage against Gelato Stops.
  • Their blunderbuss shot will be periodically replenished (at a rate of 1 shot every 2 seconds) while inside the area-of-effect of a hostile Gelato Stop.
  • Andoain's special bullets deals an additional instance of damage equal to 5× his ATK against Gelato Stops and will be periodically replenished (at a rate of 1 bullet every 2 seconds) while inside the area-of-effect of a hostile Stop.
  • Andoain's attacks through Ashes to Ashes, Dust to Dust deals an additional instance of damage equal to 10× his ATK against Gelato Stops.
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