The Gift of the Sanguinarch is a normal enemy in Arknights. They first appear in Episode 10.
Description
- A creation of the Sanguinarch of Vampires' Originium Arts that bears greater vitality. One who was powerful in life will continue to be a great threat to their enemies even after being reshaped by the power of the Sanguinarch's blessing.
- Reborn Creation (takes greatly reduced Physical and Arts damage); Units blocking it gain +1 Block (up to a maximum of +6).
Overview[]
“ | A difficult-to-defeat reborn creation. Increases the maximum Block of the unit blocking it. | ” |
—Tooltip (shared with Gift of Magnanimity, Touch of the Sanguinarch, and Touch of Benevolence) |
A Sarkaz Heirbearer Chain Caster or Hatedrinker with the parasites infesting them, courtesy of the Sanguinarch's so-called "blessing", exposing themselves upon the death of their host body, Gifts of the Sanguinarch are Reborn Creations that only take a mere 10% Physical and Arts damage, and increases the block count of friendly units blocking them by 1, up to 6.
A combination of their sheer Physical and Arts damage reduction and high ATK allows Gifts of the Sanguinarch to effectively overwhelm friendly units, especially if they appear as a group. Therefore, it is heavily advised to make use of the Londinium Secondary Defense Artillery Gun, or alternatively use Pure damage sources.
Appearances[]
Stats[]
Attribute | Level 0 |
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HP | 3000 D |
ATK | 680 B |
DEF | 200 C |
RES | 20 B |
Elemental Resistance | 0 E |
Attack interval | 4 sec. C |
Movement speed | 0.7 tiles/sec. B |
Weight | 3 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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Contingency Contract buffs[]
Contract | Effects |
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Increases HP and ATK by 10% and 20%, respectively |
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Increases HP and ATK by 20% and 30%, respectively |
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Increases HP and ATK by 30% and 40%, respectively |
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4 additional Gifts of the Sanguinarch will spawn |