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★★★★★
GreyThroat
SniperMarksmanRhodes Island
GreyThroat, Sniper Operator of Rhodes Island, brings eternal peace with each of her steady shots.
If you're ever on the receiving end of her evil eye, it's not necessarily meant for you.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting; Recruitment

Stats[]

Range
Base
   
  
   
Elite 1
  
  
  
Elite 2
  
  
  
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 667 954 1224 1493
ATK ATK 173 289 420 513 +75
DEF DEF 53 89 128 152
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 11 11 13 13
BLOCK Blk. cnt. 1 1 1 1
ASPD Atk. itvl. 1s 1s 1s 1s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 ATK +23
Potential 5 Redeployment time -6 seconds
Potential 6 DP cost -1
Total Cost
GreyThroat's Token
5
OR
Epic Sniper Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Counterflow.
  • New talent: Tailwind.
  • Range extended.
Level 50
LMD
20K
Sniper Chip
4
Orirock Cube
7
Oriron
3
Elite 2 Elite 2
Elite 1 Level 70
LMD
120K
Sniper Dualchip
3
Oriron Block
7
Integrated Device
9

Skills[]

Skill-GreyThroat1 Flying Feathers
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The next attack shoots 2 times, each shot dealing 100% ATK as physical damage
Can store up to 1 charges
0 6
Rank 2
The next attack shoots 2 times, each shot dealing 105% ATK as physical damage
Can store up to 1 charges
0 6
Rank 3
The next attack shoots 2 times, each shot dealing 110% ATK as physical damage
Can store up to 1 charges
0 6
Rank 4
The next attack shoots 2 times, each shot dealing 110% ATK as physical damage
Can store up to 1 charges
0 5
Rank 5
The next attack shoots 2 times, each shot dealing 115% ATK as physical damage
Can store up to 1 charges
0 5
Rank 6
The next attack shoots 2 times, each shot dealing 120% ATK as physical damage
Can store up to 1 charges
0 5
Rank 7
The next attack shoots 2 times, each shot dealing 125% ATK as physical damage
Can store up to 2 charges
0 5
Rank 8
The next attack shoots 2 times, each shot dealing 130% ATK as physical damage
Can store up to 2 charges
0 5
Rank 9
The next attack shoots 2 times, each shot dealing 135% ATK as physical damage
Can store up to 2 charges
0 5
Rank 10
The next attack shoots 2 times, each shot dealing 140% ATK as physical damage
Can store up to 3 charges
0 4
Skill-GreyThroat2 Counterflow
Offensive Recovery
Manual Trigger
15-20 sec.
Level Effect Initial SP SP cost Duration
Rank 1
ATK +10%, attacks 3 times consecutively 10 40 15s
Rank 2
ATK +10%, attacks 3 times consecutively 10 39 15s
Rank 3
ATK +10%, attacks 3 times consecutively 10 38 15s
Rank 4
ATK +15%, attacks 3 times consecutively 11 37 16s
Rank 5
ATK +15%, attacks 3 times consecutively 11 36 16s
Rank 6
ATK +15%, attacks 3 times consecutively 11 35 16s
Rank 7
ATK +20%, attacks 3 times consecutively 12 34 17s
Rank 8
ATK +25%, attacks 3 times consecutively 13 33 18s
Rank 9
ATK +30%, attacks 3 times consecutively 14 32 19s
Rank 10
ATK +40%, attacks 3 times consecutively 15 30 20s

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Orirock
10
Rank 4
Skill Summary - 2
6
Sugar
3
Rank 5
Skill Summary - 2
6
Polyester
5
Rank 6
Skill Summary - 2
6
Integrated Device
3
Rank 7
Skill Summary - 3
6
Manganese Ore
2
RMA70-12
3
Rank 8
Flying Feathers
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Counterflow
Skill Summary - 3
5
White Horse Kohl
3
Aketon
5
Rank 9
Flying Feathers
Skill Summary - 3
6
Manganese Trihydrate
3
Optimized Device
4
Counterflow
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Rank 10
Flying Feathers
Skill Summary - 3
10
Bipolar Nanoflake
4
Orirock Concentration
4
Counterflow
Skill Summary - 3
10
Polymerization Preparation
4
Optimized Device
3

Talent(s)[]

Tailwind
Elite 1 ASPD +6
Elite 2 ASPD +6, 15% chance to increase ATK to 150% when attacking

Base skills[]

Skill-CC1 Necessary Responsibility Base Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by -0.05 per hour.
Skill-Dorm10 Solitude Elite 2 Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour

Modules[]

Original module Original
Module Badge
Marksman Sniper
GreyThroat's Badge
Operator GreyThroat has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MAR-Y module MAR-Y
Reflection of a Mother's Love
Reflection of a Mother's Love
Stage 1
New trait: When there are ground enemies within range, ASPD +8
Attributes increased:
Max. HP +100
ATK +24
Stage 2
Tailwind improved: ASPD +6, 18% chance to increase ATK to 150% when attacking
Attributes increased:
Max. HP +150
ATK +29
Stage 3
Tailwind improved: ASPD +6, 21% chance to increase ATK to 150% when attacking
Attributes increased:
Max. HP +180
ATK +33
Description

She comes to in the corridor where she played as a child. She remembers; her father's working very late today. She's waiting in the corridor for him. The sunset clouds are chased in by autumn winds, and in this country town where no high-rise nor skyscraper stands, time's gifts are ever there to be seized at the first moments. Quietly, she pushes her father's door open and sees his stern expression–something has happened, her child's instincts say.
She comes to in the crook of her mother's arm. She remembers; she is nine now. She should be celebrating her birthday with her friends, sharing the cake. There should be candles aflame, yet the town burns. She sees her mother's face; in the instant she notices her daughter's gaze, the enmity and apprehension is hidden away behind the moon. The night is deep and dark, and her mother tells her it'll all be alright.
She comes to in a tent in the barrens. She remembers; this is their third month on the run. The incident in town seemed to serve as an excuse for all the other relatives to shun the mother and daughter. Her faith in and dependence on others left her in the sound of a single crash. She hasn't seen her father for so long now. She dearly wishes to cry and cry, and so she hugs her mother, but droplets hit the floor before she's even begun to weep.
She comes to beneath an unfamiliar carport. She remembers; her tenth birthday is very soon. Surrounding her are adults as frigid as ice, one by one forcing out a smile. She is a smart child, and knows these people mean well, but she's only a child all the same. The adults tell her that her mother is entrusting her to Rhodes Island. Her mother has left, like a cloud.
She comes to in brand-new bedding. She remembers; her arm is filled with bruising. She used a stolen sheet of sandpaper to rub at her once-smooth skin, hounding the flesh as though it'd atone. It hurts, and she dares not continue, but the moment she thinks of the black crystals, her throat is in the death grip of an all-choking emotion. She wants to vomit. She can't. She hasn't eaten in so very, very long.
She comes to the boom of floodwater. She remembers; Amiya and the Infected are still below. Those nameless heroes are resisting a mere Catastrophe. She lifts her head, and as the elements batter all, it suddenly strikes her that suffering is not a matter of great or small, and nor is hope. She throws herself down. Amiya must be alright, at the very least. She hears those behind her howling in fear. She hears them. Infected are drowning here, they say; when the flood recedes, will their water sources be polluted?
She comes to beneath a sunset as red as fire. She remembers; she saved a great many at Sugar City, a great many more than she could know. Her mother comes to mind. All at once, she feels sad, yet smiles. She understands her father, but still hasn't been able to find her mother. Can she find her? Will she ever? As the thought strikes her, she has a mild headache, but feels unusually unburdened.
She turns her head, and gives the great Feline as badly wounded as her a tremendous chewing-out. "Blaze! Can't you wake me up any other way?!"

Module MissionsUnlock conditions
  1. During battle, have GreyThroat use Counterflow a total of 5 times (excluding Support Units)
  2. Clear Main Theme 2-10 with a 3-star rating; You must deploy your own GreyThroat, and have GreyThroat defeat Skullshatterer
  • Complete both of GreyThroat's MAR-Y Module Missions.
  • Raise GreyThroat to Elite 2 Level 50.
  • Have at least 100% Trust with GreyThroat.
Materials
Stage 1
Module Data Block
2
Grindstone Pentahydrate
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Sugar Lump
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Incandescent Alloy Block
5
LMD
60K

Changelog[]

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