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Can't be healed by other units. Recovers 30/50/70 self HP every time this operator attacks an enemy.
—Trait description

Musha Guard,[note 1] colloquially known as Enmity Guard, is a branch of the Guard class in Arknights.

Musha Guards are similar to Dreadnought Guards, but cannot be healed through direct HP restoration like Juggernaut Defenders and Reaper Guards, and have higher HP and ATK as well as DP cost, the last of which increases in every promotion. Unlike Juggernaut Defenders but like Reaper Guards however, Musha Guards recover some HP in each attack and (one of) their talent(s) always gives them the Tenacity buff that allows them to become stronger when in the brink of defeat.

Operators[]

6★
5★
4★

Operator Modules[]

Module Information
link
MUS-X
New trait: Gains 25% Sanctuary when HP is below 50%
link
MUS-Y
New trait: When defeated, does not retreat and recovers 30% of Max HP instead (Can only activate once every deployment)

Strategies[]

  • Musha Guards boast high staying power due to their very high HP, good ATK, and heal on hit, making them excel at handling threats far from the main sources of healing. Their DEF is somewhat low, but taking damage is encouraged for a Musha Guard because of their Tenacity.

Modules[]

  • The MUS-X Module improves the Musha Guard's survivability at critical HP, allowing them to maintain their Tenacity for longer than before.

Tips[]

  • Operators with AOE damage are recommended to help dealing weaker enemies while Musha Guards deal with stronger enemies.
  • Defenders are also recommended to help blocking the enemies that passed throught Musha Guards so the Guards can defeat them one by one.
  • Despite being counterintuitive, it's recommended to support Musha Guards with indirect HP regeneration such as the auras of Bard Supporters to keep them healthy especially before facing dangerous enemies.
  • Alongside Juggernaut Defenders, Reaper Guards and Summons, they're highly susceptible to Elemental Damage and cannot be healed by Wandering Medics because currently, Elemental Damage healing counts as Direct Healing.

Trivia[]

  • Musha Guards are the only class branch in which all of their members' first talent share the exact same effect of giving ASPD Tenacity[note 2] and are more of a trait. As a result of this, Mushas are the only branch in which none of their 5★ or lower members have a unique talent of their own without their Operator Modules while 6★ Mushas only have one.
    • Rathalos S Noir Corne is the only Musha Guard whose first talent's Tenacity have a slightly different effect of buffing his ASPD and DEF (rather than only ASPD).
  • All of the current Musha Operators are somehow connected to Higashi.
    • Hellagur's odachi, the Kudarikiri and a girl called Neon was entrusted by his close friend who turned out to be a Higashinese commander in which Hellagur was forced to kill him during the Bloodpeak Campaign, a war between Ursus and Higashi.
    • Akafuyu and Utage were born and affiliated to Higashi while Rathalos S Noir Corne was born in Higashi but is currently affiliated with Rhodes Island.

Notes[]

  1. Musha means "warrior" in Japanese (むしゃ), which is written with the same kanji as the Chinese name (武者).
  2. Prior to the release of Episode 12 (which is still the case in the Global server as of April 2023), the talent states "Increases ASPD based on lost HP (Reaches max boosted ASPD +x when below x% HP)"
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