The Holographic Mirage is a normal enemy in Arknights. They first appear in Operation Originium Dust.
Description
- Tactical Originium Equipment developed by a certain Columbian tech company. Generates a realistic holographic projection to obstruct enemies.
- Unable to move
Overview[]
The illusory doppelganger of a Redmark Infiltrator created by state-of-the-art Columbian holographic projection devices, Holographic Mirages are spawned by Infiltrators on their location when they are attacked for the first time and will disappear once the Mirage's HP reaches 0 or the Infiltrator that spawns it, who can be distinguished by an orange line linking them, are defeated.
While Holographic Mirages will remain stationary until disappearing and are not included to the enemy counter, they have lower HP and ATK than Redmark Infiltrators as well as no defenses whatsoever, but like the Infiltrator, can dodge Physical and Arts attacks 40% of the time if it is caught in a Sandstorm. Their main purpose is to act as a distraction for the Infiltrator to sneak past friendly units, since so long as the Mirage is present, the corresponding Infiltrator cannot be blocked and has an aggression level of -1.
Appearances[]
Side Stories | OD-6 |
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Annihilation | Long Spring Wastes |
Stationary Security Service | Sand Beast Cave |
Contingency Contract | Howling Desert |
Stats[]
Attribute | Level 0 |
---|---|
HP | 3000 D |
ATK | 250 D |
DEF | 0 E |
RES | 0 E |
Elemental Resistance | 0 E |
Attack interval | 2 sec. B+ |
Movement speed | 1.3 tiles/sec. A+ |
Attack range | 1.5 tiles |
Weight | 1 |
Life Point penalty | 1 |
Susceptibilities
Silence | Stun | Sleep | Freeze | Levitate |
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