Arknights Wiki

Dossoles Holiday is now live to commemorate the Global/EN server's 2nd anniversary! Check out the DH article for more information.

READ MORE

Arknights Wiki
Advertisement
★★★★★
Honeyberry
Medic.pngWanderingRim Billiton.png
Honeyberry icon.png

Honeyberry, the intern Operator, protects the body with bitter herbs and recovers the soul with sweet snacks.

When she jumps off heights, please catch her well.

Position
Ranged
Tags
Healing
Trait Restores the HP of allies
Restores Elemental Damage equal to 50% of ATK (can target allies with full HP)
Availability [CN] Shop Vouchers Store
Honeyberry's skill/talent/base skill names/descriptions are unofficial and will be changed to the official English names/descriptions when the Operator is announced/released in the Global/EN server of Arknights.

Range
Base
      
  
  
  
Elite 1
   
  
  
  
   
Elite 2
   
  
  
  
   
Attributes
Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 799 1052 1253 1458 +150
ATK.png ATK 131 216 300 375 +35
DEF.png DEF 46 68 85 107
RIST.png RES 10 10 10 10
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 13 13 15 15
BLOCK.png Block 1 1 1 1
ASPD.png ASPD 2.85s 2.85s 2.85s 2.85s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png ATK +19
Potential 5.png Improves Collective Consciousness (+2%)
Potential 6.png DP cost -1
Total Cost
Honeyberry's Token.png
5
OR
Epic Medic Token.png
20
Promotion
Elite 1.png   Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Uplifting.
  • New talent: Collective Consciousness.
  • Range extended.
Level 50
LMD.png
20K
 
Medic Chip.png
4
 
Polyester.png
4
 
Sugar.png
3
Elite 2.png   Elite 2
  • Maximum attributes increased.
  • Collective Consciousness improved.
Elite 1 Level 70
LMD.png
120K
 
Medic Dualchip.png
3
 
Refined Solvent.png
7
 
Integrated Device.png
12

Skills

Skill-Honeyberry1.png
Mental Care
Auto Recovery
Auto Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 10% of Honeyberry's ATK every second for 2 seconds 0 7
Rank 2.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 20% of Honeyberry's ATK every second for 2 seconds 0 7
Rank 3.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 30% of Honeyberry's ATK every second for 2 seconds 0 7
Rank 4.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 40% of Honeyberry's ATK every second for 2 seconds 0 6
Rank 5.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 50% of Honeyberry's ATK every second for 2 seconds 0 6
Rank 6.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 60% of Honeyberry's ATK every second for 2 seconds 0 6
Rank 7.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 70% of Honeyberry's ATK every second for 3 seconds 0 6
Rank 8.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 80% of Honeyberry's ATK every second for 3 seconds 0 5
Rank 9.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 90% of Honeyberry's ATK every second for 3 seconds 0 5
Rank 10.png The next healing targets 2 allies with the most Elemental Damage accumulation and restores Elemental Damage equal to 100% of Honeyberry's ATK every second for 3 seconds 0 4
Skill-Honeyberry2.png
Uplifting
Auto Recovery
Manual Trigger
 
25 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +15%, each healing targets 2 Operators with the most Elemental Damage accumulation 20 55 25s
Rank 2.png ATK +18%, each healing targets 2 Operators with the most Elemental Damage accumulation 20 54 25s
Rank 3.png ATK +21%, each healing targets 2 Operators with the most Elemental Damage accumulation 20 53 25s
Rank 4.png ATK +25%, each healing targets 2 Operators with the most Elemental Damage accumulation 20 52 25s
Rank 5.png ATK +28%, each healing targets 2 Operators with the most Elemental Damage accumulation 20 51 25s
Rank 6.png ATK +31%, each healing targets 2 Operators with the most Elemental Damage accumulation 20 50 25s
Rank 7.png ATK +35%, each healing targets 3 Operators with the most Elemental Damage accumulation 20 49 25s
Rank 8.png ATK +40%, each healing targets 3 Operators with the most Elemental Damage accumulation 20 48 25s
Rank 9.png ATK +45%, each healing targets 3 Operators with the most Elemental Damage accumulation 20 47 25s
Rank 10.png ATK +50%, each healing targets 3 Operators with the most Elemental Damage accumulation 20 45 25s
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Oriron Shard.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
6
Semi-Organic Solvent.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Compound Lubricant.png
3
RMA70-12.png
2
Rank 8.png
Mental Care
Skill Summary Volume 3.png
5
Polymerized Gel.png
3
Orirock Cluster.png
6
Uplifting
Skill Summary Volume 3.png
5
Incandescent Alloy Block.png
3
RMA70-12.png
3
Rank 9.png
Mental Care
Skill Summary Volume 3.png
6
RMA70-24.png
3
Manganese Trihydrate.png
5
Uplifting
Skill Summary Volume 3.png
6
Crystalline Circuit.png
3
Polymerized Gel.png
5
Rank 10.png
Mental Care
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Orirock Concentration.png
3
Uplifting
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Optimized Device.png
3

Talent(s)

Collective Consciousness
Elite 1.png The Max HP of Ranged Operators within this unit's Attack Range +5%
Elite 2.png The Max HP of Ranged Operators within this unit's Attack Range +10%

Base skills

Skill-Workshop13.png Herbology α Base.png Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-Workshop14.png Herbology β Elite 2.png Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Replaces Herbology α.
Skill-Dorm8.png Psychological Counseling Elite 2.png Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)

Changelog

Advertisement