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★★★★★
Honeyberry
Wandering
Apprentice doctor Honeyberry, using bitter herbals to defend the body and sweet snacks to cure the soul.
Be sure to catch her when she jumps down from up high.
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Availability Shop Vouchers Store

Stats[]

Range
Base
      
  
  
  
Elite 1
   
  
  
  
   
Elite 2
   
  
  
  
   
Attributes Trust bonus
HP 799 1052 1253 1458 +150
ATK 131 216 300 375 +35
DEF 46 68 85 107
RES 10 10 10 10
Rdpl. time 70s 70s 70s 70s
DP cost 13 13 15 15
Blk. cnt. 1 1 1 1
Atk. itvl. 2.85s 2.85s 2.85s 2.85s
Potential
DP cost -1
Redeployment time -4 seconds
ATK +19
Improves Collective Consciousness
DP cost -1
Total Cost
Honeyberry's Token
5
OR
Epic Medic Token
20
Promotion
Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Rouse.
  • New talent: Collective Consciousness.
  • Range extended.
Level 50
LMD
20K
Medic Chip
4
Polyester
4
Sugar
3
Elite 2
  • Maximum attributes increased.
  • Collective Consciousness improved.
Elite 1 Level 70
LMD
120K
Medic Dualchip
3
Refined Solvent
7
Integrated Device
12

Skills[]

Spiritual Care
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 10% of Honeyberry's ATK every second for 2 seconds 0 7
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 20% of Honeyberry's ATK every second for 2 seconds 0 7
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 30% of Honeyberry's ATK every second for 2 seconds 0 7
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 40% of Honeyberry's ATK every second for 2 seconds 0 6
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 50% of Honeyberry's ATK every second for 2 seconds 0 6
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 60% of Honeyberry's ATK every second for 2 seconds 0 6
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 70% of Honeyberry's ATK every second for 3 seconds 0 6
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 80% of Honeyberry's ATK every second for 3 seconds 0 5
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 90% of Honeyberry's ATK every second for 3 seconds 0 5
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 100% of Honeyberry's ATK every second for 3 seconds 0 4
Rouse
Auto Recovery
Manual Trigger
25 sec.
Level Effect Initial SP SP cost Duration
ATK +15%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 55 25s
ATK +18%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 54 25s
ATK +21%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 53 25s
ATK +25%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 52 25s
ATK +28%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 51 25s
ATK +31%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 50 25s
ATK +35%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 49 25s
ATK +40%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 48 25s
ATK +45%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 47 25s
ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 45 25s

Skill upgrades

Skill Summary - 1
4
Skill Summary - 1
4
Oriron Shard
5
Skill Summary - 2
6
Polyketon
3
Skill Summary - 2
6
Device
3
Skill Summary - 2
6
Semi-Synthetic Solvent
4
Skill Summary - 3
6
Compound Cutting Fluid
3
RMA70-12
2
Spiritual Care
Skill Summary - 3
5
Polymerized Gel
3
Orirock Cluster
6
Rouse
Skill Summary - 3
5
Incandescent Alloy Block
3
RMA70-12
3
Spiritual Care
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Rouse
Skill Summary - 3
6
Crystalline Circuit
3
Polymerized Gel
5
Spiritual Care
Skill Summary - 3
10
Crystalline Electronic Unit
4
Orirock Concentration
3
Rouse
Skill Summary - 3
10
Bipolar Nanoflake
4
Optimized Device
3

Talent(s)[]

Collective Consciousness
Elite 1 Ranged Operators within Attack Range gain Max HP +5%
Elite 1Potential 5 Ranged Operators within Attack Range gain Max HP +7% (+2%)
Elite 2 Ranged Operators within Attack Range gain Max HP +10%
Elite 2Potential 5 Ranged Operators within Attack Range gain Max HP +12% (+2%)

Base skills[]

Herbalism α Base
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Herbalism β Elite 2
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Replaces Herbalism α
Psychological Counseling Elite 2
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)

Changelog[]