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★★★★★
Honeyberry
Medic.pngWanderingRim Billiton.png
Honeyberry icon.png
Apprentice doctor Honeyberry, using bitter herbals to defend the body and sweet snacks to cure the soul.
Be sure to catch her when she jumps down from up high.
Position
Ranged
Tags
Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Availability Shop Vouchers Store

Range
Base
      
  
  
  
Elite 1
   
  
  
  
   
Elite 2
   
  
  
  
   
Attributes Level 1 Maximum level and Elite 1 Level 1 Elite 1 maximum level and Elite 2 Level 1 Elite 2 maximum level Trust
HP.png HP 799 1052 1253 1458 +150
ATK.png ATK 131 216 300 375 +35
DEF.png DEF 46 68 85 107
RES.png RES 10 10 10 10
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 13 13 15 15
BLOCK.png Block 1 1 1 1
ASPD.png Interval 2.85s 2.85s 2.85s 2.85s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment time -4 seconds
Potential 4.png ATK +19
Potential 5.png Improves Collective Consciousness
Potential 6.png DP cost -1

Total Cost
Honeyberry's Token.png
5
OR
Epic Medic Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Rouse.
  • New talent: Collective Consciousness.
  • Range extended.
Level 50
LMD.png
20K
 
Medic Chip
4
 
Polyester.png
4
 
Sugar.png
3
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • Collective Consciousness improved.
Elite 1 Level 70
LMD.png
120K
 
Medic Dualchip
3
 
Refined Solvent.png
7
 
Integrated Device.png
12

Skills

Skill-Honeyberry1.png
Spiritual Care
Auto Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 10% of Honeyberry's ATK every second for 2 seconds 0 7
Rank 2.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 20% of Honeyberry's ATK every second for 2 seconds 0 7
Rank 3.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 30% of Honeyberry's ATK every second for 2 seconds 0 7
Rank 4.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 40% of Honeyberry's ATK every second for 2 seconds 0 6
Rank 5.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 50% of Honeyberry's ATK every second for 2 seconds 0 6
Rank 6.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 60% of Honeyberry's ATK every second for 2 seconds 0 6
Rank 7.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 70% of Honeyberry's ATK every second for 3 seconds 0 6
Rank 8.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 80% of Honeyberry's ATK every second for 3 seconds 0 5
Rank 9.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 90% of Honeyberry's ATK every second for 3 seconds 0 5
Rank 10.png The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 100% of Honeyberry's ATK every second for 3 seconds 0 4
Skill-Honeyberry2.png
Rouse
Auto Recovery
Manual Trigger
 
25 sec.
Level Effect Initial SP SP cost Duration
Rank 1.png ATK +15%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 55 25s
Rank 2.png ATK +18%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 54 25s
Rank 3.png ATK +21%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 53 25s
Rank 4.png ATK +25%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 52 25s
Rank 5.png ATK +28%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 51 25s
Rank 6.png ATK +31%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken 20 50 25s
Rank 7.png ATK +35%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 49 25s
Rank 8.png ATK +40%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 48 25s
Rank 9.png ATK +45%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 47 25s
Rank 10.png ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken 20 45 25s
Skill upgrades
Rank 2.png
Skill Summary - 1.png
4
Rank 3.png
Skill Summary - 1.png
4
Oriron Shard.png
5
Rank 4.png
Skill Summary - 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary - 2.png
6
Device.png
3
Rank 6.png
Skill Summary - 2.png
6
Semi-Synthetic Solvent.png
4
Rank 7.png
Skill Summary - 3.png
6
Compound Cutting Fluid.png
3
RMA70-12.png
2
Rank 8.png
Spiritual Care
Skill Summary - 3.png
5
Polymerized Gel.png
3
Orirock Cluster.png
6
Rouse
Skill Summary - 3.png
5
Incandescent Alloy Block.png
3
RMA70-12.png
3
Rank 9.png
Spiritual Care
Skill Summary - 3.png
6
RMA70-24.png
3
Manganese Trihydrate.png
5
Rouse
Skill Summary - 3.png
6
Crystalline Circuit.png
3
Polymerized Gel.png
5
Rank 10.png
Spiritual Care
Skill Summary - 3.png
10
Crystalline Electronic Unit.png
4
Orirock Concentration.png
3
Rouse
Skill Summary - 3.png
10
Bipolar Nanoflake.png
4
Optimized Device.png
3

Talent(s)

Collective Consciousness
Elite 1 Ranged Operators within Attack Range gain Max HP +5%
Elite 1Potential 5 Ranged Operators within Attack Range gain Max HP +7% (+2%)
Elite 2 Ranged Operators within Attack Range gain Max HP +10%
Elite 2Potential 5 Ranged Operators within Attack Range gain Max HP +12% (+2%)

Base skills

Skill-Workshop13.png Herbalism α Base Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-Workshop14.png Herbalism β Elite 2 Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Replaces Herbalism α
Skill-Dorm8.png Psychological Counseling Elite 2 Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)

Changelog

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