★★★★★★ Horn ![]() ![]() ![]() |
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Position | Melee
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Tags | DPS Defense
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Trait | When not blocking enemies, prioritizes dealing ranged AoE Physical damage | |
Availability | [CN] Headhunting |
Operator | File | Story | Overview | Gallery | Trivia |
The names/descriptions of Horn's skill(s)/talent(s)/base skills are temporary community-provided translations which may not represent the final localization, to be updated when the Operator is announced/released in the Global server of Arknights. |
Range | ||
Base □□
■ □□
□□
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Elite 1 □□
■ □□
□□
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Elite 2 □□
■ □□□
□□
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Attributes | ![]() |
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Trust |
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1237 | 1650 | 2200 | 3067 | +300 |
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483 | 620 | 776 | 936 | +70 |
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223 | 334 | 452 | 620 | |
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0 | 0 | 0 | 0 | |
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70s | 70s | 70s | 70s | |
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24 | 24 | 26 | 28 | |
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2 | 2 | 3 | 3 | |
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2.8s | 2.8s | 2.8s | 2.8s |
Potential | ||||
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DP cost -1 | |||
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Improves Military Fortifications (+3%) | |||
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ATK +30 | |||
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Improves Bloodbath (+3/+3%) | |||
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DP cost -1 | |||
Total Cost
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Promotion |
Skills
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Flare Grenade |
Auto Recovery Auto Trigger
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Level | Effect | Init. SP | SP cost | Duration |
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The next attack deals 160% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 5 seconds Can store 1 charges |
0 | 8 | – |
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The next attack deals 170% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 5 seconds Can store 1 charges |
0 | 8 | – |
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The next attack deals 180% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 5 seconds Can store 1 charges |
0 | 8 | – |
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The next attack deals 190% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 6 seconds Can store 1 charges |
0 | 7 | – |
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The next attack deals 200% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 6 seconds Can store 1 charges |
0 | 7 | – |
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The next attack deals 210% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 6 seconds Can store 1 charges |
0 | 7 | – |
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The next attack deals 220% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 7 seconds Can store 2 charges |
0 | 6 | – |
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The next attack deals 240% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 7 seconds Can store 2 charges |
0 | 5 | – |
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The next attack deals 260% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 7 seconds Can store 2 charges |
0 | 5 | – |
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The next attack deals 280% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 8 seconds Can store 2 charges |
0 | 5 | – |
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Tempest Command |
Auto Recovery Manual Trigger Toggleable
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Level | Effect | Init. SP | SP cost | Duration |
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Attacks deal 130% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 30% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
10 | 35 | – |
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Attacks deal 140% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 30% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
10 | 35 | – |
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Attacks deal 150% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 30% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
10 | 35 | – |
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Attacks deal 160% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 35% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
15 | 30 | – |
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Attacks deal 170% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 35% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
15 | 30 | – |
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Attacks deal 180% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 35% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
15 | 30 | – |
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Attacks deal 190% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 40% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
15 | 28 | – |
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Attacks deal 200% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 50% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
18 | 27 | – |
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Attacks deal 220% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 50% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
18 | 26 | – |
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Attacks deal 240% of ATK as AoE Physical damage Overdrive effect: Attacks deal additional 60% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP Skill activation grants 10 ammo and can be deactivated at will |
18 | 25 | – |
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Last Line of Defense |
Auto Recovery Manual Trigger 24 sec.
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Level | Effect | Init. SP | SP cost | Duration |
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ATK +10%, Attack Interval reduces slightly Overdrive effect: ATK becomes +20%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
15 | 50 | 24s |
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ATK +15%, Attack Interval reduces slightly Overdrive effect: ATK becomes +30%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
15 | 50 | 24s |
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ATK +20%, Attack Interval reduces slightly Overdrive effect: ATK becomes +40%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
15 | 50 | 24s |
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ATK +25%, Attack Interval reduces Overdrive effect: ATK becomes +50%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
15 | 50 | 24s |
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ATK +30%, Attack Interval reduces Overdrive effect: ATK becomes +60%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
20 | 45 | 24s |
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ATK +35%, Attack Interval reduces Overdrive effect: ATK becomes +70%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
20 | 45 | 24s |
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ATK +40%, Attack Interval reduces significantly Overdrive effect: ATK becomes +80%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
25 | 40 | 24s |
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ATK +50%, Attack Interval reduces significantly Overdrive effect: ATK becomes +100%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
25 | 38 | 24s |
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ATK +60%, Attack Interval reduces significantly Overdrive effect: ATK becomes +120%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
25 | 36 | 24s |
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ATK +70%, Attack Interval reduces significantly Overdrive effect: ATK becomes +140%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill |
25 | 35 | 24s |
Skill upgrades | |
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Talent(s)
| Base skills
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Changelog
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