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Defender.pngFortressVictoria.png
Horn icon.png
Victorian soldier Horn stands with you throughout the crisis.
Her shells are as quick as the tempest, and her shield is as hard as an iron wall.
Position
Melee
Tags
DPS
 
Defense
Trait When not blocking enemies, prioritizes dealing ranged AoE Physical damage
Availability [CN] Headhunting
The names/descriptions of Horn's skill(s)/talent(s)/base skills are temporary community-provided translations which may not represent the final localization, to be updated when the Operator is announced/released in the Global server of Arknights.

Range
Base
   
  
   
Elite 1
   
  
   
Elite 2
    
  
    
Attributes Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 1237 1650 2200 3067 +300
ATK.png ATK 483 620 776 936 +70
DEF.png DEF 223 334 452 620
RES.png RES 0 0 0 0
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 24 24 26 28
BLOCK.png Block 2 2 3 3
ASPD.png Interval 2.8s 2.8s 2.8s 2.8s
Potential
Potential 2.png DP cost -1
Potential 3.png Improves Military Fortifications (+3%)
Potential 4.png ATK +30
Potential 5.png Improves Bloodbath (+3/+3%)
Potential 6.png DP cost -1

Total Cost
Horn's Token.png
5
OR
Royal Defender Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New skill: Tempest Command.
  • New talent: Military Fortifications.
Level 50
LMD.png
30K
 
Defender Chip
5
 
Orirock Cube.png
12
 
Sugar.png
5
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Last Line of Defense.
  • New talent: Bloodbath.
  • Military Fortifications improved.
  • Range extended.
Elite 1 Level 80
LMD.png
180K
 
Defender Dualchip
4
 
D32 Steel.png
4
 
Oriron Block.png
7

Skills

Skill-Horn1.png
Flare Grenade
Auto Recovery
Auto Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png The next attack deals 160% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 5 seconds
Can store 1 charges
0 8
Rank 2.png The next attack deals 170% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 5 seconds
Can store 1 charges
0 8
Rank 3.png The next attack deals 180% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 5 seconds
Can store 1 charges
0 8
Rank 4.png The next attack deals 190% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 6 seconds
Can store 1 charges
0 7
Rank 5.png The next attack deals 200% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 6 seconds
Can store 1 charges
0 7
Rank 6.png The next attack deals 210% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 6 seconds
Can store 1 charges
0 7
Rank 7.png The next attack deals 220% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 7 seconds
Can store 2 charges
0 6
Rank 8.png The next attack deals 240% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 7 seconds
Can store 2 charges
0 5
Rank 9.png The next attack deals 260% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 7 seconds
Can store 2 charges
0 5
Rank 10.png The next attack deals 280% of ATK as Physical damage; If the attack is long-ranged, expands the Attack AoE and generates a lit area around the target that reveals Invisible enemies, lasting for 8 seconds
Can store 2 charges
0 5
Skill-Horn2.png
Tempest Command
Auto Recovery
Manual Trigger
 
Toggleable
Level Effect Init. SP SP cost Duration
Rank 1.png Attacks deal 130% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 30% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
10 35
Rank 2.png Attacks deal 140% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 30% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
10 35
Rank 3.png Attacks deal 150% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 30% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
10 35
Rank 4.png Attacks deal 160% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 35% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
15 30
Rank 5.png Attacks deal 170% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 35% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
15 30
Rank 6.png Attacks deal 180% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 35% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
15 30
Rank 7.png Attacks deal 190% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 40% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
15 28
Rank 8.png Attacks deal 200% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 50% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
18 27
Rank 9.png Attacks deal 220% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 50% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
18 26
Rank 10.png Attacks deal 240% of ATK as AoE Physical damage
Overdrive effect: Attacks deal additional 60% of ATK as AoE Arts damage; When the skill is deactivated, fires all remaining ammo and loses 60% of Max HP
Skill activation grants 10 ammo and can be deactivated at will
18 25
Skill-Horn3.png
Last Line of Defense
Auto Recovery
Manual Trigger
 
24 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png ATK +10%, Attack Interval reduces slightly
Overdrive effect: ATK becomes +20%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
15 50 24s
Rank 2.png ATK +15%, Attack Interval reduces slightly
Overdrive effect: ATK becomes +30%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
15 50 24s
Rank 3.png ATK +20%, Attack Interval reduces slightly
Overdrive effect: ATK becomes +40%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
15 50 24s
Rank 4.png ATK +25%, Attack Interval reduces
Overdrive effect: ATK becomes +50%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
15 50 24s
Rank 5.png ATK +30%, Attack Interval reduces
Overdrive effect: ATK becomes +60%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
20 45 24s
Rank 6.png ATK +35%, Attack Interval reduces
Overdrive effect: ATK becomes +70%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
20 45 24s
Rank 7.png ATK +40%, Attack Interval reduces significantly
Overdrive effect: ATK becomes +80%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
25 40 24s
Rank 8.png ATK +50%, Attack Interval reduces significantly
Overdrive effect: ATK becomes +100%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
25 38 24s
Rank 9.png ATK +60%, Attack Interval reduces significantly
Overdrive effect: ATK becomes +120%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
25 36 24s
Rank 10.png ATK +70%, Attack Interval reduces significantly
Overdrive effect: ATK becomes +140%, and gradually loses HP (HP loss caps at 12%/second after 12 seconds); Can manually deactivate skill
25 35 24s
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Incandescent Alloy.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Oriron Cluster.png
3
Compound Cutting Fluid.png
5
Rank 8.png
Flare Grenade
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Integrated Device.png
5
Tempest Command
Skill Summary Volume 3.png
8
Refined Solvent.png
4
Incandescent Alloy.png
7
Last Line of Defense
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Grindstone.png
7
Rank 9.png
Flare Grenade
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
Refined Solvent.png
8
Tempest Command
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
White Horse Kohl.png
9
Last Line of Defense
Skill Summary Volume 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Rank 10.png
Flare Grenade
Skill Summary Volume 3.png
15
D32 Steel.png
6
RMA70-24.png
5
Tempest Command
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Polymerized Gel.png
4
Last Line of Defense
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Cutting Fluid Solution.png
6

Talent(s)

Military Fortifications
Elite 1.png While deployed, all Defender Operators' ATK +10%
Elite 2.png While deployed, all Defender Operators' ATK +20%
Bloodbath
Elite 2.png Does not retreat after receiving fatal damage, instead recovers all HP and Max HP -50%, ASPD +18, and DEF +18% (can only activate once per deployment)

Base skills

Skill-Workshop4.png Military Engineering Base.png Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
Skill-Workshop39.png DIY Incandescent Alloy Elite 2.png Workshop.png
When this Operator is assigned to the Workshop to process Incandescent Alloy-type materials, the production rate of byproduct increases by 90%

Changelog

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