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Defender.pngGuardianLee's Detective Agency.png
Hung icon.png
Hung, Defender Operator of Rhodes Island, will protect all the Operators on the front lines.
There's no need to speculate. His fur feels very nice to the touch.
Position
Melee
Tags
Defense
 
Healing
Trait Can heal allies by using the skill
Availability HeadhuntingRecruitment

Range
Base
    
Elite 1
    
Elite 2
    
Attributes Base.png Base.png Elite 1.png Elite 2.png Trust
HP.png HP 1172 1584 2032 2823 +200
ATK.png ATK 182 261 252 442
DEF.png DEF 244 359 479 585 +60
RES.png RES 10 10 10 10
RDP.png Redeploy 70s 70s 70s 70s
COST.png DP cost 17 17 19 21
BLOCK.png Block 2 2 3 3
ASPD.png Interval 1.2s 1.2s 1.2s 1.2s
Potential
Potential 2.png DP cost -1
Potential 3.png Redeployment cooldown -4
Potential 4.png DEF +25
Potential 5.png Improves Gatekeeper (+2%/+10%)
Potential 6.png DP cost -1

Total Cost
Hung's Token.png
5
OR
Epic Defender Token
20
Promotion
Elite 1.png  Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New skill: Medical Mode Countermeasure.
  • New talent: Gatekeeper.
Level 50
LMD.png
20K
 
Defender Chip
4
 
Polyester.png
5
 
Device.png
2
Elite 2.png  Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Gatekeeper improved.
Elite 1 Level 70
LMD.png
120K
 
Defender Dualchip
3
 
Incandescent Alloy Block.png
7
 
Aketon.png
15

Skills

Skill-Hung1.png
Treatment Countermeasure Range
  
  
  
Defensive Recovery
Auto Trigger
Level Effect Init. SP SP cost Duration
Rank 1.png The next attack instead heals an allied unit within range equal to 100% of ATK. 0 6
Rank 2.png The next attack instead heals an allied unit within range equal to 105% of ATK. 0 6
Rank 3.png The next attack instead heals an allied unit within range equal to 110% of ATK. 0 6
Rank 4.png The next attack instead heals an allied unit within range equal to 120% of ATK. 1 6
Rank 5.png The next attack instead heals an allied unit within range equal to 125% of ATK. 1 6
Rank 6.png The next attack instead heals an allied unit within range equal to 130% of ATK. 1 6
Rank 7.png The next attack instead heals an allied unit within range equal to 140% of ATK. 2 5
Rank 8.png The next attack instead heals an allied unit within range equal to 150% of ATK. 3 5
Rank 9.png The next attack instead heals an allied unit within range equal to 160% of ATK. 4 5
Rank 10.png The next attack instead heals an allied unit within range equal to 170% of ATK. 4 4
Skill-Hung2.png
Medical Mode Countermeasure Range
  
  
  
Defensive Recovery
Manual Trigger
 
20-30 sec.
Level Effect Init. SP SP cost Duration
Rank 1.png ATK and DEF +30%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 10 25 20s
Rank 2.png ATK and DEF +35%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 10 25 20s
Rank 3.png ATK and DEF +40%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 10 25 20s
Rank 4.png ATK and DEF +45%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 11 24 22s
Rank 5.png ATK and DEF +50%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 11 24 22s
Rank 6.png ATK and DEF +55%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 11 24 22s
Rank 7.png ATK and DEF +60%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 12 23 24s
Rank 8.png ATK and DEF +65%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 14 22 26s
Rank 9.png ATK and DEF +70%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 16 21 28s
Rank 10.png ATK and DEF +80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 18 20 30s
Medical Mode Countermeasure increases Hung's attack interval by 1.3 seconds, but this is not stated in-game.
Skill upgrades
Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Grindstone.png
3
Rank 7.png
Skill Summary Volume 3.png
6
Incandescent Alloy.png
3
Manganese Ore.png
3
Rank 8.png
Treatment Countermeasure
Skill Summary Volume 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Medical Mode Countermeasure
Skill Summary Volume 3.png
5
Incandescent Alloy Block.png
3
RMA70-12.png
3
Rank 9.png
Treatment Countermeasure
Skill Summary Volume 3.png
6
Polymerized Gel.png
3
Orirock Concentration.png
7
Medical Mode Countermeasure
Skill Summary Volume 3.png
6
Oriron Block.png
3
Incandescent Alloy Block.png
5
Rank 10.png
Treatment Countermeasure
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Optimized Device.png
3
Medical Mode Countermeasure
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Incandescent Alloy Block.png
4

Talent(s)

Gatekeeper
Elite 1.png DEF +6%.
Elite 2.png DEF +6%, if the tile behind this unit is an elevated tile, the unit deployed on the elevated tile receives +75% healing.

Base skills

Skill-Workshop17.png Skillful Craftsman Base.png Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%.
Skill-CC3.png Adamantly Easygoing Elite 2.png Control Center.png
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05, and further decreases the Morale consumed per hour based upon the number of Lei's Detective Agency Operators assigned to the Control Center, while additionally decreasing Morale Consumption for Operators of that faction.

Changelog

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