The next attack instead heals an allied unit within range equal to 100% of ATK.
0
6
–
The next attack instead heals an allied unit within range equal to 105% of ATK.
0
6
–
The next attack instead heals an allied unit within range equal to 110% of ATK.
0
6
–
The next attack instead heals an allied unit within range equal to 120% of ATK.
1
6
–
The next attack instead heals an allied unit within range equal to 125% of ATK.
1
6
–
The next attack instead heals an allied unit within range equal to 130% of ATK.
1
6
–
The next attack instead heals an allied unit within range equal to 140% of ATK.
2
5
–
The next attack instead heals an allied unit within range equal to 150% of ATK.
3
5
–
The next attack instead heals an allied unit within range equal to 160% of ATK.
4
5
–
The next attack instead heals an allied unit within range equal to 170% of ATK.
4
4
–
Medical Mode Countermeasure
Range
□□□□■□□□□
Defensive Recovery
Manual Trigger
20-30 sec.
Level
Effect
Init. SP
SP cost
Duration
ATK and DEF +30%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
10
25
20s
ATK and DEF +35%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
10
25
20s
ATK and DEF +40%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
10
25
20s
ATK and DEF +45%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
11
24
22s
ATK and DEF +50%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
11
24
22s
ATK and DEF +55%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
11
24
22s
ATK and DEF +60%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
12
23
24s
ATK and DEF +65%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
14
22
26s
ATK and DEF +70%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
16
21
28s
ATK and DEF +80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
18
20
30s
Medical Mode Countermeasure increases Hung's attack interval by 1.3 seconds, but this is not stated in-game.
Skill upgrades
4
4
7
6
3
6
4
6
3
6
3
3
Treatment Countermeasure
5
3
2
Medical Mode Countermeasure
5
3
3
Treatment Countermeasure
6
3
7
Medical Mode Countermeasure
6
3
5
Treatment Countermeasure
10
4
3
Medical Mode Countermeasure
10
4
4
Talent(s)
Gatekeeper
DEF +6%.
DEF +6%, if the tile behind this unit is an elevated tile, the unit deployed on the elevated tile receives +75% healing.
Base skills
Skillful Craftsman
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%.
Adamantly Easygoing
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05, and further decreases the Morale consumed per hour based upon the number of Lei's Detective Agency Operators assigned to the Control Center, while additionally decreasing Morale Consumption for Operators of that faction.